Hello, adventurers.
This is The MMORPG, Black Desert.
Check out the latest updates for April 26th 2018.
Introducing Ancient Kutum and Awakened Bosses.
Please find below for detail updates!
(Patch volume approx. 588.60MB)
=====================================================================
● Ancient Kutum.
- Period : 2018.04.26 (After weekly maintenance) ~ 05.17 (Before weekly maintenance)
- Defeat Ancient Kutum to get extra rewards!
- Take a screenshot of you fighting Ancient Kutum!
[Click here for more details]
● Growth of Kamasylve Tree.
- Period : 2018.04.26 (After weekly maintenance) ~ 05.10 (Before weekly maintenance)
- Grow Young Kamasylve Tree together with other adventurers to get rewards!
● New Pearl Items are now introduced in the Pearl Shop. Click the link below for more details!
● The world raid boss Ancient Kutum has been added.
- Ancient Kutum is a new World Boss which spawns inside Scarlet Sand Chamber - a cave near Taphtar Plain in Valencia region.
- Kutum Sub-Weapon Box can be obtained when killing the Kutum boss which then can be opened to gain a powerful Secondary Weapon.
● Ellie’s Mystical Lake Festival has ended.
- The Special Fishing point at Ellie’s Mystical Lake Festival has disappeared.
- The Ellie’s Mystical Lake event area has returned to its normal settings and is no longer a safe area.
- Black Spirit quest which leads you to Ellie’s Mystical Lake has also disappeared.
● Fixed the issue where the Max HP decrease debuff coming from a winning streak in Team Battle sometimes did not reset.
● Fixed the issue where you could not move your character after exiting the spectator mode of Team Battle’s one-on-one match.
● Fixed the issue where opponents in Team Battle were sometimes invisible.
● Place of Origin will be specified by the Transportation portion of the Receive Dispatch window.
● Fixed the issue where even regular guild members could collect Indomitable Flags.
● The titles for Renown Score has been edited to better depict the original development intentions.
- The Legend -> The Great One
- The Great One -> The Noble One
● Guild Bonus system has been adjusted.
- Guild Bonus can now be given out from 1 ~ 4 levels to 1 ~ 10 levels.
- Guild Bonus can be set to be distributed in a lump sum or individually and UI to set this has been changed.
- However, Guild Bonus range at max 40 percent of the entire guild fund will remain the same.
- The Guild Bonus distribution formula is as follows:
Let’s say the Guild Master sets the Guild Bonus to be distributed as 1,000,000 Silvers. The total of guild members’ levels (ex. if 5 members are a level 10, 0, 5, 2, 3, their total level is 20) is to be calculated first. Next, the base bonus would be calculated as 50,000 Silvers which comes from 1,000,000 divided by 20 (the total level of guild members). Then the base bonus multiplied by the level of guild members respectively would decide on the final amount of Guild Bonus received. So a level-10 Guild member would receive 500,000 Silvers (50,000 Silvers (base bonus) * 10 (level)).
● The issue where Grapple worked once more after a CC skill is applied twice has been fixed (in PvP).
● Damage Reduction Bonuses according to Renown Score have been adjusted.
- This was adjusted to reduce the PvP balance differential among classes arising from Renown Score.
Previous Stats |
| Changed Stats | ||
Renown Score | Damage Reduction Bonus |
| Renown Score | Damage Reduction Bonus |
68 and above | Damage Reduction +1 |
| 68 and above | Damage Reduction +1 |
123 and above | Damage Reduction +2 |
| 123 and above | Damage Reduction +2 |
191 and above | Damage Reduction +3 |
| 191 and above | Damage Reduction +3 |
232 and above | Damage Reduction +4 |
| 232 and above | Damage Reduction +4 |
272 and above | Damage Reduction +5 |
| 272 and above | Damage Reduction +5 |
313 and above | Damage Reduction +6 |
| 313 and above | Damage Reduction +6 |
354 and above | Damage Reduction +7 |
| 354 and above | Damage Reduction +7 |
395 and above | Damage Reduction +8 |
| 395 and above | Damage Reduction +8 |
436 and above | Damage Reduction +9 |
| 436 and above | Damage Reduction +9 |
463 and above | Damage Reduction +10 |
| 463 and above | Damage Reduction +10 |
470 and above | Damage Reduction +15 |
| 470 and above | Damage Reduction +14 |
477 and above | Damage Reduction +20 |
| 477 and above | Damage Reduction +18 |
484 and above | Damage Reduction +25 |
| 484 and above | Damage Reduction +22 |
491 and above | Damage Reduction +30 |
| 491 and above | Damage Reduction +26 |
497 and above | Damage Reduction +35 |
| 498 and above | Damage Reduction +30 |
504 and above | Damage Reduction +40 |
| 505 and above | Damage Reduction +34 |
511 and above | Damage Reduction +45 |
| 512 and above | Damage Reduction +38 |
518 and above | Damage Reduction +50 |
| 519 and above | Damage Reduction +42 |
525 and above | Damage Reduction +55 |
| 526 and above | Damage Reduction +46 |
532 and above | Damage Reduction +60 |
| 533 and above | Damage Reduction +50 |
538 and above | Damage Reduction +65 |
| 540 and above | Damage Reduction +54 |
545 and above | Damage Reduction +70 |
| 547 and above | Damage Reduction +58 |
552 and above | Damage Reduction +75 |
| 554 and above | Damage Reduction +62 |
559 and above | Damage Reduction +85 |
| 561 and above | Damage Reduction +66 |
566 and above | Damage Reduction +90 |
| 568 and above | Damage Reduction +70 |
572 and above | Damage Reduction +100 |
| 575 and above | Damage Reduction +74 |
579 and above | Damage Reduction +105 |
| 582 and above | Damage Reduction +78 |
586 and above | Damage Reduction +115 |
| 589 and above | Damage Reduction +82 |
593 and above | Damage Reduction +120 |
| 596 and above | Damage Reduction +86 |
600 and above | Damage Reduction +125 |
| 603 and above | Damage Reduction +90 |
606 and above | Damage Reduction +130 |
| 610 and above | Damage Reduction +94 |
613 and above | Damage Reduction +135 |
|
From 610 and above, every +7 increase on the Renown Score would mean +4 in Damage Reduction Bonus
| |
620 and above | Damage Reduction +145 |
| ||
627 and above | Damage Reduction +150 |
| ||
634 and above | Damage Reduction +155 |
| ||
641 and above | Damage Reduction +160 |
| ||
647 and above | Damage Reduction +165 |
|
● PvP damage inflicted by each class has been adjusted as below.
- As Damage Reduction Bonus has been adjusted with the Renown Score, PvP damage inflicted has also been changed accordingly.
| Increase proportionate to before Renown Score applied | |
Minimum Increase Rate | Maximum Increase Rate | |
Warrior | 0.9% | 1.4% |
Ranger | 0.9% | 1.5% |
Sorceress | 0.9% | 1.2% |
Berserker | 12.1% | 14.0% |
Tamer | 0.7% | 1.0% |
Musa | 0.4% | 2.7% |
Maehwa | 0.2% | 2.8% |
Valkyrie | 0.3% | 0.4% |
Kunoichi | 1.6% | 1.7% |
Ninja | 5.7% | 8.5% |
Wizard | 1.1% | 1.9% |
Witch | 0.3% | 0.4% |
● Balance changes-to-come in next week’s maintenance.
- The base damage of Air Attacks will see a decrease. As Air Attack is difficult to activate compared to Down Attack or Back Attack, the increase in damage was greater. But this made ways for specific classes to have a higher advantage and thus, we’ll reflect all things considered and make the necessary decrease.
- Due to the changes in CC skills, the base damage of a Grapple skill will also increase. Compared to other CC skills where the damage and CC effect is applied altogether upon activation, most Grapple skills inflict lower damage and thus this will see an increase.
- CC skill methods of Freezing will also change. Currently, when Freezing is applied, CC count is not being applied properly so it will be changed to be counted the same way as other CC skills.
● More realistic physics has been applied to all characters’ capes and skirts/dresses.
【Tamer】
● Fixed the issue where the helmet portion of the Binari outfit looked unnatural while fishing.
【Ranger】
● Visual hit effects for skills Razor Wind have been revised.
【Items】
● Fixed the wrong info displayed for Instant MP Potion descriptions.
【Monsters】
● Awakened Red Nose, Giath, Dastard Bheg, Dim Tree Spirit, Hexe Marie, and Muskan have been added.
- Daily scroll quests have been changed to give players an option to choose from either awakened scroll fragments or normal daily boss scrolls.
- Awakened scrolls can be obtained by combining awakened scroll fragments in an pattern specified on the fragment within your inventory.
- The awakened scrolls summon a boss which has been adjusted for higher difficulty than normal scroll bosses with an increased chance of item drops.
- These new bosses are very powerful and should only be attempted by players adequately prepared for this new challenge.
● Fixed the issue where certain monsters sometimes would not recognize player characters.
● Fixed the attack motion of Wandering Rogue Giant Soldier to look more natural.
【Mounts】
● A new mount transport system has been added where you can move your checked-in mounts and ships to different stables and wharfs
- Talk to the Stable Keeper or Wharf Manager NPCs where your mount or ship is checked in to use this function. You can only transport your mounts to areas you have already discovered.
- If your mount has items in its inventory, the mount cannot be transported.
- Mount transport costs 100,000 Silver, and it takes 10 minutes to be completed.
【Quest, Knowledge】
● Knowledge on Ancient Kutum has been added.
- Players can obtain knowledge by completing the quest or raising NPC amity.
● Knowledge on Scarlet Sand Chamber has been added to [Great Desert Adventure Journal III].
- Players can obtain knowledge by completing the new quest.
● New quest for Ancient Kutum has been added. (Lv.51 or higher, NPC: Desalam)
- Scarlet Sand Chamber
- Ancient Kutum’s Movement, NPC: Martha Kiyen
- Ancient Kutum Described in Ancient Records, NPC: Desalam
● New Awakened Boss Scrolls and their related Awakened Boss Scroll Party Quests have been added.
● Fixed the quest Navigation to now work properly for the following quests:
- Ancient Shrine
- Code of Gahaz Bandits
● Icons for the following quests have been changed to fit the quest.
- Need Natural Feed
- A Herb to Prevent Petrifying Disease
- [Gathering Lv. 48] Luck Test I
【NPC, Background]
● Fixed the camera glitch that happened while talking to some soldier NPCs in Glish.
● Fixed the camera glitch that happened while talking to some Giant soldier NPCs in Heidel City.
● Fixed the issue where the camera angle for NPCs Zirara and Virara were swapped.
● Fixed the issue where some NPCs still had generic unfitting names (Villager, Soldier).
● The navigation towards NPC Anne Laker, the Cadry Ruins node manager, will now work properly.
【UI】
● Icons for Renown Score Titles have been added.
- The icons can be checked in Inventory (I) window.
● The blue highlight that represents the character’s Renown Score in the Renown score window has been adjusted to be displayed in its proper place.
● Fixed the issue where abnormal quest list was displayed upon choosing the Quest menu while using Black Spirit’s Guide function.
● The information regarding Quick Enhancement in the Enhancement window has been translated.
● System message that read ‘action combo used is invalid’ in certain situations has been changed to the message that reads ‘try again soon.’ To optimize the gaming environment, this system message will appear only once when this relevant situation occurs.
【Resolved Issue】
● Fixed the issue where crashes intermittently occurred upon entering Character Creation.
【Known Issue】
● There is an issue where Renown Score of some adventurers are shown to be higher than the actual sum and this is being looked into and fixed.