Hello, adventurers.
This is The MMORPG, Black Desert.
Check out the latest updates for July 19th 2018.
Introducing Guild Boss Ancient Puturum/Cron Meal and Draught/Blacksmith’s Secret Book and new quests.
Please find below for detail updates!
(Patch volume approx. 736.47MB)
=====================================================================
【Events】
● Build Your Sailboat Event!
- Additional Resources: Get more Logs!
Period : 19 July 2018 (After weekly maintenance) ~ 2 August 2018 (Before weekly maintenance)
- Free ship designs: Collect design pieces by logging in!
Period : 27 July 2018 at 00:00 (GMT +3) ~ 2 August 2018 at 23:59 (GMT +3)
- Build your own personal trading vessel!
[ Click here for more details ]
● Terrmian Waterpark has been extended 1 week!
- Terrmian Waterpark will stay open until July 26th, before maintenance.
- Event quests and mini-games will also be available until July 26th.
- Event quest ‘Looking out for Whales’ will be excluded from extension.
- Yes! Terrmian Octopus will stay 1 more week at Terrmian Beach!
- The following items will be deleted during the maintenance after the event is over.
- [Event] Terrmian Coin
- [Event] Terrmian Seal
- [Event] Terrmian Coconut
- [Event] Terrmian Festival Entry Coupon
- [Event] Terrmian Fruit
- [Event] Terrmian Pearl
- [Event] Special Parfait
- [Event] Special Ice Flower Sweets
- Coconut Cannon Assembly Kit
- Coconut Cannonball
● Mysteries of Summer challenge has been extended 1 week!
- Mysteries of Summer will be available until July 26th, before maintenance.
During the extended period, general difficulty setting of the Mysteries of Summer will be lowered:
- [Event] Deficient Meat
- Quest Requirement of Beef x30 has been lowered to Beef x5.
- [Event] The Immovable Stone
- Quest Requirement of Gemstone has been changed to Rough gemstone.
- [Event] Fire Resistant Gloves
- Quest Requirement of bringing Clear Liquid Reagent x50 has been lowered to Clear Liquid Reagent x5.
- [Event] Glove Used by a Blacksmith
- Quest Requirement of Supreme Tough Hide x50 has been changed to Ox Hide x3, and Flax Fabric x50 has been lowered to Flax Fabric x10.
- [Event] To Capture the Essence of Water
- Quest Requirement of Distilled Water x100 has been lowered to Distilled Water x20.
- [Event] Memory of that Day
- The quest that could only be accepted at nighttime can now be accepted anytime of the day.
- [Event] Unfinished Mission
- Quest Requirement of defeating Pirates x100 from Pirate Island has been lowered to Pirates x50 from Pirate Island.
- [Event] Magnetic Field
- This quest will now be accepted with an item received as a reward for completing the 5th stage of the floating platforms of Terrmian Waterpark.
- [Event] Essence of Darkness
- The required item in order to suit the requests of the third Guardian during the quest has been changed to an item that can be easily purchased.
- Item Drop rate for items required for progressing with Essence of Earth quests has increased.
- The life interval of the NPC with whom you can claim the Purple Greed with in the quest [Event] Purple Greed has been prolonged extensively.
- Drop rate of Red Mercury, Samoga's Molar, Obsidian Dust, and Golden Mirage has increased.
- [Event] Deficient Meat
- Red Mercury: 80 times higher drop rate compared to before.
- Samoga's Molar: 25 times higher drop rate compared to before.
- Golden Mirage: 80 times higher drop rate compared to before.
- Obsidian Dust: 80 times higher drop rate compared to before.
● With the extension of Mysteries of Summer and difficulty setting being lowered during the extension, please find the reward specs. for earlier participants who completed the quests within the originally given amount of time:
[For participants of Mysteries of Summer before 7/19 maintenance]
- Depending on the progress of quests (stages completed), at max 150 million Silvers will be rewarded additionally:
- Fire Stage = Gold Bar 100G x1
- Water Stage = Gold Bar 100G x1
- Forest Stage = Gold Bar 100G x1
- Metal Stage = Gold Bar 100G x2
- Earth Stage = Gold Bar 100G x2
- Spirit Stage = Gold Bar 100G x2
- Darkness Stage = Gold Bar 100G x3
- Light Stage = Gold Bar 100G x3
(Grand total of 150 million Silvers)
- Depending on the progress of quests (stages completed), more rewards (accumulated) will be given out:
- For completing up to Forest Stage = Fine Accessory Box I x1
- For completing up to Spirit Stage = Fine Accessory Box I x1
- For completing up to Light Stage = Fine Accessory Box I x1
- The special in-game Titles for completing Spirit, Darkness, and Light Stages will ONLY be given out to participants who have cleared the relevant stages before 19 July maintenance.
● All special titles available in Mysteries of Summer will be handed out after the event ends. Please check the chart below for conditions and the Title to-be-distributed.
Conditions | Title |
---|---|
Upon clearing ‘Spirit’ stage | Eternal |
Upon obtaining ‘Essence of Darkness’ | Darkness |
Upon obtaining ‘Essence of Light’ | Light |
10th Place | X |
9th Place | IX |
8th Place | VIII |
7th Place | VII |
6th Place | VI |
5th Place | V |
4th Place | IV |
3rd Place | III |
2nd Place | II |
1st Place | I |
| |
*Titles were given out upon reaching the requirements listed above. From July 12nd maintenance however, it has been changed that the Titles will all be given out at the same time after the Mysteries of Summer event ends. Exact point of distribution of the Titles will be shared with future notice. |
● Get Serbianca’s Voucher event has been added.
- Event Period: 19 July After Maintenance ~ 9 August Before Maintenance
- During the event period, [Event] Serbianca's Vouchers can be obtained everywhere through Gathering. Exchange these from NPC Serbianca for Logs!
【Pearl Shop】
● New Pearl Items are now introduced in the Pearl Shop. Click the link below for more details!
【Contents】
● Node/Conquest war are now available in Valencia region and Valencia-1 channel has changed into a node/conquest channel. Red Battlefield/Arena or Arsha previously available in Valencia-1 are no longer available. Please check the table below for in-game contents!
Channel Name | Node/Conquest War | Horse Race | Red Battlefield | Arena of Arsha | Savage Rift |
---|---|---|---|---|---|
Olvia-1/2/3 |
|
|
|
|
|
Balenos-1 | O |
|
|
|
|
Balenos- 2 |
| O | O | O | O |
Serendia-1 | O |
|
|
|
|
Serendia-2 |
| O | O | O | O |
Calpheon-1 | O |
|
|
|
|
Calpheon-2 |
| O | O |
| O |
Mediah-1 | O |
|
|
|
|
Valencia-1 | O |
|
|
|
|
● On node war days, boss spawn time changed from 23:00 to 23:15 for a smoother boss fight after node wars.
● On conquest war days, boss spawn time changed from 23:00 to 00:15 for a smoother boss fight after conquest war.
- The world bosses will now appear according to the times listed below:
SPAWN TIME | 0:15 | 1:00 | 11:00 | 16:00 | 20:00 | 23:15 |
---|---|---|---|---|---|---|
MON |
| Karanda | Nouver | Kutum/Kzarka | Nouver | Kzarka |
TUES |
| Kutum | Kzarka | Nouver/Kutum | Kzarka/Karanda | Nouver |
WED |
| Kzarka | Kutum | Kzarka/Nouver | Nouver/Kutum | Karanda |
THUR |
| Karanda | Nouver | Kutum/Kzarka | Nouver/Kutum | Karanda/Kzarka |
FRI |
| Karanda | Nouver | Kutum/Kzarka | Nouver/Kzarka | Kutum |
SAT |
| Kzarka | Kutum/Kzarka | Nouver/Kutum |
|
|
SUN | Karanda/Nouver | Nouver | Kutum | Kzarka/Karanda | Nouver/Karanda | Kutum/Kzarka |
※ The new rules can be enjoyed with the Node War that will restart on July 22nd.
Please read on below to find the changes and additions made to our Node Wars and Conquest Wars.
● Now nodes will be classified into Normal Nodes and Conquest Nodes.
- The Conquest Nodes will be classified into 3 different tiers with the higher tier giving more taxes to collect. Normal Nodes will give less amount of tax than Conquest Nodes. Conquest Nodes and Normal Nodes cannot be occupied at the same time.
● Node Wars will be available daily for guilds to participate so that adventurers can enjoy large-scale battles more regularly. As a result, the maximum number of node that one guild can occupy will be extended from 2 to 6 nodes.
● Instead, Guild Members who can participate in the Node Wars will be decided by the number of nodes occupied by the Guild.
● To summarize the revisions and additions, please read on below:
- At max, a total of 6 nodes will be allowed for occupancy from a single Guild.
- Guild Masters can assign a ‘Chance to Occupy’ to the Guild Members through Guild window (G).
- The Chance to Occupy will decide how many Node Wars the relevant Guild Members will be allowed to participate in the relevant week.
- The Chance to Occupy for Guild Members will reset at the end of Conquest War on Saturdays.
- Normal Nodes and Conquest Nodes cannot be occupied at the same time by the same Guild.
- You cannot participate to a Normal Node, then upon conquering the node participate to a Conquest Node. Upon conquering a Conquest Node, you cannot participate to a Normal Node.
- Depending on the number of nodes occupied, maximum participants allowed for conquering additional nodes will be placed. Max participants allowed depending on number of nodes are as follows:
# of Nodes occupied | Maximum Participants |
---|---|
0 Node | Max 100 |
1 Node | Max 80 |
2 Nodes | Max 60 |
3 Nodes | Max 40 |
4 Nodes | Max 20 |
5 Nodes | 0 (Only construction of Forts allowed) |
- Guild Members-to-participate in the Node/Conquest War can be decided via the Chance to Occupy system. Guild Officers will use an exclusive UI window from Guild window (G) and grant at max 5 times the Chance to Occupy in Node/Conquest War for Guild Members.
- You can place Chance to Occupy to 20 members at a time.
- Regardless of actual participation of the guild member, the 1 Change to Occupy will be deducted every successful occupation of a node from a guild.
- Guild Member who do not have any Chance to Occupy remaining will be classified as a non-participant and cannot take part in the Node War.
- For example if there are total of 100 Guild Members in a Guild, the Guild Master can grant 20 members at a time the Chance to Occupy (from 1 to 5 times). This does mean all 100 Guild Members can be set to participate in the very first Node War.
- If the 20 Guild Members who have been given 1 Chance to Occupy participates and successfully conquers to occupy a Node, that 20-member group can no longer participate in that week’s Node Wars. The rest 80 out of a 100-member Guild, if this 80 Guild Members had been given 2~5 Chance to Occupy, will be able to participate in the next Node War.
Example of Chance to Occupy applied for a 100-member Guild | |
---|---|
For the 1st Node | All Guild Members with 1~5 Chance to Occupy given can participate |
For the 2nd Node (If 1 node is occupied) | Guild Members with 2~5 Chance to Occupy |
For the 3rd Node (If 2 nodes are occupied) | Guild Members with 3~5 Chance to Occupy |
For the 4th Node (If 3 nodes are occupied) | Guild Members with 4~5 Chance to Occupy |
For the 5th Node (If 4 nodes are occupied) | Guild Members with 5 Chance to Occupy |
For the 6th Node (If 5 nodes are occupied) | Only construction of Forts allowed |
- Chance to Occupy cannot be changed if Node War or Conquest War is in progress.
- However, Conquest War allows at max 100 Guild Members to participate regardless of the number of nodes occupied by the Guild.
● Conquest Wars have received new rules.
- From the number of Conquest Nodes excluding the Normal Nodes, Guilds with 2 or more nodes occupied can build Fort/Command Posts and participate in the Conquest Wars.
- In order to construct Fort/Command Post/Field HQ, you need to occupy 2 or more Conquest Nodes excluding the Normal Nodes. You can start constructing a day after occupying 2 Conquest Nodes.
- In order to cut down on resurrection cooldown and time needed to move to the relevant areas, a new Castle Gate resurrection points have been added to Calpheon and Mediah Conquest Wars to bring the action faster to you.
- Castle Gate resurrection point for Offensive and Defensive are located in different locations.
- The Offensive Guild must have destroyed the Castle Gate in order to resurrect near the Castle Gate.
- It has been changed so that Cannons cannot be installed inside the castle in Conquest Wars.
- If a Guild with more than 2 nodes occupied is participating in the Conquest War, 2% of the tax from the territory can be collected every 10 minutes the Fort/Command post is successfully defended.
- Forts/Command Posts/Field HQs needed to participate in Conquest Wars can be built on the day of the Conquest War.
- The tax obtainable at this point equals 2% of the amount expected to be collected excluding Security Budget.
- This tax will be collected at the end of the Conquest War when the opposing side’s Fort/Command Post is destroyed.
- Offensive side can obtain at max 20% of the territory tax.
- If the Offensive side ultimately wins in the Conquest War, the tax obtained for successfully defending Fort/Command Post will not be counted in the calculation. Same as before, amount excluding Security Budget will be collected.
- If the Defensive side ultimately wins in the Conquest War, total amount of tax excluding the tax already collected by the Offensive side and Security Budget will be given as the winning reward.
- If there are several Guilds participating in the Offensive side, at max 20% of the tax collected for the Offensive side will be allocated by number of Guilds participating.
- For example if there are 3 Guilds participating in the Offensive side, about 6.66% (of the 20%) will be given to each Guild. Please be informed that the max 20% tax collected for the Offensive side is given only in the case where the Offensive side loses and the Defensive side wins.
- If there is a Guild who defeats other remaining Guilds in the Offensive side after the Fort/Command Post/Field HQ of the Defensive Guild is destroyed, the single Guild remaining will be declared the winner and take all the tax of the territory.
- Other participating Guilds in the Offensive side who loses to this single Guild cannot be given a share of the 20% tax collectable during the Conquest War.
- If there is no Guild declared as the winner of the Conquest War even after the Fort/Command Post/Field HQ of the Defensive Guild is destroyed and the Conquest War time ends, the territory will be liberated and no Offensive Guild will be able to obtain the tax.
● Other/Conquest War Balance
- Damage of the Basic Attack, Horn Attack, Fore Chop, and Charge of the Elephant used on Castle Gates has been increased by 30%.
- The number of target hits inflicted from Charge skill of the Elephant used on Castle Gate, Fort, Command Post, annexes and installments has decreased from 16 to 8 target hits.
- Damage of the Basic Attack, Horn Attack, Fore Chop, and Charge of the Elephant used on other adventurers has been increased by 20%.
- Damage of the Basic Attack, Horn Attack, Fore Chop, and Charge of the Elephant will now be applied on Cannons as well.
- Damage from Cannons used on Castle Gates has been increased by 300%.
- Damage from Cannons used on other adventurers has been increased by 400%.
- Cannon’s DP has increased by 100%, and Durability has increased by 900%.
- Cannons can be destroyed with ease if you utilize horses and Elephants.
- Damage from horses used on Cannons has been increased by 700%.
- Damage from horses used on Command Post/annexes and installments has been increased by 500%.
- Siege Defense Tower’s DP has increased by 50% and Durability has increased by 900%.
- Siege Defense Towers can be destroyed with ease if you utilize horses and Elephants.
- Durability of Calpheon Castle’s, Mediah Castle’s Outer Gate and Inner Gate has decreased by 50%.
- Wooden Fences and and Medium Siege Towers used in Conquest Wars has increased in height by 40%.
- Moving Speed of Medium/Large Siege Towers has increased by 50%.
- Medium/Large Siege Towers can be destroyed with ease if you utilize horses and Elephants.
- Damage from Flame Towers used on other adventurers has been increased by 50%, and damage from Hwachas used on other adventurers has been increased by 20%.
- Production time for the following items usable in Node/Conquest Wars has been reduced.
- Medium Siege Tower Workshop 15 mins. → 10 mins.
- Large Siege Tower Workshop 20 mins. → 15 mins.
- Indomitable Flag Factory 30 mins. → 15 mins.
- If the adventurer dies during Node/Conquest Wars, the corpse will disappear right away and Medical Kit or Resurrection skills will no longer be applicable.
- In addition, a new view mode where you can observe the Node/Conquest War from the allies’ point-of-view called ‘Ally Viewpoint’ has been added. While using this function, press F5 to switch views amongst allies.
- Due to the balance changes applied to Node/Conquest Wars, the price of the items sold by the Guild Military Supply has been changed.
- [Guild] Siege Defense Tower 150,000 Silvers → 500,000 Silvers
- [Guild] Wooden Fence 100,000 Silvers → 500,000 Silvers
- [Guild] Barricade 25,000 Silvers → 50,000
SilversNode/Conquest War Schedule
● The same as before:
- Sunday~Friday: Node War from 21:00 GMT+3 until up to 23:00 GMT+3
- Saturday: Conquest War from 20:00 GMT+3 until up to 00:00 GMT+3
● Tax Collection
- There will not be a separate process of collecting taxes and the tax stacked up for a week will be instantly sent as Guild Funds to the winning guild who successfully conquers and occupies a node/territory. Security Budget rules will remain the same.
- Taxes will be classified among Normal Node < Conquest (Tier 1) < Conquest (Tier 2) < Conquest (Tier 3).
● Node Classification
- Normal Nodes, Conquest Nodes
- Normal
- Conquest (Tier 1)
- Conquest (Tier 2)
- Conquest (Tier 3)
- Normal Nodes, Conquest Nodes
- In all territories of Balenos, Serendia, Calpheon, Mediah, and Valencia, nodes will be divided up into Normal Nodes and Conquest Nodes (in 3 different Tiers).
- The total number of nodes are 154 however, same as before.
- Normal Nodes = 54
- Conquest (Tier 1) = 65 Nodes
- Conquest (Tier 2) = 20 Nodes
- Conquest (Tier 3) = 15 Nodes
- As there are tiers placed among Conquest Nodes now, you will obtain different amount of taxes depending on the tier of the Conquest Nodes.
< Previous Node/Conquest War > |
| < New Node/Conquest War > | |||||
---|---|---|---|---|---|---|---|
< Areas with Conquest (Tier 1) Nodes > | < Areas with Conquest (Tier 2) Nodes > | < Areas with Conquest (Tier 3) Nodes > |
| < Areas with Beginner Nodes > | < Areas with nodes of normal amount of tax > | < Areas with nodes of high amount of tax > | < Areas with Conquest Nodes > |
Altar of Agris | Cron Castle Site | Western Guard Camp |
| Ehwaz Hill | Altar of Agris | Cron Castle | Western Guard Camp |
Forest of Plunder | Imp Cave | Cron Castle |
| Toscani Farm | Cron Castle Site | Eastern Border | Glish Ruins |
Ehwaz Hill | Ancient Stone Chamber | Eastern Border |
| Coastal Cave | Imp Cave | Northwestern Gateway | Mansha Forest |
Toscani Farm | Northern Heidel Quarry | Glish Ruins |
| Ancient Stone Chamber | Heidel Pass | Moretti Plantation | Kamasylve Temple |
Coastal Cave | Glish Swamp | Moretti Plantation |
| Elder’s Bridge | Foot of Terrmian Mountain | Serendia Shrine | Valencia Castle Site |
Heidel Pass | Northwestern Gateway | Hexe Sanctuary |
| Wolf Hills | Terrmian Cliff | Olvia Coast | Forest of Plunder |
Northern Guard Camp | Serendia Shrine | Northern Wheat Plantation |
| Balenos River Mouth | Mask Owl's Forest | Goblin Cave | Casta Farm |
Northern Plain of Serendia | Castle Ruins | Trina Fort |
| Wale Farm | Epheria Ridge | Hexe Sanctuary | Northern Plain of Serendia |
Southern Neutral Zone | Biraghi Den | Anti-Troll Fortification |
| Southern Neutral Zone | Florin Gateway | Northern Wheat Plantation | Southern Guard Camp |
Southern Cienaga | Olvia Coast | Kamasylve Temple |
| Southern Cienaga | Northern Guard Camp | Trina Fort | Treant Forest |
Central Guard Camp | Goblin Cave | Oze Pass |
| Central Guard Camp | Northern Heidel Quarry | Quint Hill | Witch's Chapel |
Southern Guard Camp | Saunil Camp | Mansha Forest |
| Alejandro Farm | Glish Swamp | Omar Lava Cave | Abandoned Iron Mine |
Eastern Gateway | Quint Hill | Sarma Outpost |
| Bloody Monastery | Eastern Gateway | Western Gateway | Soldier's Grave |
Alejandro Farm | Delphe Outpost | Splashing Point |
| Watchtower | Costa Farm | Sarma Outpost | Waragon Nest |
Costa Farm | Stonebeak Shore | Awakening Bell |
| Bradie Fortress | Castle Ruins | Elric Shrine | Roud Sulfur Works |
Bloody Monastery | Abandoned Iron Mine | Rock Post |
| Southwestern Gateway | Biraghi Den | Splashing Point |
|
Watchtower | Omar Lava Cave | Ibellab Oasis |
| Marni’s Lab | Orc Camp | Rock Post |
|
Orc Camp | Tungrad Forest | Barhan Gateway |
| Bree Tree Ruins | Lynch Ranch | Ibellab Oasis |
|
Bradie Fortress | Hasrah Cliff | Valencia Castle Site |
| Abandoned Land | Saunil Camp | Aakman |
|
Southwestern Gateway | Epheria Sentry Post | Ancado Coast |
| Delphe Outpost | Primal Giant Post | Ancado Coast |
|
Elder’s Bridge | Western Gateway |
|
| Contaminated Farm | Trina Beacon Towers |
|
|
Foot of Terrmian Mountain | Rhutum Outstation |
|
| Khuruto Cave | Delphe Knights Castle |
|
|
Terrmian Cliff | Oze's House |
|
| North Abandoned Quarry | Karanda Ridge |
|
|
Lynch Ranch | Catfishman Camp |
|
| Oze Pass | Anti-Troll Fortification |
|
|
Primal Giant Post | Phoniel’s Cabin |
|
| Beacon Entrance Post | Keplan Hill |
|
|
Marni’s Lab | Marie Cave |
|
| Keplan Vicinity | Epheria Sentry Post |
|
|
Trina Beacon Towers | Crioville |
|
| Oze's House | Abandoned Quarry |
|
|
Bree Tree Ruins | Elric Shrine |
|
| Behr Riverhead | North Kaia Mountain |
|
|
Abandoned Land | Mediah Northern Gateway |
|
| Tobare’s Cabin | Rhutum Outstation |
|
|
Delphe Knights Castle | Mask Owl's Forest |
|
| Rhua Tree Stub | Epheria Valley |
|
|
Karanda Ridge | Florin Gateway |
|
| Behr Downstream | Hexe Stone Wall |
|
|
Contaminated Farm | Soldier's Grave |
|
| Longleaf Tree Forest | Catfishman Camp |
|
|
Khuruto Cave | Gorgo Rock Belt |
|
| Mediah Northern Highlands | Lake Kaia |
|
|
Mediah Northern Highlands | Cadry Ruins |
|
| Stonetail Wasteland | Longleaf Tree Sentry Post |
|
|
Stonetail Wasteland | Capotia |
|
| Manes Hideout | Phoniel’s Cabin |
|
|
Stonetail Horse Ranch | Aakman |
|
| Tungrad Forest | Marie Cave |
|
|
Asula Highland | Crescent Shrine |
|
| Marni's 2nd Lab | Crioville |
|
|
Canyon of Corruption | Gavinya Volcano Zone |
|
| Helms Post | Stonebeak Shore |
|
|
Manes Hideout | Roud Sulfur Works |
|
| Ancient Ruins Excavation Site | Stonetail Horse Ranch |
|
|
Wandering Rogue Den | Ivory Wasteland |
|
| Ahto Farm | Asula Highland |
|
|
Alumn Rock Valley |
|
|
| Kasula Farm | Canyon of Corruption |
|
|
North Abandoned Quarry |
|
|
| Bashim Base | Wandering Rogue Den |
|
|
Keplan Hill |
|
|
| Veteran's Canyon | Hasrah Cliff |
|
|
Abandoned Quarry |
|
|
| Valencia Western Highlands | Alumn Rock Valley |
|
|
Treant Forest |
|
|
| Pujiya Canyon | Sausan Garrison |
|
|
North Kaia Mountain |
|
|
| Deserted City of Runn | Kusha |
|
|
Epheria Valley |
|
|
| Pilgrim's Sanctum: Obedience | Mediah Northern Gateway |
|
|
Hexe Stone Wall |
|
|
| Pilgrim's Sanctum: Abstinence | Awakening Bell |
|
|
Beacon Entrance Post |
|
|
| Pilgrim's Sanctum: Sincerity | Altinova Gateway |
|
|
Keplan Vicinity |
|
|
| Pilgrim's Sanctum: Fast | Taphtar Plain |
|
|
Behr Riverhead |
|
|
| Altas Farmland | Gorgo Rock Belt |
|
|
Lake Kaia |
|
|
| Fohalam Farm | Cadry Ruins |
|
|
Tobare’s Cabin |
|
|
| Ivory Wasteland | Capotia |
|
|
Longleaf Tree Sentry Post |
|
|
| Ivero Cliff | Pilgrim's Haven |
|
|
Rhua Tree Stub |
|
|
|
| Desert Naga Temple |
|
|
Behr Downstream |
|
|
|
| Pilgrim's Sanctum: Humility |
|
|
Witch's Chapel |
|
|
|
| Rakshan Observatory |
|
|
Longleaf Tree Forest |
|
|
|
| Crescent Shrine |
|
|
Sausan Garrison |
|
|
|
| Crescent Mountains |
|
|
Marni's 2nd Lab |
|
|
|
| Barhan Gateway |
|
|
Helms Post |
|
|
|
| Erdal Farm |
|
|
Ancient Ruins Excavation Site |
|
|
|
| Valencia Plantation |
|
|
Ahto Farm |
|
|
|
| Gavinya Volcano Zone |
|
|
Kusha |
|
|
|
| Gavinya Great Crater |
|
|
Kasula Farm |
|
|
|
| Gavinya Coastal Cliff |
|
|
Wolf Hills |
|
|
|
|
|
|
|
Balenos River Mouth |
|
|
|
|
|
|
|
Epheria Ridge |
|
|
|
|
|
|
|
Casta Farm |
|
|
|
|
|
|
|
Wale Farm |
|
|
|
|
|
|
|
Altinova Gateway |
|
|
|
|
|
|
|
Bashim Base |
|
|
|
|
|
|
|
Taphtar Plain |
|
|
|
|
|
|
|
Veteran's Canyon |
|
|
|
|
|
|
|
Valencia Western Highlands |
|
|
|
|
|
|
|
Pujiya Canyon |
|
|
|
|
|
|
|
Waragon Nest |
|
|
|
|
|
|
|
Deserted City of Runn |
|
|
|
|
|
|
|
Pilgrim's Haven |
|
|
|
|
|
|
|
Desert Naga Temple |
|
|
|
|
|
|
|
Pilgrim's Sanctum: Obedience |
|
|
|
|
|
|
|
Pilgrim's Sanctum: Abstinence |
|
|
|
|
|
|
|
Pilgrim's Sanctum: Sincerity |
|
|
|
|
|
|
|
Pilgrim's Sanctum: Humility |
|
|
|
|
|
|
|
Pilgrim's Sanctum: Fast |
|
|
|
|
|
|
|
Rakshan Observatory |
|
|
|
|
|
|
|
Crescent Mountains |
|
|
|
|
|
|
|
Altas Farmland |
|
|
|
|
|
|
|
Erdal Farm |
|
|
|
|
|
|
|
Valencia Plantation |
|
|
|
|
|
|
|
Fohalam Farm |
|
|
|
|
|
|
|
Gavinya Great Crater |
|
|
|
|
|
|
|
Gavinya Coastal Cliff |
|
|
|
|
|
|
|
Ivero Cliff |
|
|
|
|
|
|
|
- Days of Node Wars per territory
< Areas with Normal Nodes > | < Areas with Conquest (Tier 1) Nodes > | < Areas with Conquest (Tier 2) Nodes > | < Areas with Conquest (Tier 3) Nodes > | ||||
---|---|---|---|---|---|---|---|
Normal Nodes | Days | Conquest (Tier 1) Nodes | Days | Conquest (Tier 2) Nodes | Days | Conquest (Tier 3) Nodes | Days |
Ehwaz Hill | FRI | Altar of Agris | MON | Cron Castle | SUN | Western Guard Camp | FRI |
Toscani Farm | WED | Cron Castle Site | MON | Eastern Border | FRI | Glish Ruins | FRI |
Coastal Cave | SUN | Imp Cave | TUES | Northwestern Gateway | SUN | Mansha Forest | FRI |
Ancient Stone Chamber | THUR | Heidel Pass | THUR | Moretti Plantation | MON | Kamasylve Temple | FRI |
Elder’s Bridge | MON | Foot of Terrmian Mountain | FRI | Serendia Shrine | THUR | Valencia Castle Site | FRI |
Wolf Hills | FRI | Terrmian Cliff | SUN | Olvia Coast | MON | Forest of Plunder | WED |
Balenos River Mouth | TUES | Mask Owl's Forest | TUES | Goblin Cave | TUES | Casta Farm | SUN |
Wale Farm | THUR | Epheria Ridge | WED | Hexe Sanctuary | SUN | Northern Plain of Serendia | THUR |
|
| Florin Gateway | THUR | Northern Wheat Plantation | WED | Southern Guard Camp | TUES |
|
|
|
| Trina Fort | MON | Treant Forest | FRI |
|
|
|
| Quint Hill | FRI | Witch's Chapel | MON |
Southern Neutral Zone | MON | Northern Guard Camp | WED | Omar Lava Cave | SUN | Abandoned Iron Mine | SUN |
Southern Cienaga | THUR | Northern Heidel Quarry | MON | Western Gateway | WED | Soldier's Grave | MON |
Central Guard Camp | TUES | Glish Swamp | WED | Sarma Outpost | TUES | Waragon Nest | WED |
Alejandro Farm | SUN | Eastern Gateway | SUN | Elric Shrine | THUR | Roud Sulfur Works | SUN |
Bloody Monastery | FRI | Costa Farm | MON | Splashing Point | FRI |
|
|
Watchtower | FRI | Castle Ruins | WED | Rock Post | MON |
|
|
Bradie Fortress | TUES | Biraghi Den | SUN | Ibellab Oasis | SUN |
|
|
Southwestern Gateway | WED | Orc Camp | THUR | Aakman | TUES |
|
|
|
| Lynch Ranch | TUES | Ancado Coast | FRI |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Marni’s Lab | TUES | Saunil Camp | THUR |
|
|
|
|
Bree Tree Ruins | FRI | Primal Giant Post | FRI |
|
|
|
|
Abandoned Land | WED | Trina Beacon Towers | SUN |
|
|
|
|
Delphe Outpost | SUN | Delphe Knights Castle | TUES |
|
|
|
|
Contaminated Farm | THUR | Karanda Ridge | THUR |
|
|
|
|
Khuruto Cave | MON | Anti-Troll Fortification | SUN |
|
|
|
|
North Abandoned Quarry | SUN | Keplan Hill | FRI |
|
|
|
|
Oze Pass | TUES | Epheria Sentry Post | MON |
|
|
|
|
Beacon Entrance Post | WED | Abandoned Quarry | WED |
|
|
|
|
Keplan Vicinity | MON | North Kaia Mountain | TUES |
|
|
|
|
Oze's House | THUR | Rhutum Outstation | MON |
|
|
|
|
Behr Riverhead | MON | Epheria Valley | TUES |
|
|
|
|
Tobare’s Cabin | THUR | Hexe Stone Wall | WED |
|
|
|
|
Rhua Tree Stub | FRI | Catfishman Camp | SUN |
|
|
|
|
Behr Downstream | TUES | Lake Kaia | WED |
|
|
|
|
Longleaf Tree Forest | WED | Longleaf Tree Sentry Post | THUR |
|
|
|
|
|
| Phoniel’s Cabin | TUES |
|
|
|
|
|
| Marie Cave | THUR |
|
|
|
|
|
| Crioville | SUN |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Mediah Northern Highlands | SUN | Stonebeak Shore | THUR |
|
|
|
|
Stonetail Wasteland | THUR | Stonetail Horse Ranch | SUN |
|
|
|
|
Manes Hideout | FRI | Asula Highland | MON |
|
|
|
|
Tungrad Forest | SUN | Canyon of Corruption | TUES |
|
|
|
|
Marni's 2nd Lab | MON | Wandering Rogue Den | THUR |
|
|
|
|
Helms Post | WED | Hasrah Cliff | FRI |
|
|
|
|
Ancient Ruins Excavation Site | MON | Alumn Rock Valley | TUES |
|
|
|
|
Ahto Farm | TUES | Sausan Garrison | FRI |
|
|
|
|
Kasula Farm | WED | Kusha | MON |
|
|
|
|
|
| Mediah Northern Gateway | WED |
|
|
|
|
|
| Awakening Bell | WED |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Bashim Base | FRI | Altinova Gateway | SUN |
|
|
|
|
Veteran's Canyon | WED | Taphtar Plain | TUES |
|
|
|
|
Valencia Western Highlands | THUR | Gorgo Rock Belt | SUN |
|
|
|
|
Pujiya Canyon | TUES | Cadry Ruins | THUR |
|
|
|
|
Deserted City of Runn | FRI | Capotia | MON |
|
|
|
|
Pilgrim's Sanctum: Obedience | TUES | Pilgrim's Haven | WED |
|
|
|
|
Pilgrim's Sanctum: Abstinence | MON | Desert Naga Temple | FRI |
|
|
|
|
Pilgrim's Sanctum: Sincerity | SUN | Pilgrim's Sanctum: Humility | MON |
|
|
|
|
Pilgrim's Sanctum: Fast | SUN | Rakshan Observatory | THUR |
|
|
|
|
Altas Farmland | WED | Crescent Shrine | FRI |
|
|
|
|
Fohalam Farm | THUR | Crescent Mountains | WED |
|
|
|
|
Ivory Wasteland | MON | Barhan Gateway | THUR |
|
|
|
|
Ivero Cliff | WED | Erdal Farm | WED |
|
|
|
|
|
| Valencia Plantation | MON |
|
|
|
|
|
| Gavinya Volcano Zone | TUES |
|
|
|
|
|
| Gavinya Great Crater | FRI |
|
|
|
|
|
| Gavinya Coastal Cliff | THUR |
|
|
|
|
- Please keep in mind Guild Alliance is a new content that will be updated in the near future and you may see texts related to Guild Alliance while you progress the new Node/Conquest Wars. As for now, please neglect the texts as Guild Alliance is not available content as of maintenance of 7/19/2018.
- On last note, a special event to commemorate the new changes introduced to Node/Conquest Wars is underway and will be announced later this week.
- On last note, a special event to commemorate the new changes introduced to Node/Conquest Wars is underway and will be announced later this week.
● 2 quests have been added.
- Black Spirit's Gift II quest has been added.
[ Click here for more details ]
- Advice of Valks quest has been added.
- Advice of Valks (+10)
- Advice of Valks II (+10)
- Advice of Valks III (+10)
- Advice of Valks IV (+15)
- Advice of Valks V (+21)
- Advice of Valks VI (+15)
➔ Those quests can be received through Black Spirit naturally when complete the main request of Calpheon and Media.
● A new Guild Boss ‘Ancient Puturum’ has been added to Valencia.
- Ancient Puturum Summon Scroll can be obtained from the new guild mission Boss Subjugation.
- New titles have been added for delivering the final blow to Ancient Puturum.
- Puturum Slayer
- Irresistible Eyes
- Ornithologist
- Naked
- Titles will vary depending on the size of guild summoning Ancient Puturum.
● Items related to Cron Meals and Draughts have been added.
- Ancient Cron Spice: An ingredient used in cooking. It can be bought from Cooking Merchant or Innkeeper NPCs.
- Tears of the Falling Moon: An ingredient used to make Draughts. It can bought from Old Moon Manager NPCs.
● Cron Meals (a new type of food) and Draughts (a new type of elixir) have been added. You can get great buffs from them.
- You can use Simple Cooking/Alchemy to make Cron Meals/Draughts.
- All the effects of a Cron Meal or Draught will be shown on a single icon, allowing you to better check and manage your Character’s buffs.
- The effects of Cron Meals and Draughts cannot be stacked with other food or elixirs.
- If you consume a Cron Meal/Draught while the effects of another food/elixir is in effect, the old effects will disappear and the effects of the Cron Meal/Draught will be applied.
- If you consume a food item while a Cron Meal is still in effect, the item will be consumed but the only effect you will get from it is Health EXP gain.
- While a Draught is in effect the effects of elixirs will not be applied, excluding those of Perfume of Courage, Perfume of Swiftness, Elixir of Deep Sea, Khalk’s Elixir, Spirit Perfume Elixir, Whale Tendon Elixir or Tough Whale Tendon Elixir.
- Cron Meals and Draughts can be used simultaneously. However if a Cron Meal/Draught is still in effect and another type of Cron Meal/Draught is consumed, then the effects of the original Cron Meal/Draught will be replaced with that of the newly consumed Cron Meal/Draught.
- For example, if you first consume a Seafood Cron Meal and then consume an Exquisite Cron Meal, only the effects of Exquisite Cron Meal will be applied.
- When crafting Cron Meals and Draughts, you can substitute ingredients with high grade ingredients. For example instead of Balenos Meal x3, you can use Special Balenos Meal x1.
Item Name | Item Effects | Crafting Materials |
---|---|---|
Seafood Cron Meal | Cooking/Alchemy Time - 0.6 sec, Life EXP +10%, Processing Success Rate +10%, Gathering +2, Movement Speed +2, Fishing +2, Weight Limit +50LT | Balenos Meal x3, Calpheon Meal x3, Margoria Seafood Meal x1, Ancient Cron Spice x1 |
Simple Cron Meal | Extra AP against Monsters +13, Combat EXP +10%, Skill EXP +5%, Attack Speed +1, Casting Speed +1, Movement Speed +2, Critical Hit +2, Max HP +150 | Mediah Meal x3, Valencia Meal x3, Knight Combat Rations x1, Ancient Cron Spice x1 |
Exquisite Cron Meal | All AP +8, All Accuracy +15, Movement Speed +2, Critical Hit +2, All Evasion +15, Max HP +150, All Resistance +4%, Ignore All Resistance +4% | Serendia Meal x3, Kamasylvia Meal x3, Special Arehaza Meal x1, Ancient Cron Spice x1 |
Verdure Draught | Cooking/Alchemy Time -1 sec, Life EXP +20%, Processing Success Rate +20%, Gathering +3, Movement Speed +3, Fishing +3, Weight Limit +200 LT | Worker’s Elixir x3, Elixir of Time x3, Elixir of Swiftness x3, Tears of the Falling Moon x1 |
Beast’s Draught | Extra AP against Monsters +15, Combat EXP +20%, Skill EXP +10%, HP Recovery per Hit +1, Damage from Monsters -10%, Critical Hit +3, Weight Limit +100LT | Grim Reaper's Elixir x3, EXP Elixir x3, Elixir of Will x3, Tears of the Falling Moon x1 |
Giant's Draught | All AP +10, Max HP +150, All Special Attack Extra Damage +10% , Movement Speed +3, Critical Hit +3, Max Stamina +200 | Elixir of Fury x3, Elixir of Shock x3, Elixir of Penetration x3, Tears of the Falling Moon x1 |
● Blacksmith’s Secret Book” item has been added.
- “Blacksmith’s Secret Book” allows you to extract the amount of failstacks and create an Advice of Valks with the same amount of failstacks.
- There are 4 versions of “Blacksmith’s Secret Book”; Blacksmith’s Secret Book -20, Blacksmith’s Secret Book -30, Blacksmith’s Secret Book -40, Blacksmith’s Secret Book -50. Each one only allows you to extract a number of failstacks below the amount of what it is listed on the item.
- For example, Blacksmith’s Secret Book -30 can only be used to extract failstacks below 30 failstacks. And for extracting 31 failstacks, Blacksmith’s Secret Book -40 needs to be used to extract 31 failstacks to create an Advice of Valks (+31).
- “Blacksmith’s Secret Book” can be purchased from the Blacksmith NPC or Armor Vendor NPC in each town.
● Max amount of Skill EXP obtainable for completing Guild Quests has been increased.
● New Titles have been added for defeating monsters for Hunting.
Requirement | Title |
---|---|
Defeat Giant Elk | Light-Footed Hunter |
Defeat Giant Boar | Stopped a Charging Boar |
Defeat Giant Brown Bear | High-Fived a Giant Bear |
Defeat Giant Wolf | Won a 1-on-17 |
Defeat Giant Fox | My Trick is Better than Yours |
● New Transport route has been added between Sand Grain Bazaar and Altinova.
● It has been changed that when the Alchemy Stone can no longer go through Polishing if it has been fully upgraded.
【Characters】
● Fixed the issue where the effect of the damage being inflicted for the followed skills was not being displayed under the perspective of both the one being attacked/observer:
- Ranger: Tearing Arrow II
- Maehwa: Petal Drill
- Ninja/Kunoichi: Suicide Fall
- Ninja: Flash Bondage
- Dark Knight: Repeated Annihilation, Scarring Slash
● Fixed the issue where Black Spirit’s Rage was not being recovered when defeating enemies using the following summoned creatures:
- Wizard: Marg, Arne
- Witch: Tett, Gorr
- Tamer: Heilang
- Mystic: Dragon’s Pit
- Defeating enemies while mounting Seige weapons like Cannons, Hwachas, and Flame Towers will also increase Black Spirt’s Rage by 1%.
● Fixed the graphical awkwardness upon wearing the Coco Hat.
【Ranger】
● Fixed the awkward movement during the skill Pinpoint performed while moving left in Longbow combat mode.
● Fixed the issue where the shape of the Giath’s Helmet would change in a specific part of customizing.
【Sorceress】
● It has been made easier and more natural now to switch to Scythe combat mode after using the skill Midnight Stinger.
● Fixed the issue where HP equaling the amount of damage inflicted was being recovered instead upon using the skill Sinister Omen.
【Witch & Wizard】
● Fixed the issue where the skill Absolute: Fireball could not be used when used with Charge through Quick Slot.
【Witch】
● Fixed the graphical awkwardness in the right shoulder upon wearing Pila Fe Outlaw outfit in a specific part of customizing.
[Ninja]
● The following effect will be applied during Concealment from usage of the skills Ninjutsu: Concealment, Shadow Cloak, Ninjutsu: Oni Shadow, Shuriken: Moon Dive.
- Constant consumption of Stamina -100 upon moving during Concealment.
- Constant recovery of Stamina when on standby during Concealment.
- Concealment will be nullified if Stamina falls below 150 during Concealment.
● Defense effect of the skill Suicide Fall has changed from Invincible effect to Super Armor effect.
【Kunoichi】
● ● The following effect will be applied during Concealment from usage of the skills Ninjutsu: Concealment, Shadow Cloak, Ninjutsu: Oni Shadow, Tendon Cutter.
- Constant consumption of Stamina -100 upon moving during Concealment.
- Constant recovery of Stamina when on standby during Concealment.
- Concealment will be nullified if Stamina falls below 150 during Concealment.
● Defense effect of the skill Suicide Fall has changed from Invincible effect to Super Armor effect.
● Fixed the graphical issue where the bikini part would appear on the outer part of the Cokro clothes when wearing a bikini and Cokro clothes together in a specific part of customizing.
[Dark Knight]
● Fixed the issue where damage was not being applied properly upon using the skill Scarring Slash after performing Vedir’s Dogma.
【Striker】
● Fixed the issue where the skill Spiral Cannon would be activated upon pressing Shift + RMB after using the skill Knee Hammer.
【Mystic】
● Fixed the issue where the push effect of the skill Dragon’s Rip was not displayed to other adventurers.
● Stiffness effect will now be applied only on the last hit of the skill Wolf’s Frenzy.
● Fixed the graphical issue where the bikini part would appear on the outer part of the Karlstein outfit when wearing a bikini and Karlstein outfit together in a specific part of customizing.
● The text ‘Available with Cestus’ has been removed from the skill tooltip of the skill Wolf’s Frenzy.
【Items】
● The 8 Life EXP transfer coupons can now be registered in the Marketplace.
● New food items have been added.
- Five-Grain Chicken Porridge
- Thick Five-Grain Chicken Porridge
- Ground Bird Meat
- Hot Grilled Bird Meat
● New Imperial Cooking box has been added.
- Apprentice's Five-Grain Chicken Porridge Cooking Box.
- Open to obtain 20 Five-Grain Chicken Porridges.
● New Processing Ingredient has been added.
- Ground Bird Meat (Obtain by Grinding)
【Monsters】
● Detection range and the distance that the monster would chase after has been reduced by 50% for the following monsters at Soldier's Grave.
- Frenzied Skeleton
- Frenzied Skeleton Rifleman
- Frenzied Skeleton Axeman
- Frenzied Skeleton Watchdog
- Frenzied Black Sorcerer
- Grudged Skeleton
【Quest, Knowledge】
●New Knowledge has been added.
- Ground Bird Meat
- Grilled Bird Meat
- Five-Grain Chicken Porridge
- Apprentice's Five-Grain Chicken Porridge Cooking Box
[NPC, Background]
● New NPC Mano has been added to Valencia City.
● The distance that Young Khuruto would chase after has been reduced by 40%.
● The Young Khuroto near NPC Karcenov in front of the Khuruto Cave has been relocated.
● It has been changed that the icon of Calpheon Marketplace Director NPC Elle Belucci would be displayed at Calpheon North Gate from World Map (M).
【UI】
● Conquest Status window UI has been improved.
● The button for Global Lab will be more visible.
- ‘New’ icon has been added to Global Lab button.
- Global Lab has been added to the Recommended Content located at the bottom of the new ESC menu.
● Fixed the issue where it was not possible to tick the checkbox to use Silvers in Storage when using Stable from a territory without a Storage.
● Clicking ‘X’ on the text box that appears with less than 3 days left until expiration on items like Value Pack, Blessing of Kamasylvia, Merv’s Palette will now stop the notice of expiration.
● Fixed the issue where clicking ‘Get All’ button would only receive items one by one when there were both items to send and to receive on the Transport list.
● It has been changed that Hotkeys on the item tooltip will also be changed when changing Hotkeys under Settings.
● Fixed the issue where the voice of the Black Spirit will still come out even when the alarm for the Black Spirit was switched off under Settings.
● Fixed the issue where the UI name would not be refreshed intermittently when opening Mount Inventory and/or Campsite Storage.
● Fixed the issue where the text was cut off upon selecting Transport>Destination>Transportation for major towns from the World Map (M).
● It has been updated so that Purchase would be possible right away from the Purchase window on the Stable even when not having items for Skill Change, Skill Removal, Skill Training under possession.
● Lv. UI of the character you want to switch to from the Change Character section on End Game window will now be placed from ‘above’ the Character Name to the ‘right of’ the Character Name.
【System】
● It has been fixed that a system message would be displayed when there is insufficient amount of Black Stones upon trying Force-Enhance.