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Install Guide

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Announcements

Updates Jul 14, 2021, 07:00 (UTC+3) 07/14 update details
8

 


Revisions to the July 14 Update Details

 


Hello, Adventurers. 

 

Here are the updates made to Black Desert on July 14 2021

(Patch size: approx. 1.29GB)

※ Please read below for details.

 



Event

Event 1. Sacrifice Feast Event – Round 1

Event Period   

-  July 14, 2021 (Wed) after maintenance – July 28, 2021 (Wed) before maintenance 

[More details] 

 

Event 2. Arena of Arsha with the GMs!

Event Schedule 

July 22, 2021 (Thu) 14:00 and July 23, 2021 (Fri) 14:00   

Participation Sign-up Period 

July 14, 2021 (Wed) - July 18, 2021 (Sun) 

[More details] 

 

Event 3. The Golden Troupe is Back!

Event Period   

- July 14, 2021 (Wed) after maintenance - July 21, 2021 (Wed) before maintenance 

[More details] 

 

 

NEW & IMPROVEMENTS

CONTENTS

● According to the tales of farmers, there are rumors abound of a mole with a rather peculiar appearance. Farmers have named this mole the "Pit-A-Pat Mole."
- When the Giant Mole appears while farming, there will be a very low chance for several holes in the dirt to appear.
- The rather peculiar-looking mole will create a bunch of holes, and will only appear from one of these holes.
- This special mole will drop a "Pit-A-Pat Petal" when you chase it away, and you will need to bring 10 petals to Jemkas Wrmysbane at Northern Guard Camp to accept the quest "Trace of Pit-A-Pat Mole". Upon completion, you will be awarded the "Pit-A-Pat Mole" pet.
- Also, this special mole is even greedier than the Giant Mole, as it will drop many more farming materials when you chase it away.
- The Pit-A-Pat Mole pet has the appearance of a mole, and can only be exchanged with another Pit-A-Pat Mole (excluding Gosphys as well).
- The Pit-A-Pat Mole pet's special skill is finding resources, and its talent is increased Life EXP.

▲ Pit-A-Pat Mole appears!

▲ Pit-A-Pat Mole flees

 

● Near Keplan lies the North Abandoned Quarry, where reports of attacks by an unknown "Black Shadow" have led to Calpheon calling for brave Adventurers. According to the accounts of survivors, the Black Shadow is believed to belong to the young dragon of Belmorn who had once possessed Jordine when he wandered about the Saunil Battlefield. Since Belmorn's disappearance, the dragon had never attacked those passing by, and many claim that the dragon is being controlled by some hidden fiend.

- The Black Shadow is a Field Boss, yet appears differently compared to other Field Bosses. Its initial spawn location is fixed and it will appear at 17:00 (GMT +8) on Saturday once a week.

 

 

- Once the Black Shadow has taken critical damage, it will flee from the battle, leaving behind some loot.
- After taken critical damage, the Black Shadow will reappear at a random location in the Balenos, Serendia, or Calpheon Territories.
- Defeating the Black Shadow will drop Blackstar Armor (up to +10), Mass of Pure Magic, Specter's Energy, or Enchanted Scroll (+20, 30, 40) according to a set probability.
- Defeating the Black Shadow will drop a certain amount of Ancient Spirit Dust, guaranteed.

The new Field Boss, the "Black Shadow," was developed after many Adventurers requested further "reworked" bosses akin to the Giant Mudster update. Similar to the Giant Mudster, this boss is designed to flee and reappear at a different location upon taking critical damage. It's different in that its spawn location is fixed and appears at a designated time once per week. We hope Adventurers, especially those with 2-seater horses, would enjoy the potentially long chase to defeat this boss.

● The Field Boss "Dastard Bheg" event has ended.

● The number of Total Likes for all Chat Groups will reset on the July 21 (Wed) maintenance.
- Temporary titles (90 Days) will be awarded to Adventurers who own either gold, silver, or bronze Black Spirit icons.
- Temporary titles (90 Days) will be awarded to Adventurers who own either gold, silver, or bronze Black Spirit icons in any of the 23 Hall of Adventurers Chat Groups.
- All titles awarded for chat group rankings on April 21 (Wed) are scheduled for deletion during the July 21 (Wed) maintenance.

Chat Group Gold Silver Bronze
Lunar Halo Inn Protector of Newbies Luminary of Newbies Herald of Newbies
Dancing Marlin Tavern Oh Captain, My Captain Reliable First Mate Hardworking Steerer
Battle Arena Fist of Legend Born to Fight Backstreet Fighter
Hystria Ruins Relentless Slayer Perceptive Hunter Clever Tracker
Florin Neighborhood Meeting Touch of Midas Crafty Diligent Life Skiller
Garnier Troupe Virtuoso Genius Composer Rhapsodist
Heidel's Street City Celebrity Famed Storyteller Street Herald
Hall of Adventurers Pathfinder Role Model Mentor

 

 

● Black Spirit: Rage Hammer I~V - Changed its description to match its actual damage.
- The actual amount of damage dealt is the same as before.

Before Now
Hit Damage 461% x 16 Hit Damage 654% x 16

 

 

● Prime: Frostbitten Axe I~V - Fixed an issue where the critical hit increase effect wasn't being applied.

 

 

● Changed the location of certain NPCs during the Succession questline to better fit the narrative.
● Mareca: Jet Stream - Improved to combo faster into other skills.
● Mareca: Jet Stream - Improved to now allow Riding Waves and Flow: Wave Skedaddle to be used during the skill.
● Mareca: Sea Stroll - Improved to allow you to activate the last hit immediately by pressing certain keys when moving in Mermaid form.

● Mareca: Jet Stream - Improved to now combo into Mareca: Spiral Soak.
● Mareca: Sea Stroll - Improved to now activate the last hit quicker by pressing the ↓ key during the skill.
● Improved Corsair to now swim in the same direction as the camera when underwater in Mermaid form.
● Sea Lungs - Changed to now be learnable from Lv. 1.
● Mareca: Spiral Soak I to Absolute - Fixed the description to display the correct number of Max Hits for the 2nd hit damage.
● Prime: Mareca: Spiral Soak - Fixed the description to display the correct information regarding the 2nd hit damage (instead of the 1st hit damage).
● Switched the character's 1st and 2nd pose in the Beauty Salon (F4).
● Black Spirit: Mareca: Sea Stroll, Black Spirit: Prime: Mareca: Sea Stroll - Changed the description to explain the HP recovery to ally effect in greater detail.

 


ITEM

● Reduced the Excavation work time at the Star's End and Crypt of Resting Thoughts nodes by 50%.
● Changed the drop rate for Mass of Pure Magic via Excavation at the Star's End and Crypt of Resting Thoughts nodes to 100%.
● Quadrupled the drop rate for Mass of Pure Magic via Excavation at the Mountain of Division.
● In addition to the increased drop rate via Excavation at certain nodes, defeating monsters in the following regions now have a higher chance to drop Mass of Pure Magic than before.

Region
Desert Naga Temple
Bashim Base
Titium Valley
Fadus Habitat
Crescent Shrine
Tshira Ruins
Cadry Ruins
Gahaz Bandit's Lair
Polly's Forest
Waragon Nest
Protty Cave
Blood Wolf Settlement
Centaurus Herds
Basilisk Den
Roud Sulfur Mine
Pila Ku Jail
Sherekhan Necropolis (Day), (Night)
Navarn Steppe
Shultz Guard
Sycraia Upper Zone
Manshaum Forest
Forest Ronaros
Mirumok Ruins
Aakman Temple
Thornwood Forest
Marie Cave (Traitor's Graveyard)
Hystria Ruins
Kratuga Ancient Ruins
We've increased the sources to obtain Mass of Pure Magic. Not only can you now obtain Mass of Pure Magic from low-level monster zones, but we've improved the drop rates and reduced the time it takes to acquire them from production nodes. This we hope greatly adds to the ways Adventurers just starting their journey to craft Blackstar gear can start gathering Mass of Pure Magic.
● Added the Darkened Parchment I & II, which can turn a bunch of awakened boss summon scrolls into ones that can summon even powerful foes.
- Darkened Parchment I & II can be obtained through a Repeat quest you can accept by talking to the Black Spirit if you have 10 or more of the same awakened boss summon scrolls mentioned below.
- Using Simple Alchemy on 10 of the same awakened boss summon scrolls mentioned below with a Darkened Parchment I or II will make a Darkened Boss Summon Scroll.

Materials

Simple Alchemy Product

Awakened Imp Captain Summon Scroll
Awakened Goblin Chief Summon Scroll
Awakened Altar Imp Captain Summon Scroll
Awakened Manshaum Chief Summon Scroll
Awakened Forest Ronaros Guardian Summon Scroll

x10 (same type)

Darkened Parchment I x1

Darkened Boss Summon Scroll I

Awakened Monastery Boss Summon Scroll
Awakened Dim Tree Spirit Summon Scroll
Awakened Frightening Witch Summon Scroll
Awakened King of Navarn Steppe Summon Scroll
Awakened Gyfin Rhasia Raid Captain Summon Scroll

x10 (same type)

Darkened Parchment II x1

Darkened Boss Summon Scroll II

Ex) Using Simple Alchemy on Awakened Monastery Boss Summon Scroll x10 and Darkened Parchment II x1 will produce a Darkened Boss Summon Scroll II x1.
- You can use Simple Alchemy on a Darkened Parchment I with an awakened boss summon scroll obtained from a daily quest, and on a Darkened Parchment II with an awakened boss summon scroll obtained from a weekly quest.
- The Darkened Parchment and awakened boss summon scroll will expire 7 days upon obtaining.
- Darkened Boss Summon Scrolls can be used all over the world of Black Desert by characters Lv. 60 or higher.
- Using the Darkened Boss Summon Scroll will summon the following bosses based on the scroll type.

Darkened Summon Scroll I

Random one-time appearance

[Darkened Boss] Red Nose
[Darkened Boss] Giath
[Darkened Boss] Dastard Bheg

One-time appearance

[Darkened Boss] Narc Brishka

One-time appearance

[Darkened Boss] Ronin

Darkened Summon Scroll II

Random one-time appearance

[Darkened Boss] Muskan
[Darkened Boss] Dim Tree Spirit
[Darkened Boss] Hexe Marie

One-time appearance

[Darkened Boss] Griffon

One-time appearance

[Darkened Boss] Urugon

- Up to 5 Adventurers can obtain loot by defeating a boss summoned by a Darkened Summon Scroll together.
- Using the Darkened Summon Scroll will grant you the quest "[Co-op] Defeat Darkened Boss." However, you won't be able to accept the quest if you have more than 30 quests accepted.
- Completing the quest "[Co-op] Defeat Darkened Boss" will award you with a Darkened Boss Bundle, which you can use to obtain up to 9 items lootable from defeating awakened bosses. However, Remnants of the Rift will drop approx. 40% less compared to using a normal awakened boss summon scroll.
● Added that Race Horses can't benefit from Krogdalo's Feather in its item description.
● Changed the world alert to now display when you obtain Moon's Split Nail or Tears of the Arid River in the Elvia Realm.
● Added to Combatant's Stone (Weapon) and Combatant's Stone (Armor) item descriptions that both items can be used to reform Tuvala gear equipable by normal characters with a Tuvala Conversion Stone.
● Added to the [Season] Crow Merchants Guild Contribution Certificate I, II item descriptions that having said items in the inventory of your season character will enable you to see and accept certain quests.
● Fixed a typo in the medicine box for Imperial Delivery.
● Fughar's Timepiece - Changed the item description to mention that Skill EXP acquired from combat and not the total amount of Skill Points are transferred when using the item.

 

MONSTER

● Defeating monsters on the Season Server in regions recommended for parties of 3, such as Waragon's Nest, Basilisk Den, and Shultz Guard, now have a low chance to cause Afuaru to appear.
- The aforementioned 3 regions are monster zones recommended for parties of 3, and thus will award up to 3 Adventurers with loot for defeating Afuaru.
- Defeating Afuaru will drop Tuvala Ores and Refined Magical Black Stones, along with a chance to drop the "Frozen Tides Black Stone," which grants guaranteed TET (IV) to PEN (V) enhancement of Tuvala gear excluding accessories.
● Applied a minimum damage requirement to obtain loot from raiding certain World Bosses.
- You will now only receive loot if you deal more than the minimum amount of required damage on the boss.
- The minimum damage requirement is set to 0.01% of each World Boss's HP shared across the servers.
- The minimum damage requirement applies to the following bosses:

World Boss
Nightmarish Kzarka
Bloodstorm Nouver
Stormbringer Karanda
Thundercloud Kutum
We sought to rework how the "same loot" was being awarded to Adventurers regardless of their contributions when fighting against "Absolute World Bosses" such as Bloodstorm Nouver. Now, a minimum damage requirement will be applied, requiring Adventurers to make the bare minimum of effort when fighting against these World Bosses. However, in consideration of those with lower stats or in cases when attacking a second World Boss (when two World Bosses appear, and you've defeated one and during the time when you're moving to attack the other), we made sure to keep the required damage at a not-too-high level. Also, as the current resurrection points for Nouver and Bloodstorm Nouver are quite distant from the bosses, please note that we are planning to make some improvements.

 

● Defeating monsters in the following regions will now drop Caphras Stones, and the drop rate of Caphras Stones has been increased.
Region
Desert Naga Temple
Bashim Base
Titium Valley
Fadus Habitat
Crescent Shrine
Tshira Ruins
Cadry Ruins
Gahaz Bandit's Lair
Polly's Forest
Waragon Nest
Protty Cave
Blood Wolf Settlement
Centaurus Herds
Basilisk Den
Roud Sulfur Mine
Pila Ku Jail
Sherekhan Necropolis (Day), (Night)
Navarn Steppe
Shultz Guard
Sycraia Underwater Ruins (Upper), (Abyssal)
Manshaum Forest
Forest Ronaros
Mirumok Ruins
Aakman Temple
Thornwood Forest
Marie Cave (Traitor's Graveyard)
Hystria Ruins
Kratuga Ancient Ruins
Star's End
Tunkuta
Padix Island
Gyfin Rhasia Temple
Ash Forest
Crypt of Resting Thoughts
To allow for a better supply of Caphras Stones, we've increased their drop rate from each monster zone. Monster zones that already dropped Caphras Stones and Ancient Spirit Dust saw the number of drops increased, while regions that never saw these stones drop, such as Kratuga, Aakman Temple, Hystria Ruins, will now see them drop. However, these newly added regions will drop amounts adjusted so as to maintain Olun's Valley as the current monster zone (excluding Crypt of Resting Thoughts) with the highest drop rate of these items. We've also improved the amount awarded from daily quests available in all monster zones. Even defeating monsters diligently in early Valencia content will grant 5-10 Caphras Stones (per hour). Do note that these adjustments won't affect the monster zones of the Elvia Realm, as we are seeking to implement new ways to use the ancient spirit weapons obtainable only in these zones. Once this ancient spirit weapon update is implemented, if we deem it still lacking, we have plans to proceed with several updates as well. Also, we will continue to keep an eye on the supply of Caphras Stones even after this update, especially those areas that will be impacted by this increase in supply (such as Gathering, Exchanges, Node rewards, Blackstar gear, etc.) and will balance them out accordingly.
 

NPC, BACKGROUND & SOUND

● Fixed the awkward backgrounds in the following regions:
- Phoniel's Cabin
- Kzarka Shrine
- Valencia Castle

QUEST & KNOWLEDGE

● Daily, Recurring, and Weekly quest rewards that awarded Caphras Stones or Ancient Spirit Dust have been adjusted as follows:
- The rewards for the following villa quests in the Valencia Territory have been changed:
Quest Name Reward Before Reward Now
[Daily] Kunid's Message  Ancient Spirit Dust x1   Ancient Spirit Dust x25
[Daily] Karashu's Message
[Daily] Amir's Message
[Daily] Alsabi's Message
[Daily] Gahaz's Message
[Daily] Tasaila's Message
[Daily] Shandi's Message
[Daily] Atosa's Message
[Daily] Dudora's Message
[Daily] Oberin's Message
- The rewards for the following quests in the Valencia Territory have been changed:
Quest Location Quest Name Reward Before Reward After
Aakman Temple [Daily] For Bolero  Caphras Stone x1   Caphras Stone x5
Roud Sulfur Mine [Daily] Code of the Mine
Hystria Ruins [Daily] Endless Threats
Pila Ku Jail [Daily] Monstrous Force
Bashim Base [Daily] Hostile Tribe  Caphras Stone x3
Taphtar Plain [Daily] Redeeming Our Land
Waragon Nest [Daily] Moria's Fervor for Research
Basilisk Den [Daily] Unsubdued Grudge
Cadry Ruins [Daily] You Wanna Tango?
Gahaz Bandit's Lair [Daily] Subduing the Force
Crescent Shrine [Daily] Fuming Frenzy
Desert Naga Temple [Daily] Disruption
Titium Valley [Daily] Deep Grudge
- The rewards for the following quests in the Muiquun Territory have been changed:
Quest Name Reward Before Reward Now
Pila Ku Jail Extermination  Ancient Spirit Dust x1   Ancient Spirit Dust x5
Desert Fogan Extermination
[Daily] Argos Black Crystal
- The rewards for the following quests in the O'dyllita Territory have been changed:
Quest Location Quest Name Reward Before Reward After
Thornwood Forest [Daily] Defeat the Fallen Ahibs Caphras Stone x2  Caphras Stone x5
[Daily] Glowing Statues Ancient Spirit Dust x5  Ancient Spirit Dust x10
[Daily] What It's Like to be Subjugated
Crypt of Resting Thoughts [Daily] Flawed Turasil's Power

 Caphras Stone x2

Ancient Spirit Dust x5 

 Caphras Stone x5

Ancient Spirit Dust x10

[Daily] Gargoyles Gone Wild

 Caphras Stone x1

Ancient Spirit Dust x5 

 Caphras Stone x2

Ancient Spirit Dust x10

[Daily] A Greater Darkness for a Darkness

 Caphras Stone x2

Ancient Spirit Dust x5 

 Caphras Stone x3

Ancient Spirit Dust x10

Tunkuta [Daily] Unknown Stench

 Caphras Stone x2

Ancient Spirit Dust x5 

 Caphras Stone x3

Ancient Spirit Dust x10

[Daily] Turo Scouts Who Lost Their Minds Caphras Stone x1 Caphras Stone x3
[Daily] Foreign Invasion Caphras Stone x2 Caphras Stone x5
[Daily] Suppress the Strongest Ones Caphras Stone x1 Caphras Stone x3
O'dyllita Territory [Daily] Suspicious Black Things Ancient Spirit Dust x5 Ancient Spirit Dust x10
- The rewards for the following quests in the Kamasylvia Territory have been changed:
Quest Location Quest Name Reward Before Reward After
Manshaum Forest [Repeat] Struggle for the Forest  Caphras Stone x1  Caphras Stone x3
[Repeat] Unwincing Tenacity  Ancient Spirit Dust x1  Ancient Spirit Dust x5
Navarn Steppe Caphras Stone x1 Caphras Stone x1 Caphras Stone x2
Ancient Spirit Dust x1 Ancient Spirit Dust x1 Ancient Spirit Dust x5
Ancient Spirit Dust x1 Ancient Spirit Dust x10
Tooth Fairy Forest [Repeat] Forest Guardian? Pfft. Ancient Spirit Dust x1 Ancient Spirit Dust x5
[Repeat] Things that Bother Us Ancient Spirit Dust x10
[Repeat] Strange Forest Objects
[Repeat] Forest Ronaros Weapons
[Repeat] Forest Ronaros Feather Ancient Spirit Dust x5
[Repeat] Using Spirit Stone Fragment Ancient Spirit Dust x3
[Repeat] Raging Guardian of the Forest Caphras Stone x1 Caphras Stone x5
Loopy Tree Forest [Repeat] Supplying Acher Gear Ancient Spirit Dust x1   Ancient Spirit Dust x5
[Repeat] New Cleaning Tool  Ancient Spirit Dust x3
[Repeat] Stubborn Fadus
[Repeat] Defeat the Boss  Ancient Spirit Dust x5
[Repeat] Full-Scale War Caphras Stone x1   Caphras Stone x3
Kamasylvia Territory [Repeat] Bold Investment  Ancient Spirit Dust x1   Ancient Spirit Dust x5
[Repeat] Master of Acting  Ancient Spirit Dust x3
 
- The rewards for the following quests in the Dreighan Territory have been changed:
Quest Location Quest Name Reward Before Reward After
Tshira Ruins [Repeat] Bronks Closing In Ancient Spirit Dust x1 Ancient Spirit Dust x5
[Repeat] Move Bronks' Camp
[Repeat] Guides of the Swamp
[Repeat] Too Big to Not Notice
[Repeat] Can't Really Sit! Ancient Spirit Dust x3
[Weekly] Tshira Ruins Elimination Ancient Spirit Dust x150 Ancient Spirit Dust x250
Blood Wolf Settlement [Repeat] A Moment in Time Ancient Spirit Dust x1  Ancient Spirit Dust x3
[Repeat] Signal of the Beacon Tower
[Repeat] Battle of the Canyon Ancient Spirit Dust x5
[Repeat] Not Up for a Fight
[Repeat] Enormous Blood Wolf
[Repeat] Kagtum's Faith Ancient Spirit Dust x3
[Repeat] Defeat Main Forces Ancient Spirit Dust x5
[Repeat] Before Gaining Strength
[Repeat] Wipe Out the Blood Wolf Ancient Spirit Dust x15
[Weekly] Blood Wolf Settlement Elimination Ancient Spirit Dust x150 Ancient Spirit Dust x250
[Repeat] Desire for Revenge Ancient Spirit Dust x1  Ancient Spirit Dust x3
Sherekhan Necropolis [Repeat] The One to Face the Test Ancient Spirit Dust x1 Ancient Spirit Dust x15
[Repeat] Mad Garud Ancient Spirit Dust x5
[Repeat] Destructive Lateh
[Repeat] Silent Belcadas
[Repeat] Swift Nybrica
[Repeat] Federik of Protection
[Weekly] Sherekhan Necropolis (Day) Elimination Ancient Spirit Dust x150 Ancient Spirit Dust x250
[Weekly] Sherekhan Necropolis (Night) Elimination
Ahib Conflict Zone [Repeat] Locking the Backdoor Ancient Spirit Dust x1 Ancient Spirit Dust x3
Dreighan Territory [Repeat] The Moving Stone Ancient Spirit Dust x1 Ancient Spirit Dust x3
- The rewards for the following quest in the Protty Cave have been changed:
Quest Location Quest Name Reward Before Reward After
Protty Cave [Daily] Detecting Danger Ancient Spirit Dust x3 Ancient Spirit Dust x10
- The rewards for the following quests in the Sycraia Underwater Ruins have been changed:
Quest Location Quest Name Reward Before Reward After
Sycraia Underwater Ruins [Daily] Preparations for an Escape I Ancient Spirit Dust x2 Ancient Spirit Dust x5
[Daily] Get Me Some Time! Ancient Spirit Dust x3 Ancient Spirit Dust x15
[Daily] Preparations for an Escape II Ancient Spirit Dust x5 Ancient Spirit Dust x10
Sycraia Underwater Ruins (Abyssal Zone) [Daily] Mysterious Investigation Ancient Spirit Dust x5 Ancient Spirit Dust x15
[Daily] Hostile Monsters Ancient Spirit Dust x25
[Daily] Origin of the Eerie Sound Ancient Spirit Dust x2 Ancient Spirit Dust x10
- The rewards for the following quest in the Red Battlefield have been changed:
Quest Location Quest Name Reward Before Reward After
Red Battlefield Victory at Red Battlefield! Ancient Spirit Dust x50 Ancient Spirit Dust x100
 
● Fixed the typo in the message displayed when learning the Knowledge "Velian Handcrafted Table" from Sealus.
● Enabled the use of a keypad in the exchange "Laila's Petal" to "Sealed Fairy Wings" so you can enter how many wings you want to exchange for at one time.
- Added the quest "Lifelong Friends" (available once per family) to the questline "[ADV Support] Fairy, Mysterious Companion."
- Complete the quest "Lifelong Friends" to exchange "Laila's Petal" x2 for "Sealed Fairy Wings" x1 through Theiah in Kamasylve Temple. You are now able to exchange for multiple "Sealed Fairy Wings" at one time.
- Due to the changes, the quest "[Repeat] Mysterious Companion" will no longer be available.
- Fixed the name plate of Ceilyn (the NPC that trades Fairies for Sweet Honey Wine) to display her name.
● Carolin, the Lord of Heidel's Handmaid, became the center of attention as the long-forgotten "Heavy Duty Packaging Cord" is being sold again by the Old Moon Managers in every major city and town. You will be able to package 10 imperial delivery boxes at a time with the processing Knowledge from Carolin and a "Heavy Duty Packaging Cord."
- The following two quests can be accepted from Carolin, the Lord of Heidel's Handmaid, once per family with a character that has Processing Artisan Lv.1 or higher and has the Quest Type "Life" activated.
Quest Objectives Rewards
Carolin's Expert Packaging Skills (Cooking) Show Golden Seal - [Imperial Cuisine] x500 Contribution EXP 500
Knowledge: Carolin's Expert Packaging Skills (Cooking)
Carolin's Expert Packaging Skills (Alchemy) Show Golden Seal - [Imperial Alchemy] x500 Contribution EXP 500
Knowledge: Carolin's Expert Packaging Skills (Alchemy)
- Added the Knowledge "Carolin's Expert Packaging Skills (Cooking)" and "Carolin's Expert Packaging Skills (Alchemy)" to Knowledge (H) > Life Skill > Certificates category.
- If the two Knowledge are not learned and the character has Processing Artisan Lv.1 or higher, then talk to an Imperial Crafting Delivery manager and they will point you to Carolin.
City/Town Imperial Crafting Delivery Manager
Heidel
Calpheon
Olvia
Valencia
Grána
Duvencrune
O'draxxia
Pasvinder
Bech
Lotz Pavarotti
Shandi Yut
Mizella
Drexin
Doxia
- Added the item "Heavy Duty Packaging Cord" to the list of items sold by Old Moon Managers in each of the major cities/towns.
* Heavy Duty Packaging Cord cost 1,000 Silver to buy from the following NPC shops.
City/Town Old Moon Manager
Velia
Heidel
Calpheon
Olvia
Valencia
Grána
Duvencrune
O'draxxia
Klau
Stee
Lajee
Jak
Sahin
Zya
Taya
Mene
- Added a way to package 10 portions worth when performing Imperial Cuisine or Alchemy. The character will need to have the appropriate Cooking or Alchemy level for the packaging, the Knowledge Carolin's Expert Packaging Skills (Cooking or Alchemy), Processing Artisan Lv. 1 or higher, and the item "Heavy Duty Packaging Cord."
* 10 boxes can be packaged together at once with the number of materials required for a single packing x10 and Heavy Duty Packaging Cord x1.
E.g. Balenos Meal x24 is required to package Guru's Cooking Box x1. Then you will need Balenos Meal x240 and Heavy Duty Packaging Cord x1 to package Guru's Cooking Box x10 at once.
Imperial Crafting Delivery has a number of inconveniences other than mass packaging materials like moving and storing the boxes. We will do our best to quickly resolve each of these issues one at a time.
 
● Recently in the town of Tarif, a strange phenomenon where the villagers' magical powers disappeared began. Ahon Kirus, the Chief of Tarif, is urgently asking for aid. If you help the town get to the bottom of this strange phenomenon, then you can receive the "Invitation from I."
- Added the quest "[Invitation from I] Someone Beckons" in Quests (O) > Suggested. This quest is only visible to Lv. 57 or higher characters.
- This quest is limited to once per family. Lv. 57 or higher characters can summon to Black Spirit (/) and go to Quest > Suggestions to accept the quest.
- You must have "Combat" activated in Quests (O) > Quest Type.
- The "I" of the "Invitation from I" will be revealed soon in the secret ancient stronghold.
● Fixed the issue where the item "Liverto Serenaca" could not be handed over for the quest "[Elvia Weekly] Ready for the End."
● Fixed the issue where quests that cannot be accepted by normal characters were still being displayed in the Quest Widget and the Quest List for the season character that was changed to a normal character by using the item "Fughar's Timepiece."
● Fixed the issue where the requirements listed in the Quest List for the quest "[Special Growth] Birth of a Prestigious Family" were different from the actual requirements.
● Fixed the required level displayed in the Quest List and the recommended level to match each other.
- [Oasis Quest] Facing Saunil Siege Captain (Daily)
- [Oasis Quest] Secret Behind the Treant Timber
● Changed the [Season Weekly] Stronger Tuvala Gear list displayed in Quest List window > Recurring window to be displayed on the top when logged in with a season character.
● Changed Black Spirit to show its different stages when going through the simplified questline like you would when going through the main questline.
● Fixed the issue where you could not complete parts of the Season Pass when the item "Fughar's Timepiece" was used on a character that already completed the quests "[Boss] Red Nose: Engulfed in Darkness" and "[Boss] Giath, the Goblin Chief."
- These portions of the Season Pass can now be completed by talking with Black Spirit.

UI

● Changed the item name text in the Central Market that's too long for the UI due to the font size to be displayed with a ."..."
● Changed the Sticker UI version of the Barter UI to not close when a Stable or Wharf UI is opened afterwards then pressed ESC to close a window.
● Changed the line break of the message displayed when the duration of the Value Pack will expire before the item is listed due to the waiting time on the Central Market.

● Added descriptions about energy and contribution points when engaging in dialogue with NPCs that require energy or contribution points.
● Fixed the family name displayed when new Adventurers interact with NPCs to display the new Adventurer family name in the dialogue.
- Once a new Adventurer chooses their family name, their new family name will be displayed in the dialogues.
● Changed the system message announcing the enhancement success/failure of other Adventurers to display from TET (IV) attempts instead of TRI (III).
- However, TRI (III) attempts will still be displayed for accessory enhancements like before.
- The system messages displayed in the chat window will still show TRI (III) gear attempts.
- Enhancement failure message will still be displayed from TET (IV) and higher like before.
● Changed the World Map (M) so the navigation path that was displayed when pressing the Previous Node button is removed after investing Contribution Points in a node.
● Changed the system message announcing the enhancement success/failure of other Adventurers to not be displayed in the screen where you talk to Black Spirit and other NPCs. However, your own enhancement success/failure will still be displayed like before.
● Adjusted the UI to display more of the congratulatory message that appears when leveling up a life skill level.
● Fixed the issue where the UI where you select where to move the item did not disappear after moving the item from the Mount Inventory to the Storage when the Storage and Mount Inventory UI were opened together.
● Fixed the issue where abnormal stat numbers were displayed when checking Ship Info after getting off the ship.
● Added an effect to show on the NPC Finder icon in the top right corner of the screen to appear when in a safe zone.
● Changed the mount inventory window of the Guild Galley to open even when the vessel is taken out of the wharf.


SYSTEM

● Fixed the issue where enemy ships were not highlighted red during Siege War in Calpheon, Mediah, and Valencia.
● Improved memory usage when a video is being played while the game is running.
● Fixed the issue where an attacker could sink the ship of a protected guild member through forced PvP during Guild War and not lose Naval Fame.
● Changed the amount of Karma and Naval Fame lost when attacking other Adventurers or the Monsterbane Cannon by activating forced PvP on ships to the values listed below.
- Changed the amount of Naval Fame lost when force attacking other Adventurers with a character on big ships to the values listed below.
* However, the amount of Karma lost will keep the previous system of adjusting the amount depending on the difference in AP & DP between the attacker and the Adventurer hit.

Before After

Karma
Drops by 3,000 on first attack
Drops by 50,000 when defeating a character

 

Naval Fame
No change on first attack
No change when defeating a character

Karma
Drops by 3,000 on first attack
Drops by 50,000 when defeating a character

 

Naval Fame
Drops by 50,000 on first attack
Drops by 200,000 when defeating a character

- Changed the amount of Karma and Naval Fame lost when force attacking Monsterbane Cannons with a character on big ships to the values listed below.
Before After

Karma
Drops by 3,000 on first attack
No change when defeating a Monsterbane Cannon

 

Naval Fame
No change on first attack
No change when defeating a Monsterbane Cannon

Karma
No change on first attack
No change when defeating a Monsterbane Cannon

 

Naval Fame
Drops by 3,000 on first attack
Drops by 30,000 when defeating a Monsterbane Cannon

- Changed the amount of Karma lost when force attacking Monsterbane Cannons with a character to the values listed below.
Before After

Karma
Drops by 3,000 on first attack
No change when defeating a Monsterbane Cannon

 

Naval Fame
No change on first attack
No change when defeating a Monsterbane Cannon

Karma
Drops by 3,000 on first attack
Drops by 30,000 when defeating a Monsterbane Cannon

 

Naval Fame
No change on first attack
No change when defeating a Monsterbane Cannon

● Changed ship items to have a chance to drop an enhancement level when the ship is destroyed while the character is a Pirate with 0 or less Naval Fame.
● Changed ships to only be able to equip/unequip items in safe zones if the character is a Pirate with 0 or less Naval Fame.
There was always substantial feedback about factors that hindered the Khan raid. However, we were only able to get around to fixing them now. We would like to sincerely apologize to the Adventurers that had to suffer through the persistent issues. Henceforth, we will do our best to fix problems that make our Adventurers suffer both on land and sea by implementing policies that punish the people responsible. Other than the fixes we have presented today, we are looking for ways to fix the bugs related to ship cannons and ship movement. We will continue to do our best to give you all some good news on these issues soon.
● Fixed the issue where the tag EVENT, UPDATE, HOT, NEW would disappear quicker than intended in the new Menu.
● Fixed the issue where unnecessary error logs occurred for Ranking.

WEBSITE

● Widened the search box in the Music Album.

 

 


Changes and Fixes

● Fixed the issue where parts of the camp could not be equipped in certain situations.
● Fixed the issue where an abnormal message was displayed when trying to exchange horses in certain situations.
● Fixed the issue where the Knowledge categories in the Knowledge (H) window would appear abnormal in certain situations.
● Fixed the issue where you could not check the Mount Inventory in the Stable of a horse that was taken out.
● Fixed the issue where parts of accessories would show when wearing the [Shai] Coco Hat.
● Fixed the issue where the sheath for the [Ranger] Stella Dagger would not be displayed in certain situations.
● Fixed the issue where the dyes would disappear when equipping her awakening weapon after equipping the [Nova] Garnier Troupe Garb.
● Changed the description that appears on the Node Investment Benefit icon to match the actual effect.
● Changed key guide UI that appears when interacting with a ladder to match the length of the text.
● Fixed the issue where the Storage window would close when using Transport while performing processing continuously on a material.
● Fixed the issue where the Shai's hair looked abnormal when adjusting the hair length with the [Shai] Coco Hat equipped.
● Fixed the Node Manager UI to appear normal even when talking to NPCs of uninvested nodes.
● Fixed Node-related UI in the World Map for Gamepad UI mode.
● Fixed the Shai's Talent stat's font size to no longer be affected by adjusting the Font from General Settings - Quality of Life.

● Fixed the issue where the NPC and UI required to go to the next stage in the Altar of Blood did not appear after defeating a boss.

 

 

Happy adventuring!
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