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Announcements

GM Notes Sep 19, 2018, 07:00 (UTC+3) [GM Note] - Guild Alliance
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Hello Adventurers!



Many Adventurers may know, each guild fights as an individual team to conquer a node or territory. However, this puts smaller guilds at a disadvantage against larger guilds.



Today, we will be introducing the ‘Guild Alliance’ system which was updated. Guilds can join together to become a single force and occupy a node or territory as one. Let’s find out more about this system!



 







 



Not strong enough? Then join forces!



 



By using the guild alliance system, two or more guilds can participate in Node/Conquest War like a single guild. Of course, the guilds in the alliance will need to share the taxes they collect when the alliance wins.



Here are the three requirements that must be met by guilds to form or join an alliance.




  1. Outside of Node/Conquest War time.

  2. Does not currently occupy a node or territory.

  3. Has 10 - 90 members.



 



Guilds that are able to meet these three conditions can form an alliance.



 



Only guild masters can apply to a guild alliance. They can do so in the Guild window (hotkey G) under the alliance tab or invite other guilds to an alliance.



If a guild master invites other guilds to an alliance directly, they can set the conditions for the alliance. For example, the guild master can set the number of members a guild can participate with, the portion of tax a guild will receive, and others.



The guilds that have received the invites can choose to reject it if they do not agree with the conditions. Also, since a single guild cannot have more than 100 members, an alliance cannot go over the limit of 100 members.



 





 



                                             



Formed an Alliance? Fight in Node/Conquest War



 



Now, if you’ve created an alliance to win in Node/Conquest War, then it’s time to participate.



There are a few differences for alliances from the previous way guilds participated in Node/Conquest War.



 



One,



only the guild master or officers of the guild that formed the alliance can build the fort/command post to participate in Node/Conquest War.



Two,



Annexes can be built by all guild masters, guild officers, and quartermasters within the alliance. Each guild use their own funds to purchase and install the annexes. All members in a guild that’s a part of the alliance are able to use these annexes.



However, only guild masters, guild officers, and quartermasters from the guild that formed the alliance can start/take items from the Elephant Nursery. (There are no restrictions on who can ride or use the elephants.)



Three,



Guild Skills are used independently by each guild. For example, Guild A and B formed an alliance.The guild master from Guild A uses ‘Command to Gather’, then it won’t affect the members in Guild B.



Please take note of the differences stated above so that you won’t be inconvenienced by them during Node/Conquest War.



If you’re done preparing, then go out there and fight the best you can in Node/Conquest War!



All the guilds in the alliance will receive taxes according to the conditions set when the alliance was formed if they win the Node/Conquest War.





 



I want to end the Alliance



There are no penalties for leaving or disbanding an alliance. However, you cannot leave or disband the alliance if it currently occupies a node or territory.



If a guild leaves the alliance with 3 or more guilds, then the alliance will be disbanded.



 







 



Guild alliances allow you to fight in Node/Conquest War with other guilds and share the taxes!



We went over the guild alliance system that can stir up new winds in Node/Conquest War. Don’t you think this could change the state of Node/Conquest War a little bit?



We will return with more useful facts.



 



Thank you.



 



 


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