Hello, Adventurers.
This is The MMORPG, Black Desert.
These are the updates made to Black Desert on May 13, 2020.
(Patch size: approx. 585.75 MB)
※ Please read below for details.
Greetings from the Black Desert TR & MENA team.
Thanks to the recent, explosive support from our Adventurers in the Turkey & Mena server, we have added two additional event servers to further enhance our Adventurers' gameplay and provide a more enjoyable experience for everyone. Please refer below for more details regarding the newly added servers.
- Period: May 13, 2020 (after maintenance) – July 15, 2020 (before maintenance)
- Servers: Rulupee 1, Rulupee 2
We at the Black Desert TR & MENA team will continue in our ongoing efforts to provide the best gameplay experience for all our Adventurers.
Thank you.
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EVENT
Event 1. Make Your Wish!
Event Period
- May 13, 2020 (Wed) after maintenance - May 20, 2020 (Wed) before maintenance
Event 2. Life EXP Hot Time!
Event Period
- May 13, 2020 (Wed) after maintenance - June 3, 2020 (Wed) before maintenance
Event 3. Season of Life with Valentine!
Event Period
- May 14, 2020 (Thu) at 00:00 - June 1, 2020 (Mon) at 23:59
Event 4. Arrival of Support Items for the Life Skill Season! (Week 1)
Event Period
- May 14, 2020 (Thu) at 00:00 - May 20, 2020 (Wed) at 23:59
Event 5. Arrival of Support Items for the Life Skill Season! (Week 2)
Event Period
- May 21, 2020 (Thu) at 00:00 - May 27, 2020 (Wed) at 23:59
Event 6. Arrival of Support Items for the Life Skill Season! (Week 3)
Event Period
- May 28, 2020 (Thu) at 00:00 - June 2, 2020 (Mon) at 23:59
Event 7. Patrigio Shop Facelift!
Event Period
- May 13, 2020 (Wed) after maintenance - May 20, 2020 (Wed) before maintenance
MAJOR UPDATES - Guardian Skill Enhancement
Major Update - Guardian Skill Enhancement
- Rabam's Enlightenment - Added Skill Enhancement.
- You can obtain the first skill enhancement at Lv. 56 or higher, and the second one at Lv. 57 or higher.
- You must learn the preceding skills to learn the Enhanced Skills.
- You can only learn one of the two Enhanced Skills available per level.
Lv. 56 Skill Enhancement |
|
Preceding Skill |
Enhanced Skill |
Smash Attack + Mutilation |
Pulverization |
- Hit Damage 803% x 4, Max 2 Hits - Critical Hit Rate +50% - Down Attack Damage +5% for 10 secs. when using skill - Forward Guard - Knockdown on hit (PvE only) - Down Attack, Air Attack |
|
Lv. 56 Skill Enhancement |
|
Preceding Skill |
Enhanced Skill |
Smash Attack + Mountain Slam |
Merciless Smash |
- Hit damage 758% x 9 - Critical Hit Rate +50% - WP Recovery +20 per Hit - Down Attack Damage +5% for 10 secs. when using skill - Super Armor - Bound on hit (PvE only) - Down Attack |
|
Lv. 57 Skill Enhancement |
|
Preceding Skill |
Enhanced Skill |
Omua's Glare + Black Blood Circle |
Omua's Circle |
- Hit damage 432% x 2 - HP Recovery + 400 when using skill - All DP +20 when using skill - Applies the Flame of the Calling effect of Dragon's Calling on hit |
|
Lv. 57 Skill Enhancement |
|
Preceding Skill |
Enhanced Skill |
Omua's Glare + Axe Throw |
Omua's Flame |
- 1st hit damage 704% x 2, 2nd hit damage 704% x 4 - Attack Speed -15%, Casting Speed -15%, Movement Speed -15% on hit |
MAJOR UPDATES - Shai Skill Enhancement
- Rabam's Enlightenment - Added Skill Enhancement.
- You can obtain the first skill enhancement at Lv. 56 or higher, and the second one at Lv. 57 or higher.
- You must learn the preceding skills to learn the Enhanced Skill.
- You can only learn one of the two Enhanced Skills available per level.
Lv. 56 Skill Enhancement |
|
Preceding Skill |
Enhanced Skill |
Get Well + Come Out, Come Out |
Over There! |
- Your Vitclari emits a light that follows a friendly or enemy target for 30 secs. - Vitclari's Light will damage an enemy every 3 secs. while following them. - Vitclari's Light will apply All Accuracy -12% and All AP -20 debuffs for 5 secs. when attacking. |
|
Lv. 56 Skill Enhancement |
|
Preceding Skill |
Enhanced Skill |
Get Well + Cheer up!! |
Sharing is Caring |
- Your Vitclari emits a light that follows a friendly or enemy target for 30 secs. - Vitclari's Light will recover 350 HP of the friendly target it is following every 7 secs. |
|
Lv. 57 Skill Enhancement |
|
Preceding Skill |
Enhanced Skill |
Kwik-Two + One-Two-Three |
Tumble Wumble! |
- Hit Damage 1013% x 4 - All DP +10 every 10 secs. when using the skill - Gain 3 Florin's Leaf when using the skill - Forward Guard while using the skill - Bound on hit (PvE only) |
|
Lv. 57 Skill Enhancement |
|
Preceding Skill |
Enhanced Skill |
Kwik-Two + Eat This! |
Twirl-Boom! |
- Hit damage 1532% x 7 - Critical Hit Rate +25% - Gain 3 Florin's Leaf when using the skill. |
As Shai has special traits unlike other classes, we wanted to enhance her unique talent of playing instruments and further strengthen her role as the buffer rather than Rabam's Enlightenment.
However, many adventurers consistently requested for Rabam skills to be added to her arsenal. So once we felt that we could produce Rabam skills that would appropriately bring out the uniqueness of Shai, we were able to add Rabam's Enlightenment skills for today's update.
Shai's Skill Enhancement utilizes Vitclari's Light for two skills at Lv. 56 and her Florang for two additional skills at Lv. 56.
Her Lv. 56 Skill Enhancement summons a ball of light from her Vitclari that exhibits different effects depending on whether it is following a nearby foe or ally.
The Over There! skill summons a light that follows a nearby enemy target and weakens their attacks while in pursuit.
The Sharing is Caring skill summons a light that follows a nearby friendly target and restores a certain amount of health while in pursuit. If an enemy is closer to the summoned light than a friendly, it will start to pursue the enemy. It will not apply the HP Recovery effect, but if an ally is close enough, Vitclari's Light will apply the HP Recovery effect to the nearby ally. In other words, the light following the enemy will heal any allies within its range.
Lv. 57 Skill Enhancement has skills that inflict damage by throwing the Florang.
Twirl-Boom! is an offensive skill that inflicts high amounts of damage in quick succession to your foes.
On the other hand, Tumble Wumble! does not boast such high damage, yet is a skill that can be used defensively with its self-protecting effect as well as the ability to topple foes (limited to monsters).
MAJOR UPDATES - Compose & Play
Added Compose & Play.
- You can compose your own music to play.
- Anyone can compose music, but only Shai can play them in-game.
- You can open the ""Music Album"" found in (New) Menu → Community.
- Press the "Compose" button located on the lower portion of the Song List window to compose by choosing your own chords (melody) and tempo (notes).
- You can choose from 3 different instruments - Beginner Guitar, Beginner Flute and Beginner Hand Drum - and you can listen to the current music you've composed at any point.
- Your composition will be saved regularly and you can also save it under a specific name as well.
- You can play any song on your Song List by selecting the desired song and pressing the Play button.
- Before playing the song, you can also select to listen to only certain instrumental parts.
- Added the Chat Group "Garnier Troupe" for adventurers to talk about Compose & Play content.
- You can share your music with other adventurers.
- You can share the music you've composed in Compose/Score."
- If you toggle on the "Register Music" option in the Save Composition window, other adventurers will be able to see the piece of music you've composed, and turn on the "Allow Download" option for other adventurers to be able to download your compositions.
- You can Copy/Paste in Select Mode
- Copy: Ctrl+C
- Paste: Ctrl+V
- Added the Music Level system.
- Shai who've discovered their Talent will be able to accumulate Music experience by completing daily/advancement Music quests.
- Increase your Musicianship Grade from accumulated Music EXP to be able to compose with a greater number of measures and notes.
Grade |
Measures per Level |
Notes per Grade |
F |
Grade |
500 |
D- |
34 |
555 |
D |
42 |
665 |
D+ |
54 |
830 |
C- |
70 |
1050 |
- Refer to My Info (P) to check your Musicianship Grade and other related information.
- Currently you can only reach the Musicianship Grade of C-.
- The following quests will award Music EXP, and they are obtainable only by Shai players who have discovered their Talent.
Daily Quest |
- Quest List (O) → Recurring → "[Music Mastery] For the Wandering Musician" will introduce you to daily quests. |
- [Daily] Melody of Velia - [Daily] Melody of Heidel - [Daily] Melody of Calpheon - [Daily] Melody of Altinova - [Daily] Melody of Valencia - [Daily] Melody of Grána - [Daily] Melody of Duvencrune - [Daily] Melody of Great Ocean ※ You can acquire all the daily Music quests regardless of whether you completed other daily Music quests or not. ※ Artina's Practice Textbook, which is rewarded by the daily Music quests, are only usable by Shai, and have to be used within 24 hours of obtaining |
Advancement Quest |
- Quest List (O) → Suggested → "[Advancement] Master Performer" will introduce you to advancement quests. |
- [Music Advancement D-] Artist Spirit - [Music Advancement D] Young Lamb Meditation Song - [Music Advancement D+] Tribute for the Skeleton Forest - [Music Advancement C-] The Karanda Symphony ※ Upon reaching certain Music Levels, the Black Spirit Guide will give you advancement Music quests which, upon completion, will award a large amount of Music EXP. ※ Textbooks rewarded by advancement Music quests are only usable by Shai, yet are not limited to any time restraints. |
※ You will need to set quest preference type to progress with Music Quests.
- Select a bunch of notes and press Delete to delete all of them at once.
※ Please refer to [WIKI - Compose & Play] for more details.
NEW & IMPROVEMENTS
| CONTENTS
- Increased the maximum level of the ""Ample Storage"" Guild Skill.
- Increased the maximum number of slots for the Guild Storage.
- Changed how Black Spirit's Rage meter increases as follows.
- 0.15% increase per second → 1.5% increase per every 10 secs.
| WARRIOR
- Changed the location of Absolute: Shield Counter and Furious Blow listed in the Skill (K) window.
- Apprehend - Added preceding skill details to the skill description.
- Heavy Strike III - Added preceding skill details to the skill description.
| RANGER
Ranger - Awakening
- Regeneration - Changed the skill's PvE damage as follows.
- PvP damage remains the same as before.
Regeneration |
Before |
After |
Regeneration |
Hit Damage 1087% x 7 |
Hit Damage 1250% x 7 |
Flow: Tempest - Reduced the cooldown from 18 to 15 seconds.
- Flow: Tempest - Added Down Attack effect to the skill.
Sorceress - Awakening
- Turn-back Slash - Increased the skill's 1st Hit damage in PvE.
- The amount of damage dealt by the skill when on cooldown remains unchanged.
- Violation - Increased the skill's PvE damage as follows.
- PvP damage remains the same as before.
Violation |
Before |
After |
Violation I |
Spin Hit Damage 696% x 8 Chop Hit Damage 800% x 4 |
Spin Hit Damage 745% x 8 Chop Hit Damage 856% x 4 |
Violation II |
Spin Hit Damage 792% x 8 Chop Hit Damage 910% x 4 |
Spin Hit Damage 847% x 8 Chop Hit Damage 973% x 4 |
Violation III |
Spin Hit Damage 887% x 8 Chop Hit Damage 1020% x 4 |
Spin Hit Damage 949% x 8 Chop Hit Damage 1091% x 4 |
Grim Reaper's Judgment - Added the HP Recovery effect per each Extra Charged Hit Damage while consuming Shards of Darkness.
Sorceress - Succession
- Prime: Violation - Fixed the issue of the skill not activating when used during Sprint.
| BERSERKER
Berserker - Awakening
- Changed the PvE damage amount of the following skills.
- PvP damage remains the same as before.
Ground Lifting |
Before |
After |
Ground Lifting I |
Hit Damage 823% x 2 Extra Hit Damage 1175% x 3 |
Hit Damage 1175% x 2 Extra Hit Damage 1175% x 3 |
Ground Lifting II |
Hit Damage 949% x 2 Extra Hit Damage 1355% x 3 |
Hit Damage 1355% x 2 Extra Hit Damage 1355% x 3 |
Ground Lifting III |
Hit Damage 1093% x 2 Extra Hit Damage 1562% x 3 |
Hit Damage 1562% x 2 Extra Hit Damage 1562% x 3 |
Flow: Slugfest |
Before |
After |
Flow: Slugfest |
Hit Damage 693% x 10 Last Hit Damage 832% x 3 |
Hit Damage 1210% x 10 Last Hit Damage 1563% x 3 |
- Flow: Slugfest - Increased the skill's Critical Hit Rate to 50% for PvE.
- Flow: Slugfest - Removed "Stiffness applied to the surrounding if final hit doesn't activate (PvE only)" effect from the skill description.
- Flow: Slugfest - Fixed the skill's Last Hit to automatically activate even without pressing a command.
- Devastation - Changed the Critical Hit Rate of the skill to be increased to the following rates only for PvE.
Devastation |
Before |
After |
Devastation I |
10% |
20% |
Devastation II |
13% |
30% |
Devastation III |
16% |
40% |
Devastation IV |
20% |
100% |
- Ground Lifting - Added a Critical Hit buff to the skill when used only on monsters.
- Flow: Earth Dividing - Changed the order of the skill description regarding the skill's damage.
Tamer - Main Weapon
- Bolt Wave, Jolt Wave - Increased the skills' attack range.
- Changed the PvE damage amount of the following skills..
- PvP damage remains the same as before.
Absolute: Whiplash |
Before |
After |
Absolute: Whiplash |
Hit Damage 975% x 3, Max 6 Hits |
Hit Damage 1023% x 3, Max 6 Hits |
Tamer - Awakening
- Leaves Dropping, Flow: Gust - Increased the movement range when using the skill to the left, right.
- Beast Rampage 1, 2, 3 - Changed the attack range of the skill to now attack everything nearby.
- Beast Rampage - Increased the number of Hits to 2, and changed her hit expressions to match her hit animations.
- Changed the Critical Hit Rate to 50% for all levels.
Beast Rampage |
Before |
After |
Beast Rampage I |
Hit Damage 391% x 7 Extra Hit Damage 633% x 3 |
Hit Damage 696% x 3, Max 3 Hits Extra Hit Damage 696% x 3 |
Beast Rampage II |
Hit Damage 424% x 7 Extra Hit Damage 783% x 3 |
Hit Damage 861% x 3, Max 3 Hits Extra Hit Damage 861% x 3 |
Beast Rampage III |
Hit Damage 451% x 7 Extra Hit Damage 933% x 3 |
Hit Damage 1026% x 3, Max 3 Hits Extra Hit Damage1026% x 3 |
Beast Rampage IV |
Hit Damage 488% x 7 Extra Hit Damage 1084% x 3 |
Hit Damage 1192% x 3, Max 3 Hits Extra Hit Damage 1192% x 3 |
- Damage dealt while the skill is on cooldown does not increase.
- Changed the PvE damage amount of the following skills..
- PvP damage remains the same as before.
Garuda |
Before |
After |
Garuda I |
Hit Damage 872% x 2 Extra Hit Damage 581% x 2 |
Hit Damage 959% x 2 Extra Hit Damage 639% x 2 |
Garuda II |
Hit Damage 1071% x 2 Extra Hit Damage 714% x 2 |
Hit Damage 1178% x 2 Extra Hit Damage 785% x 2 |
Garuda III |
Hit Damage 1271% x 2 Extra Hit Damage 847% x 2 |
Hit Damage 1397% x 2 Extra Hit Damage 931% x 2 |
Allround Spinner |
Before |
After |
Allround Spinner I |
Hit Damage 484% x 7 Extra Hit Damage 484% x 4 |
Hit Damage 726% x 7 Extra Hit Damage 726% x 4 |
Allround Spinner II |
Hit Damage 537% x 7 Extra Hit Damage 537% x 4 |
Hit Damage 805% x 7 Extra Hit Damage 805% x 4 |
Allround Spinner III |
Hit Damage 602% x 7 Extra Hit Damage 602% x 4 |
Hit Damage 903% x 7 Extra Hit Damage 903% x 4 |
Allround Spinner IV |
Hit Damage 723% x 7 Extra Hit Damage 723% x 4 |
Hit Damage 1084% x 7 Extra Hit Damage 1084% x 4 |
Legendary Beast Dance |
Before |
After |
Legendary Beast Dance I |
Vermillion Bird, Black Turtle, Azure Dragon, White Tiger Hit Damage 494% x 7 |
Vermillion Bird, Black Turtle, Azure Dragon, White Tiger Hit Damage 543% x 7 |
Legendary Beast Dance II |
Vermillion Bird, Black Turtle, Azure Dragon, White Tiger Hit Damage 608% x 7 |
Vermillion Bird, Black Turtle, Azure Dragon, White Tiger Hit Damage 668% x 7 |
Legendary Beast Dance III |
Vermillion Bird, Black Turtle, Azure Dragon, White Tiger Hit Damage 723% x 7 |
Vermillion Bird, Black Turtle, Azure Dragon, White Tiger Hit Damage 795% x 7 |
Legendary Beast Dance IV |
Vermillion Bird, Black Turtle, Azure Dragon, White Tiger Hit Damage 838% x 7 |
Vermillion Bird, Black Turtle, Azure Dragon, White Tiger Hit Damage 921% x 7 |
Echo Pierce |
Before |
After |
Echo Pierce I |
Frontal Hit Damage 673% x 3 Rear Hit Damage 641% x 3 Upon learning Ultimate: Echo Pierce 450% x 6 |
Forward Hit Damage 706% x 3 Rear Hit Damage 673% x 3 Upon learning Ultimate: Echo Pierce 540% x 6 |
Echo Pierce II |
Forward Hit Damage 737% x 3 Rear Hit Damage 693% x 3 Upon learning Ultimate: Echo Pierce 459% x 6 |
Forward Hit Damage 773% x 3 Rear Hit Damage 727% x 3 Upon learning Ultimate: Echo Pierce 550% x 6 |
Echo Pierce III |
Forward Hit Damage 801% x 3 Rear Hit Damage 745% x 3 Upon learning Ultimate: Echo Pierce 540% x 6 |
Forward Hit Damage 841% x 3 Rear Hit Damage 782% x 3 Upon learning Ultimate: Echo Pierce 648% x 6 |
- Damage dealt while the skill is on cooldown does not increase.
Moonlight Strike |
Before |
After |
Moonlight Strike I |
Hit Damage 494% x 3 |
Hit Damage 543% x 3 |
Moonlight Strike II |
Hit Damage 602% x 3 |
Hit Damage 662% x 3 |
Moonlight Strike III |
Hit Damage 710% x 3 |
Hit Damage 781% x 3 |
Flow: Full Moon |
Before |
After |
Flow: Full Moon |
Hit Damage 785% x 3 |
Hit Damage 863% x 3 |
Cloud Stomping |
Before |
After |
Cloud Stomping |
Hit Damage 529% x 2 Extra Hit Damage 529% x2, 최대 4타격 Last Hit Damage 794% x 4 |
Hit Damage 581% x 2 Extra Hit Damage 581% x2, 최대 4타격 Last Hit Damage 873% x 4 |
Tamer - Succession
- Prime: Bolt Wave, Prime: Jolt Wave - Increased the skills' attack range.
- Prime: Whiplash - Changed the skill's PvE damage amount.
- PvP damage remains the same as before.
Prime: Whiplash |
Before |
After |
Prime: Whiplash |
Hit Damage 1072% x 3, Max 6 Hits Extra Hit Damage 1072% x 6 |
Hit Damage 1125% x 3, Max 6 Hits Extra Hit Damage 1125% x 6 |
| WITCH
Witch - Awakening
- Changed the following skills' PvE damage amount.
- PvP damage remains the same as before.
Equilibrium Break |
Before |
After |
Equilibrium Break I |
Hit Damage 583% x 9 |
Hit Damage 641% x 9 |
Equilibrium Break II |
Hit Damage 649% x 9 |
Hit Damage 713% x 9 |
Equilibrium Break III |
Hit Damage 714% x 9 |
Hit Damage 785% x 9 |
Equilibrium Break IV |
Hit Damage 780% x 9 |
Hit Damage 858% x 9 |
Detonative Flow |
Before |
After |
Detonative Flow I |
Hit Damage 764% x 5 |
Hit Damage 840% x 5 |
Detonative Flow II |
Hit Damage 821% x 5 |
Hit Damage 903% x 5 |
Detonative Flow III |
Hit Damage 878% x 5 |
Hit Damage 965% x 5 |
Fissure Wave |
Before |
After |
Fissure Wave I |
Hit Damage 646% x 10 |
Hit Damage 710% x 10 |
Fissure Wave II |
Hit Damage 720% x 10 |
Hit Damage 792% x 10 |
Fissure Wave III |
Hit Damage 796% x 10 |
Hit Damage 875% x 10 |
Fissure Wave IV |
Hit Damage 871% x 10 |
Hit Damage 958% x 10 |
Thunder Storm |
Before |
After |
Thunder Storm I |
Hit Damage 564% x 6 |
Hit Damage 620% x 6 |
Thunder Storm II |
Hit Damage 746% x 6 |
Hit Damage 820% x 6 |
Thunder Storm III |
Hit Damage 926% x 6 |
Hit Damage 1018% x 6 |
Voltaic Pulse |
Before |
After |
Voltaic Pulse I |
Hit Damage 723% x 7 |
Hit Damage 795% x 7 |
Voltaic Pulse II |
Hit Damage 832% x 7 |
Hit Damage 915% x 7 |
Voltaic Pulse III |
Hit Damage 941% x 7 |
Hit Damage 1035% x 7 |
Voltaic Pulse IV |
Hit Damage 1058% x 7 |
Hit Damage 1163% x 7 |
Yoke of Ordeal |
Before |
After |
Yoke of Ordeal I |
Hit Damage 543% x 12 |
Hit Damage 570% x 12 |
Yoke of Ordeal II |
Hit Damage 722% x 12 |
Hit Damage 758% x 12 |
Yoke of Ordeal III |
Hit Damage 901% x 12 |
Hit Damage 946% x 12 |
| WIZARD
Wizard - Awakening
- Changed the following skills' PvE damage amount.
- PvP damage remains the same as before.
Aqua Jail Explosion |
Before |
After |
Aqua Jail Explosion I |
Hit Damage 408% x 13 |
Hit Damage 448% x 13 |
Aqua Jail Explosion II |
Hit Damage 469% x 13 |
Hit Damage 515% x 13 |
Aqua Jail Explosion III |
Hit Damage 530% x 13 |
Hit Damage 583% x 13 |
Aqua Jail Explosion IV |
Hit Damage 591% x 13 |
Hit Damage 650% x 13 |
Chilling Wave |
Before |
After |
Chilling Wave I |
Hit Damage 543% x 12 |
Hit Damage 570% x 12 |
Chilling Wave II |
Hit Damage 722% x 12 |
Hit Damage 758% x 12 |
Chilling Wave III |
Hit Damage 901% x 12 |
Hit Damage 946% x 12 |
Cataclysm |
Before |
After |
Cataclysm I |
Hit Damage 814% x 7 |
Hit Damage 895% x 7 |
Cataclysm II |
Hit Damage 957% x 7 |
Hit Damage 1052% x 7 |
Cataclysm III |
Hit Damage 1045% x 7 |
Hit Damage 1149% x 7 |
Cataclysm IV |
Hit Damage 1240% x 7 |
Hit Damage 1364% x 7 |
Water Sphere |
Before |
After |
Water Sphere I |
Hit Damage 764% x 5 |
Hit Damage 840% x 5 |
Water Sphere II |
Hit Damage 821% x 5 |
Hit Damage 903% x 5 |
Water Sphere III |
Hit Damage 878% x 5 |
Hit Damage 965% x 5 |
Hellfire |
Before |
After |
Hellfire I |
Hit Damage 634% x 11 |
Hit Damage 697% x 11 |
Hellfire II |
Hit Damage 697% x 11 |
Hit Damage 766% x 11 |
Hellfire III |
Hit Damage 760% x 11 |
Hit Damage 836% x 11 |
Hellfire IV |
Hit Damage 823% x 11 |
Hit Damage 905% x 11 |
Bolide of Destruction |
Before |
After |
Bolide of Destruction I |
Hit Damage 681% x 6 |
Hit Damage 749% x 6 |
Bolide of Destruction II |
Hit Damage 894% x 6 |
Hit Damage 983% x 6 |
Bolide of Destruction III |
Hit Damage 1107% x 6 |
Hit Damage 1217% x 6 |
Hellfire - Fixed the issue of irregular messages appearing when using other Awakening skills after using the skill.
| VALKYRIE
Valkyrie - Main Weapon
- Shield Chase III - Fixed the issue of the Front Guard effect not properly applying up until the finishing animation when using the skill in Forward, Left and Right directions.
| MUSA
Musa - Awakening
- Flow: Backflow - Added a Critical Hit Rate +100% for PvE only.
Maehwa - Awakening
- Changed the PvE damage amount of the following skills as follows.
- PvP damage remains the same as before.
Maehwa - Awakening
● Changed the PvE damage amount of the following skills as follows.
- PvP damage remains the same as before.
Sticky Snowflake |
Before |
After |
Sticky Snowflake I |
Hit Damage 791% x 4 |
Hit Damage 870% x 4 |
Sticky Snowflake II |
Hit Damage 848% x 4 |
Hit Damage 932% x 4 |
Sticky Snowflake III |
Hit Damage 862% x 5 |
Hit Damage 948% x 5 |
Sticky Snowflake IV |
Hit Damage 1010% x 5 |
Hit Damage 1111% x 5 |
Moonrise |
Before |
After |
Moonrise I |
1 Hit Damage 606% x 3 2 Hit Damage 528% x 4 3 Hit Damage 528% x 3 |
1 Hit Damage 696% x 3 2 Hit Damage 607% x 4 3 Hit Damage 607% x 3 |
Moonrise II |
1 Hit Damage 719% x 3 2 Hit Damage 634% x 4 3 Hit Damage 634% x 3 |
1 Hit Damage 826% x 3 2 Hit Damage 729% x 4 3 Hit Damage 729% x 3 |
Moonrise III |
1 Hit Damage 832% x 3 2 Hit Damage 770% x 4 3 Hit Damage 770% x 3 |
1 Hit Damage 956% x 3 2 Hit Damage 885% x 4 3 Hit Damage 885% x 3 |
Moonrise IV |
1 Hit Damage 945% x 3 2 Hit Damage 906% x 4 3 Hit Damage 906% x 3 |
1 Hit Damage 1086% x 3 2 Hit Damage 1041% x 4 3 Hit Damage 1041% x 3 |
Petal Bloom |
Before |
After |
Petal Bloom I |
Hit Damage 830% x 5 Charged Hit Damage 830% x 8 |
Hit Damage 913% x 5 Charged Hit Damage 913% x 8 |
Petal Bloom II |
Hit Damage 970% x 5 Charged Hit Damage 970% x 8 |
Hit Damage 1067% x 5 Charged Hit Damage 1067% x 8 |
Petal Bloom III |
Hit Damage 1109% x 5 Charged Hit Damage 1109% x 8 |
Hit Damage 1219% x 5 Charged Hit Damage 1219% x 8 |
Moonrise - Added a Critical Hit Rate buff for PvE only.
Moonrise |
Critical Hit Rate (PvE) |
Moonrise II |
10% |
Moonrise III |
20% |
Moonrise IV |
30% |
- New Year's Eve - Increased the skill's number of hits as follows.
- Added details on the skill's reduced number of hits for PvP to the skill description.
New Year's Eve |
Before |
After |
New Year's Eve |
Hit Damage 1074% x 2 |
Hit Damage 1074% x 4 |
- Petal Drill - Changed the skill description to better reflect the actual in-game Super Armor effect.
- Super Armor → Super Armor during attack
Maehwa - Succession
- Added Red Blade notifications.
- Succession: Maehwa's Conviction - Changed the skill description.
- Red Blade - Changed each of the skill's levels to Red Petals. Similar to before, you will need 3 Red Petals (previously Red Blade Lv. 3) to enter into Red Blade state.
- Having 1-2 Red Petals will remove the duration.
- Prime: Sticky Snowflake - Changed the skill description to better reflect the actual in-game Super Armor effect.
- Super Armor → Super Armor during skill use
| NINJA
Ninja - Awakening
- Seamless - Fixed the skill's hits and description to reflect the actual attack animation correctly, and increased the PvE damage as follows.
- PvP damage remains the same as before.
Seamless |
Before |
After |
Seamless |
Hit Damage 575% x 9, Critical Hit Rate +35% |
Hit Damage 835% x 3, Max 3 Hits Critical Hit Rate +35% (PvP only) Critical Hit Rate +100% (PvE only) |
- Seamless - Reduced the cooldown from 6 to 4 seconds.
- Flow: Mach Explosion - Added the "Critical Hit Rate +100% (PvE only)" effect.
- Changed the PvE damage amount and extra effects of the following skills.
- PvP damage remains the same as before.
Sura ChaoSpree |
Before |
After |
Sura ChaoSpree's Last Hit |
Hit Damage 879% x 3 |
Hit Damage 1318% x 3 Last Hit Critical Hit Rate +100% (PvE only) |
Flow: Execution |
Before |
After |
Flow: Execution |
Hit Damage 892% x 4 |
Hit Damage 1115% x 4 |
Corrupt Sword Dance |
Before |
After |
Corrupt Sword Dance I |
Hit Damage 532% x 3, Max 3 Hits Transition Stance Damage 532% x 5 |
Hit Damage 585% x 3, Max 3 Hits Transition Stance Damage 585% x 5 |
Corrupt Sword Dance II |
Hit Damage 631% x 3, Max 3 Hits Transition Stance Damage 631% x 5 |
Hit Damage 694% x 3, Max 3 Hits Transition Stance Damage 694% x 5 |
Corrupt Sword Dance III |
Hit Damage 731% x 3, Max 3 Hits Transition Stance Damage 731% x 5 |
Hit Damage 804% x 3, Max 3 Hits Transition Stance Damage 804% x 5 |
Corrupt Sword Dance IV |
Hit Damage 830% x 3, Max 3 Hits Transition Stance Damage 830% x 5 |
Hit Damage 913% x 3, Max 3 Hits Transition Stance Damage 913% x 5 |
Sudden Decapitation |
Before |
After |
Sudden Decapitation I |
1, 2 Damage 384% x 3 3 Damage 384% x 6 Transition Stance Upward Strike Damage 384% x 3 Transition Stance Downward Strike Damage 384% x 4 |
1, 2 Damage 422% x 3 3 Damage 422% x 6 Transition Stance Upward Strike Damage 422% x 3 Transition Stance Downward Strike Damage 422% x 4 |
Sudden Decapitation II |
1, 2 Damage 465% x 3 3 Damage 465% x 6 Transition Stance Upward Strike Damage 465% x 3 Transition Stance Downward Strike Damage 465% x 4 |
1, 2 Damage 511% x 3 3 Damage 511% x 6 Transition Stance Upward Strike Damage 511% x 3 Transition Stance Downward Strike Damage 511% x 4 |
Sudden Decapitation III |
1, 2 Damage 546% x 3 3 Damage 546% x 6 Transition Stance Upward Strike Damage 546% x 3 Transition Stance Downward Strike Damage 546% x 4 |
1, 2 Damage 601% x 3 3 Damage 601% x 6 Transition Stance Upward Strike Damage 601% x 3 Transition Stance Downward Strike Damage 601% x 4 |
Sudden Decapitation IV |
1, 2 Damage 627% x 3 3 Damage 627% x 6 Transition Stance Upward Strike Damage 627% x 3 Transition Stance Downward Strike Damage 627% x 4 |
1, 2 Damage 690% x 3 3 Damage 690% x 6 Transition Stance Upward Strike Damage 690% x 3 Transition Stance Downward Strike Damage 690% x 4 |
Bloodthirst: Katana Shower |
Before |
After |
Bloodthirst: Katana Shower I |
Slash Damage 863% x 1 Blade Damage 863% x 5 Last Hit Damage 1088% x 1 |
Slash Damage 949% x 1 Blade Damage 949% x 5 Last Hit Damage 1197% x 1 |
Bloodthirst: Katana Shower II |
Slash Damage 908% x 1 Blade Damage 908% x 6 Last Hit Damage 1324% x 1 |
Slash Damage 998% x 1 Blade Damage 998% x 6 Last Hit Damage 1456% x 1 |
Bloodthirst: Katana Shower III |
Slash Damage 954% x 1 Blade Damage 954% x 6 Last Hit Damage 1560% x 2 |
Slash Damage 1049% x 1 Blade Damage 1049% x 6 Last Hit Damage 1716% x 2 |
Bloodthirst: Katana Shower IV |
Slash Damage 1000% x 1 Blade Damage 1000% x 7 Last Hit Damage 1693% x 2 |
Slash Damage 1100% x 1 Blade Damage 1100% x 7 Last Hit Damage 1862% x 2 |
Murderous Intent |
Before |
After |
Murderous Intent I |
Hit Damage 813% x 3 |
Hit Damage 894% x 3 |
Murderous Intent II |
Hit Damage 965% x 3 |
Hit Damage 1061% x 3 |
Murderous Intent III |
Hit Damage 1117% x 3 |
Hit Damage 1229% x 3 |
Serpent Ascension |
Before |
After |
Serpent Ascension I |
Hit Damage 474% x 3 Blade Damage 799% x 5 Transition Stance Hit Damage 474% x 4 Transition Stance Blade Damage 799% x 6 |
Hit Damage 593% x 3 Blade Damage 959% x 5 Transition Stance Hit Damage 593% x 4 Transition Stance Blade Damage 959% x 6 |
Serpent Ascension II |
Hit Damage 557% x 3 Blade Damage 865% x 5 Transition Stance Hit Damage 557% x 4 Transition Stance Blade Damage 865% x 6 |
Hit Damage 696% x 3 Blade Damage 1038% x 5 Transition Stance Hit Damage 696% x 4 Transition Stance Blade Damage 1038% x 6 |
Serpent Ascension III |
Hit Damage 640% x 3 Blade Damage 933% x 5 Transition Stance Hit Damage 640% x 4 Transition Stance Blade Damage 933% x 6 |
Hit Damage 880% x 3 Blade Damage 1120% x 5 Transition Stance Hit Damage 880% x 4 Transition Stance Blade Damage 1120% x 6 |
Drastic Measure |
Before |
After |
Drastic Measure I |
Hit Damage 928% x 3 Charged Hit Damage 928% x 6 |
Hit Damage 1383% x 3 Charged Hit Damage 1383% x 6 |
Drastic Measure II |
Hit Damage 1008% x 3 Charged Hit Damage 1008% x 6 |
Hit Damage 1502% x 3 Charged Hit Damage 1502% x 6 |
Drastic Measure III |
Hit Damage 1090% x 3 Charged Hit Damage 1090% x 6 |
Hit Damage 1624% x 3 Charged Hit Damage 1624% x 6 |
Vacuum Slash |
Before |
After |
Vacuum Slash |
Hit Damage 685% x 6 Slash Damage 889% x 4 |
Hit Damage 753% x 6 Slash Damage 978% x 4 |
- Fixed the issue of the following skill dealing irregularly low damage.
- Sura ChaoSpree's last hit"
- Bloodthirst: Katana Shower - Changed the skill's All DP Reduction effect per skill level to 12/14/16/20, respectively.
- Murderous Intent - Added the All DP Reduction effect to the skill.
| KUNOICHI
Kunoichi - Awakening
- Halo - Increased the skill's attack range.
- Halo - Changed the skill's DP reduction effect as follows.
Halo |
Before |
After |
Halo |
All DP -10 for 10 secs. on hit |
All DP -15 for 10 secs. on hit |
- Changed the PvE damage of the following skills.
- PvP damage remains the same as before.
Wheel of Wrath |
Before |
After |
Wheel of Wrath III |
Hit Damage 636% x 5, Max 2 Hits |
Hit Damage 782% x 5, Max 2 Hits |
Chain Crash: Sah Chakram |
Before |
After |
Chain Crash: Sah Chakram |
Hit Damage 765% x 9 |
Hit Damage 965% x 9 |
Half Moon Slash |
Before |
After |
Half Moon Slash IV |
Hit Damage 749% x 4 |
Hit Damage 849% x 4 |
Flow: Wrath |
Before |
After |
Flow: Wrath |
Hit Damage 858% x 6 |
Hit Damage 1038% x 6 Critical Hit Rate +50% (PvE only) |
Lethal Spin Spree |
Before |
After |
Lethal Spin Spree IV |
Hit Damage 642% x 12 Extra Hit Damage 642% x 8 |
Hit Damage 751% x 12 Extra Hit Damage 751% x 8 |
Striker - Awakening
- Gardbrace Training - Changed the Increase Attack Speed for 10 secs. effect to All AP + 2 / +4 / +6 / +8 / +10 per skill level for 10 secs. when using the skill.
- Gardbrace Training - Improved the skill's Left and Right attacks to combo better into Ultimate Crush.
- Changed the following skills' PvE damage amount.
- PvP damage remains the same as before.
Endless Explosion |
Before |
After |
Endless Explosion I |
1, 2, 3 Hit Damage 682% x 3 4 Hit Damage 682% x 4 |
1, 2, 3 Hit Damage 886% x 3 4 Hit Damage 886% x 4 |
Endless Explosion II |
1, 2, 3 Hit Damage 744% x 3 4 Hit Damage 744% x 4 |
1, 2, 3 Hit Damage 967% x 3 4 Hit Damage 967% x 4 |
Endless Explosion III |
1, 2, 3 Hit Damage 801% x 3 4 Hit Damage 801% x 4 |
1, 2, 3 Hit Damage 1041% x 3 4 Hit Damage 1041% x 4 |
Skull Crusher |
Before |
After |
Skull Crusher I |
Hit Damage 464% x 5 |
Hit Damage 580% x 5 |
Skull Crusher II |
Hit Damage 583% x 6 |
Hit Damage 728% x 6 |
Skull Crusher III |
Hit Damage 702% x 7 |
Hit Damage 877% x 7 |
Skull Crusher IV |
Hit Damage 821% x 7 |
Hit Damage 1026% x 7 |
Echo Spirit |
Before |
After |
Echo Spirit |
Hit Damage 454% x 16 |
Hit Damage 590% x 16 |
Spiral Cannon |
Before |
After |
Spiral Cannon I |
Hit Damage 556% x 7 |
Hit Damage 731% x 7 |
Spiral Cannon II |
Hit Damage 756% x 7 |
Hit Damage 831% x 7 |
Spiral Cannon III |
Hit Damage 847% x 7 |
Hit Damage 931% x 7 |
Rampaging Predator |
Before |
After |
Rampaging Predator I |
Hit Damage 1038% x 5 |
Hit Damage 1245% x 5 |
Rampaging Predator II |
Hit Damage 1139% x 5 |
Hit Damage 1366% x 5 |
Rampaging Predator III |
Hit Damage 1239% x 5 |
Hit Damage 1486% x 5 |
Infernal Destruction |
Before |
After |
Infernal Destruction I |
Hit Damage 731% x 4 Last Hit Damage 731% x 2 |
Hit Damage 838% x 4 Last Hit Damage 838% x 2 |
Infernal Destruction II |
Hit Damage 803% x 6 Last Hit Damage 803% x 2 |
Hit Damage 963% x 6 Last Hit Damage 963% x 2 |
Infernal Destruction III |
Hit Damage 921% x 6 Last Hit Damage 921% x 2 |
Hit Damage 1105% x 6 Last Hit Damage 1105% x 2 |
Infernal Destruction IV |
Hit Damage 1040% x 6 Last Hit Damage 1040% x 2 |
Hit Damage 1248% x 6 Last Hit Damage 1248% x 2 |
- Spiral Cannon - Added the All AP -15 for 10 secs. effect upon hit to the skill.
- Infernal Destruction - Added a PvE only Critical Hit Rate +50% effect.
- There is no change in the damage dealt when the skill is on cooldown.
- Fallout - Increased the number of hits for the skill for PvE only.
Fallout |
Before |
After |
Fallout |
Hit Damage 1183% x 3 |
Hit Damage 1183% x 6 |
- Ankle Hook - Changed the combo description for the skill when used after Adamantine as follows.
- F after Adamantine → F after Frontal Attack with Adamantine
- Knee Hammer - Fixed the issue of the still not activating when used during Sprint.
Striker - Succession
- Prime: Wolf's Fang - Changed the combo description for the skill when used after Adamantine as follows.
- F after Adamantine → ↓ + RMB after Frontal Attack with Adamantine
- Prime: Wolf's Fang - Changed the combo description for the skill as follows.
Before |
After |
↓ + RMB or ↓ + LMB + RMB after a skill with Discharge Energy |
↓ + RMB after a skill with Discharge Energy |
※ However, activate Prime: Wolf's Fang with ↓ + LMB + RMB during the Rear Attack form of Adamantine when used after Hidden Claw and Flash Step.
- Prime: Knee Hammer - Fixed the issue of the still not activating when used during Sprint.
| MYSTIC
Mystic - Awakening
- Changed the PvE damage for the following skills.
- PvP damage remains the same as before.
Tidal Burst |
Before |
After |
Tidal Burst I |
Hit Damage 408% x 3, Max 3 Hits Last Hit Damage 408% x 4 |
Hit Damage 469% x 3, Max 3 Hits Last Hit Damage 469% x 4 |
Tidal Burst II |
Hit Damage 508% x 3, Max 3 Hits Last Hit Damage 508% x 4 |
Hit Damage 584% x 3, Max 3 Hits Last Hit Damage 584% x 4 |
Tidal Burst III |
Hit Damage 606% x 3, Max 3 Hits Last Hit Damage 606% x 4 |
Hit Damage 696% x 3, Max 3 Hits Last Hit Damage 696% x 4 |
Tidal Burst IV |
Hit Damage 701% x 3, Max 3 Hits Last Hit Damage 701% x 4 |
Hit Damage 806% x 3, Max 3 Hits Last Hit Damage 806% x 4 |
Rapid Stream |
Before |
After |
Rapid Stream I |
Hit Damage 354% x 3, Max 3 Hits Flurry of Kicks Damage 354% x 8 |
Hit Damage 372% x 3, Max 3 Hits Flurry of Kicks Damage 372% x 8 |
Rapid Stream II |
Hit Damage 425% x 3, Max 3 Hits Flurry of Kicks Damage 425% x 8 |
Hit Damage 467% x 3, Max 3 Hits Flurry of Kicks Damage 467% x 8 |
Rapid Stream III |
Hit Damage 495% x 3, Max 3 Hits Flurry of Kicks Damage 495% x 8 |
Hit Damage 544% x 3, Max 3 Hits Flurry of Kicks Damage 544% x 8 |
Rapid Stream IV |
Hit Damage 563% x 3, Max 3 Hits Flurry of Kicks Damage 563% x 8 |
Hit Damage 619% x 3, Max 3 Hits Flurry of Kicks Damage 619% x 8 |
Sea Burial |
Before |
After |
Sea Burial I |
Hit Damage 462% x 6 |
Hit Damage 494% x 6 |
Sea Burial II |
Hit Damage 613% x 6 |
Hit Damage 655% x 6 |
Sea Burial III |
Hit Damage 770% x 6 |
Hit Damage 823% x 6 |
Wave Orb |
Before |
After |
Wave Orb I |
Hit Damage 806% x 7 |
Hit Damage 886% x 7 |
Wave Orb II |
Hit Damage 888% x 7 |
Hit Damage 976% x 7 |
Wave Orb III |
Hit Damage 968% x 7 |
Hit Damage 1064% x 7 |
Dragon Shatter |
Before |
After |
Dragon Shatter |
Hit Damage 536% x 8 Last Hit Damage 945% x 3 |
Hit Damage 589% x 8 Last Hit Damage 1039% x 3 |
Flow: Wave Orb |
Before |
After |
Flow: Wave Orb's Sea Dragon Damage |
Sea Dragon Damage 360% x 5 |
Sea Dragon Damage 576% x 5 |
Mystic - Succession
- Prime: Hidden Claw - Improved the following skills to combo more smoothly after this skill.
- Prime: Roaring Tiger
- Prime: Hidden Claw - When using a different skill right after the last hit
- Prime: Fist Fury - Improved the skill to combo smoothly into Prime: Wave Orb during use.
- Prime: Thunder Pound - Improved the skill to combo smoothly into Prime: Rage Hammer after use.
- Prime: Sweeping Kick - Improved the skill to combo smoothly into Prime: Wave Orb, Prime: Roaring Tiger and Prime: Sea Burial after use.
- Prime: Soul Basher - Improved the skill to combo smoothly into Prime: Roaring Tiger, Prime: Thunder Pound, Prime: Rage Hammer after use.
- Flow: Mass Destruction - Improved the skill to combo into Prime: Roaring Tiger, Prime: Wave Orb after use.
- Prime: Scissor Kick - Improved the skill to combo smoothly into other skills after use.
- Prime: Hidden Claw - Increased the distance moved forward after moving backwards during the skill.
- Added the HP Recovery effect per Hit when activating the follow skills while consuming Martial Spirit Shards.
Skill Name |
HP Recovery |
Prime: Sea Burial |
HP Recovery +20 per hit when Martial Spirit Shards are consumed |
Prime: Rage Hammer |
HP Recovery +20 per hit when Martial Spirit Shards are consumed |
Prime: Wave Orb |
HP Recovery +20 per hit when Martial Spirit Shards are consumed |
- Prime: Wave Orb, Prime: Rage Hammer - Fixed the issue of the skill's hits causing the Mystic to slowdown momentarily.
- Prime: Wave Orb - Can now combo into Prime: Roaring Tiger after use.
- Black Spirit: Roaring Tiger - Fixed the issue of the skill not activating when using Prime: Roaring Tiger during other skills.
- Crouching Wolf - Fixed the issue of the skill not activating when used right after Prime: Sea Burial, Prime: Wave Orb and Prime: Amplify Martial Spirit.
| DARK KNIGHT
Dark Knight - Awakening
- Changed the PvE damage for the following skills, and changed their skill descriptions to better reflect the actual max number of magic hits.
- PvP Damage and Attack Range remain the same as before.
Shattering Darkness |
Before |
After |
Shattering Darkness II |
Phantom Blade Damage 992% x 3 Magic Damage 350% x 11 |
Phantom Blade Damage 992% x 3 Magic Damage 480% x 1, Max 11 Hits |
Shattering Darkness III |
Phantom Blade Damage 1070% x 3 Magic Damage 392% x 11 |
Phantom Blade Damage 1070% x 3 Magic Damage 616% x 1, Max 11 Hits |
Flow: Bombardment |
Before |
After |
Flow: Bombardment |
Phantom Blade Damage 1032% x 3 Magic Damage 377% x 11 |
Phantom Blade Damage 1032% x 3 Magic Damage 593% x 1, Max 11 Hits |
Flow: Root of Catastrophe |
Before |
After |
Flow: Root of Catastrophe |
Hit Damage 932% x 5 |
Hit Damage 1081% x 5 |
Twilight Dash |
Before |
After |
Twilight Dash |
Hit Damage 880% x 6 Extra Hit Damage 616% x 6 |
Hit Damage 880% x 6 Extra Hit Damage 792% x 6 |
Spirit Legacy |
Before |
After |
Spirit Legacy I |
Hit Damage 706% x 8 |
Hit Damage 812% x 8 |
Spirit Legacy II |
Hit Damage 843% x 8 |
Hit Damage 970% x 8 |
Spirit Legacy III |
Hit Damage 981% x 8 |
Hit Damage 1128% x 8 |
- Spirit Hunt - Changed the skill description to reflect the actual Super Armor effect.
- Super Armor → Super Armor during attack
| ARCHER
Archer - Awakening
- Full Bloom - Fixed the issue of the skill's Knockdown effect while mounted being applied during PvP.
| LAHN
Lahn - Awakening
- Flow: Mangler - Increased the skill's attack range.
- Earthly Pain - Added the following effect to the skill.
- All DP -15 for 10 secs. on hit (not applied when on cooldown)
- Bleeding Hearts - Added the following effect to the skill.
- All DP - 20 for 10 secs. on hit
- Changed the PvE damage amount of the following skills.
- PvP damage remains the same as before.
Furor |
Before |
After |
Furor I |
Hit Damage 703% x 4, for 3 Times Total |
Hit Damage 773% x 4, for 3 Times Total |
Furor II |
Hit Damage 753% x 4, for 3 Times Total |
Hit Damage 828% x 4, for 3 Times Total |
Furor III |
Hit Damage 804% x 4, for 3 Times Total |
Hit Damage 885% x 4, for 3 Times Total |
Furor IV |
Hit Damage 855% x 4, for 3 Times Total |
Hit Damage 941% x 4, for 3 Times Total |
Bleeding Hearts |
Before |
After |
Bleeding Hearts |
Throw Damage 848% x 1, Max 8 Hits Pull Damage 848% x 1, Max 5 Hits |
Throw Damage 933% x 1, Max 8 Hits Pull Damage 933% x 1, Max 5 Hits |
Flow: Mangler |
Before |
After |
Flow: Mangler |
Hit Damage 927% x 10 |
Hit Damage 1066% x 10 |
Earthly Pain |
Before |
After |
Earthly Pain I |
1st Hit Damage 541% x 3 2nd, 3rd Hit Damage 541% x 4 |
1st Hit Damage 595% x 3 2nd, 3rd Hit Damage 595% x 4 |
Earthly Pain II |
1st Hit Damage 606% x 3 2nd, 3rd Hit Damage 606% x 4 |
1st Hit Damage 666% x 3 2nd, 3rd Hit Damage 666% x 4 |
Earthly Pain III |
1st Hit Damage 671% x 3 2nd, 3rd Hit Damage 671% x 4 |
1st Hit Damage 738% x 3 2nd, 3rd Hit Damage 738% x 4 |
Earthly Pain IV |
1st Hit Damage 736% x 3 2nd, 3rd Hit Damage 736% x 4 |
1st Hit Damage 810% x 3 2nd, 3rd Hit Damage 810% x 4 |
Bridled Despair |
Before |
After |
Bridled Despair |
Hit Damage 973% x 7 While Channeling, Extra Hit Damage 973% x 1, Max 10 Hits |
Hit Damage 1070% x 7 While Channeling, Extra Hit Damage 1070% x 1, Max 10 Hits |
Tailspin |
Before |
After |
Tailspin I |
1st Hit Damage 708% x 4 2nd Hit Damage 885% x 4 |
1st Hit Damage 885% x 4 2nd Hit Damage 885% x 4 |
Tailspin II |
1st Hit Damage 879% x 4 2nd Hit Damage 1187% x 4 |
1st Hit Damage 1187% x 4 2nd Hit Damage 1187% x 4 |
Tailspin III |
1st Hit Damage 1050% x 4 2nd Hit Damage 1418% x 4 |
1st Hit Damage 1418% x 4 2nd Hit Damage 1418% x 4 |
| GUARDIAN
Guardian - Main Weapon
- Absolute: Fierce Disdain - Increased the skill's movement range.
- Boulder Crush - Fixed the issue of Beast Demolisher to combo more smoothly when used after the skill's 1st Hit.
- Flow: Black Blood Eruption - Reduced the cooldown from 15 to 9 seconds.
- Mutilation, Black Blood Slaughter - Absolute: Mutilation, Absolute: Black Blood Slaughter - Changed the attack range of the skills' 2nd Hit, thereby increasing the max number of hits, yet each skill's PvP damage amount per hit has been reduced by approximately 20%.
- Mutilation - Changed the input command when comboing into Avalanche Strike after use as follows.
Before |
After |
Hold Shift + LMB to activate |
Hold LMB to activate |
Beast Demolisher - Fixed the issue with shield animations appearing irregular due to continuous usage of the skill.
Guardian - Succession
- Prime: Boulder Crush - Changed the skill to deal its 3 hit attack when being comboed into from the following skills.
- Prime: Frigid Wind - Attacking after use
- Fierce Disdain
- Beast Demolisher - Fixed the issue of the skill being comboed irregularly after the 1st Hit of Prime: Boulder Crush.
- Prime: Beast Demolisher - Increased the attack range of the skill's 3rd Hit.
- Prime: Mutilation, Prime: Black Blood Slaughter - Reduced the PvP damage of both skills' hits by approximately 20% due to the increased attack range of both skills' 2nd hits effectively increasing the total possible number of hits.
- Prime: Avalanche Strike - Changed the input command for the skill when comboing after using Prime: Mutilation, Black Blood Slaughter, Prime: Black Blood Slaughter as follows.
Before |
After |
Hold Shift + LMB to activate |
Hold LMB to activate |
- Prime: Avalanche Strike - Improved the skill to combo more smoothly when used after Merciless Kick.
- Prime: Beast Demolisher - Fixed the irregular shield animation that appeared when using the skill consecutively.
- Prime: Boulder Crush - Changed the skill's attack range to match the actual area of impact. Increased the maximum hit range accordingly, and reduced the maximum attack range.
- Prime: Beast Demolisher - Added the starting animation for the 3rd hit of the skill when comboing into the following skills after use.
- Flow: Black Blood Eruption - Black Blood Circle, Prime: Black Blood Circle - Omua's Objurgation - Black Blood's Descent - Merciless Kick |
- Sturdy Step - Foretold Encounter - Juggernaut - Juggernaut: Smite - Prime: Boulder Crush's 2nd, 3rd, 4th Hits |
- Fixed the issue of the following skills' damage amounts being abnormally lower than usual.
- Black Spirit: Prime: Black Blood Circle I, II, III, IV
- Black Spirit: Prime: Claw Reveal
ITEM
- Added details regarding the on-use effect and explanations to the following items.
Item Name |
Effect |
Flame Trap, [Guild] Flame Trap |
Inflict Explosive Damage on your enemy and demount/knockdown effect |
Stun Trap, [Guild] Stun Trap |
Stun your enemy for 10 sec |
Ankle Trap, [Guild] Ankle Trap |
Inflict Movement Speed -40% for 10 sec on your enemy |
Venom Trap, [Guild] Venom Trap |
Inflict Poison Damage -100 per 2 sec for 20 sec on your enemy |
Adjusted the weight of the following trade goods that can be obtained from Exploration when Sailing to 50LT.
- Lost Low Quality Trade Goods
- Lost Medium Quality Trade Goods
- Changed the location of the 4 types of Reblath gear purchasable from Tranan Underfoe of Velia to the top portion of the window.
- Changed the maximum number of times you can use the Captain's Medallion.
- Expanded the maximum number of hired Sailors to 20.
| MONSTER
- Added new types of Sid Protty in the Protty Cave.
- When Protty Ootheca's health drops under a certain percentage, there's a chance for a hidden shiny Sid Protty to appear amongst the monsters.
- When an Adventurer attacks the shiny Sid Protty, it will hide itself amongst the closest group of monsters. If no one attacks it, after a certain amount of time, it will disappear.
- You will have to continuously chase after the Sid Protty which will keep trying to hide amongst the monsters.
- Sid Protty will evolve right before death.
-
- Sid Protty will go through a total of 2 stages of evolution, increasing in size and gaining the [Parasitic], [Gnawing], and [Satiating] titles.
- The first stage of evolution being the [Parasitic] Sid Protty, it will either increase in size or evolve into a Grown Protty.
- [Parasitic] Sid Protty can evolve into either [Hungry] Protty or [Gnawing] Sid Protty.
- [Gnawing] Sid Protty can evolve into either [Violent] Zera Protty or [Satiating] Sid Protty.
- [Satiating] Sid Protty can evolve into [Overlord] Kaz Protty.
- Defeating the evolved Protty, Zera Protty or Kaz Protty will grant even more rewards.
- - Defeating the evolved Protty, Zera Protty or Kaz Protty will grant even more rewards. Improved the sound effect of the Dim Tree Spirit when emerging from the Dark Rift.
- Improved the animations of bosses that appear during Main Quests.
| MOUNT
- Changed the targeting graphic of FocusFire.
- An arc will appear based on the distance.
| NPC, BACKGROUND, SOUND
- Expanded the coastal regions of Oquilla and added a new sea route thanks to many adventurers traversing to Oquilla's Eye.
- Improved conversations with Weikid Taha, village cook of Kusha in Mediah, to no longer be disrupted by cooking structures.
- Fixed the issue of enhanced Manshaum Totems in the caves of Manshaum Forest appearing as ""?"" on the minimap.
- You can remove the question mark for the above NPC by learning the 'Brand of Ahib' knowledge.
- Fixed the issue of Yianaros appearing as ""?"" on the minimap during the Kamasylvia Sub-quest.
| QUEST & KNOWLEDGE
- Upgraded the rewards for available Extra Quests obtainable during Island Exploration.
Quest Name |
Objective |
Reward |
[Exploration] Request from a Castaway |
Catch a Marlin Hand over the Marlin to the Castaway |
Basic Reward Crow Coin x50, Contribution 300 Optional Reward Choose 1 of Seaweed Stalk x2, Bright Reef Piece x4, or Cobalt Ingot x6 |
Catch a Clownfish Hand over the Clownfish to the Castaway |
||
Catch a Mullet Hand over the Mullet to the Castaway |
||
Catch a Tapertail Anchovy Hand over the Tapertail Anchovy to the Castaway |
||
Catch a Skipjack Hand over the Skipjack to the Castaway |
||
[Exploration] Request from Island Villagers |
Defeat 20 Cox Pirates infiltrating the islands |
Basic Reward Crow Coin x50, Contribution 300 Optional Reward Choose 1 of Cox Pirates' Artifact (Parley Beginner) x2, Cox Pirates' Artifact (Parley Expert) x1, or Cox Pirates' Artifact (Combat) x1 |
Defeat 3 Cox Pirates' Shadow Ghost |
||
Defeat 3 hungry Hekarus |
||
Defeat 3 hungry Ocean Stalkers |
||
Destroy 10 Cursed Pirate Ship |
||
[Exploration] Request from a Child on an Island |
Hand over 1 Ship Repair Materials |
Basic Reward Crow Coin x50, Contribution 300 Optional Reward Choose 1 of Ruddy Manganese Nodule x1, Tide-Dyed Standardized Timber Square x1, or Luminous Cobalt Ingot x1 |
Hand over 3 Ship Repair Materials |
Basic Reward Crow Coin x50, Contribution 300 Optional Reward Choose 1 of Ruddy Manganese Nodule x1, Tide-Dyed Standardized Timber Square x2, or Luminous Cobalt Ingot x2 |
|
[Exploration] Request from a Child on an Island |
Barter 1 time |
Crow Coins x50, Contribution 300, Lost Low Quality Trade Goods x1 |
[Exploration] Request from a Child on an Island |
Barter 3 times |
Crow Coins x50, Contribution 300, Lost Low Quality Trade Goods x1 |
[Exploration] Request from a Child on an Island |
Barter 5 times |
Crow Coins x50, Contribution 300, Lost Low Quality Trade Goods x1 |
Changed the target monsters for certain quests from Shultz Guard to Sausans as the former have begun to show suspicious movement by strengthening their defenses.
- Added an easier method to find the "Secret Letter from the Dark Chaser Disguised as a Cultist" in the quest description of the Mediah Main Quest Canyon of Corruption.
- Fixed the Calpheon Sub-quest "Come Out, Come Out, Wherever You Are" completion NPCs to appear even when they are hiding during the quest.
- Edited the quest completion dialogue for "Black Spirit's Gift (Enhancement)" to flow more naturally.
| UI
- Changed the "View Server Details" button to display "Hide Server Details" when pressed.
- Improved the control guide for Inspect the object quests.
- Added explanations to the lower part of the control guide for Inspect quests.
- Changed the Arsha server icon from a square fort shape to a sword and shield shape in the Select Server window.
- Fixed the issue of being unable to Invite War Hero when setting the Font Size to Big or Bigger.
- Fixed the issue of the text appearing outside the background box when installing curtains in the Residence.
- Fixed the issue of the Equipment window appearing irregularly in certain situations when open during Private Trade.
- Fixed the issue of auto-Milking occurring after successfully completing the Cow-Milking minigame.
| SYSTEM
- Added the Performance Optimization to Settings → Performance → Optimization.
- Toggling the Performance Optimization setting on will increase memory consumption but increase game performance.
Changes and Fixes
[Mystic] White Zebra Underwear - Fixed the issue of the undergarments appearing over certain outfits when worn together.
- [Maehwa] Fixed the issue of irregular animations when transitioning to combat stance by pressing the Tab key while crouching with the Q key.
- [Shai] Kibelius Divinus Outfit - Fixed the issue of the Sub-weapon disappearing when donning the outfit.
- [Valkyrie] Solaria Longsword - Fixed graphical glitches in the longsword's effects.
We optimized the game to improve on the lag that occurred when a large number of adventurers gathered in one place.
- Fixed the issue of being unable to repair transfused items at an anvil.
- Fixed the issue of the player being pushed backwards when using a skill with a charging effect on monsters.
Fixed the following typos.
- Quests (O) window - Recurring - Cadry Ruins quest of Unsealed Magic Material daily quests
- [Maehwa] Petal Drill - skill input description
- [Maehwa] Frost Pillars - skill input description"
- Fixed the issue of being led to a different NPC when using Find NPC in Calpheon to find the furniture vendor.
- Fixed the issue of "Toxic Watermelon" irregularly appearing for Gathering in Titium Valley.
- Fixed the issue of floating grass appearing in certain regions of Khalk Canyon.
- Fixed the issue of floating structures in certain regions of Rhua Tree Stub.
- Fixed the issue of not switching to FocusFire mode and being unable to fire when attempting to leave the ship after using FocusFire.
- Fixed the issue of the notification updating Adventure Journal progress sometimes not appearing.
- Fixed the issue of the notification that alerts the player if their Gathering Tool goes under 10% sometimes not appearing.
- Fixed the issue of the Ross Sea node appearing close to the Oquilla coastline.
We hope you enjoy your time in Black Desert,
Thank you.
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