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Install Guide

1 Run BlackDesert_Installer_TR.exe to install the Black Desert launcher.

2 Start the game once installation is complete.

Announcements

Updates Jul 19, 2018, 07:00 (UTC+3) 07/19 Update Details

Hello, adventurers.



This is The MMORPG, Black Desert.



Check out the latest updates for July 19th 2018.



Introducing Guild Boss Ancient Puturum/Cron Meal and Draught/Blacksmith’s Secret Book and new quests.



Please find below for detail updates!



 



(Patch volume approx. 736.47MB)



=====================================================================



【Events】



● Build Your Sailboat Event!

- Additional Resources: Get more Logs!

Period : 19 July 2018 (After weekly maintenance) ~ 2 August 2018 (Before weekly maintenance)

- Free ship designs: Collect design pieces by logging in!

Period : 27 July 2018 at 00:00 (GMT +3) ~ 2 August 2018 at 23:59 (GMT +3)

- Build your own personal trading vessel!



[ Click here for more details ]

 



● Terrmian Waterpark has been extended 1 week!






    • Terrmian Waterpark will stay open until July 26th, before maintenance.

    • Event quests and mini-games will also be available until July 26th.

    • Event quest ‘Looking out for Whales’ will be excluded from extension.  

    • Yes! Terrmian Octopus will stay 1 more week at Terrmian Beach!

    • The following items will be deleted during the maintenance after the event is over.





- [Event] Terrmian Coin



- [Event] Terrmian Seal



- [Event] Terrmian Coconut



- [Event] Terrmian Festival Entry Coupon



- [Event] Terrmian Fruit



- [Event] Terrmian Pearl



- [Event] Special Parfait



- [Event] Special Ice Flower Sweets



- Coconut Cannon Assembly Kit



- Coconut Cannonball



 



● Mysteries of Summer challenge has been extended 1 week!






    • Mysteries of Summer will be available until July 26th, before maintenance.





During the extended period, general difficulty setting of the Mysteries of Summer will be lowered:








      • [Event] Deficient Meat


        • Quest Requirement of Beef x30 has been lowered to Beef x5.



      • [Event] The Immovable Stone

        • Quest Requirement of Gemstone has been changed to Rough gemstone.



      • [Event] Fire Resistant Gloves

        • Quest Requirement of bringing Clear Liquid Reagent x50 has been lowered to Clear Liquid Reagent x5.



      • [Event] Glove Used by a Blacksmith

        • Quest Requirement of Supreme Tough Hide x50 has been changed to Ox Hide x3, and Flax Fabric x50 has been lowered to Flax Fabric x10.



      • [Event] To Capture the Essence of Water

        • Quest Requirement of Distilled Water x100 has been lowered to Distilled Water x20.



      • [Event] Memory of that Day

        • The quest that could only be accepted at nighttime can now be accepted anytime of the day.



      • [Event] Unfinished Mission

        • Quest Requirement of defeating Pirates x100 from Pirate Island has been lowered to Pirates x50 from Pirate Island.



      • [Event] Magnetic Field

        • This quest will now be accepted with an item received as a reward for completing the 5th stage of the floating platforms of Terrmian Waterpark.



      • [Event] Essence of Darkness

        • The required item in order to suit the requests of the third Guardian during the quest has been changed to an item that can be easily purchased.



      • Item Drop rate for items required for progressing with Essence of Earth quests has increased.

      • The life interval of the NPC with whom you can claim the Purple Greed with in the quest [Event] Purple Greed has been prolonged extensively.

      • Drop rate of Red Mercury, Samoga's Molar, Obsidian Dust, and Golden Mirage has increased.





  • Red Mercury: 80 times higher drop rate compared to before.

  • Samoga's Molar: 25 times higher drop rate compared to before.

  • Golden Mirage: 80 times higher drop rate compared to before.

  • Obsidian Dust: 80 times higher drop rate compared to before.





● With the extension of Mysteries of Summer and difficulty setting being lowered during the extension, please find the reward specs. for earlier participants who completed the quests within the originally given amount of time:



 



[For participants of Mysteries of Summer before 7/19 maintenance]



 




  1. Depending on the progress of quests (stages completed), at max 150 million Silvers will be rewarded additionally:




      • Fire Stage = Gold Bar 100G x1

      • Water Stage = Gold Bar 100G x1

      • Forest Stage = Gold Bar 100G x1

      • Metal Stage = Gold Bar 100G x2

      • Earth Stage = Gold Bar 100G x2

      • Spirit Stage = Gold Bar 100G x2

      • Darkness Stage = Gold Bar 100G x3

      • Light Stage = Gold Bar 100G x3







(Grand total of 150 million Silvers)



 




  1. Depending on the progress of quests (stages completed), more rewards (accumulated) will be given out:




      • For completing up to Forest Stage = Fine Accessory Box I x1

      • For completing up to Spirit Stage = Fine Accessory Box I x1

      • For completing up to Light Stage = Fine Accessory Box I x1







 




  1. The special in-game Titles for completing Spirit, Darkness, and Light Stages will ONLY be given out to participants who have cleared the relevant stages before 19 July maintenance.



 



● All special titles available in Mysteries of Summer will be handed out after the event ends. Please check the chart below for conditions and the Title to-be-distributed.



 







































































Conditions



Title



Upon clearing ‘Spirit’ stage



Eternal



Upon obtaining ‘Essence of Darkness’



Darkness



Upon obtaining ‘Essence of Light’



Light



10th Place



X



9th Place



IX



8th Place



VIII



7th Place



VII



6th Place



VI



5th Place



V



4th Place



IV



3rd Place



III



2nd Place



II



1st Place



I



 



*Titles were given out upon reaching the requirements listed above. From July 12nd maintenance however, it has been changed that the Titles will all be given out at the same time after the Mysteries of Summer event ends. Exact point of distribution of the Titles will be shared with future notice.




 



● Get Serbianca’s Voucher event has been added.






    • Event Period: 19 July After Maintenance ~ 9 August Before Maintenance

    • During the event period, [Event] Serbianca's Vouchers can be obtained everywhere through Gathering. Exchange these from NPC Serbianca for Logs!







 



【Pearl Shop】

● New Pearl Items are now introduced in the Pearl Shop. Click the link below for more details!



[▶Go to Pearl Shop Update]



 



 



【Contents】

● Node/Conquest war are now available in Valencia region and Valencia-1 channel has changed into a node/conquest channel. Red Battlefield/Arena or Arsha previously available in Valencia-1 are no longer available. Please check the table below for in-game contents!



 

























































































Channel Name



Node/Conquest War



Horse Race



Red Battlefield



Arena of Arsha



Savage Rift



Olvia-1/2/3



 



 



 



 



 



Balenos-1



O



 



 



 



 



Balenos- 2



 



O



O



O



O



Serendia-1



O



 



 



 



 



Serendia-2



 



O



O



O



O



Calpheon-1



O



 



 



 



 



Calpheon-2



 



O



O



 



O



Mediah-1



O



 



 



 



 



Valencia-1



O



 



 



 



 




 





● On node war days, boss spawn time changed from 23:00 to 23:15 for a smoother boss fight after node wars.



● On conquest war days, boss spawn time changed from 23:00 to 00:15 for a smoother boss fight after conquest war.

- The world bosses will now appear according to the times listed below:



 

















































































SPAWN



TIME



0:15



1:00



11:00



16:00



20:00



23:15



MON



 



Karanda



Nouver



Kutum/Kzarka



Nouver



Kzarka



TUES



 



Kutum



Kzarka



Nouver/Kutum



Kzarka/Karanda



Nouver



WED



 



Kzarka



Kutum



Kzarka/Nouver



Nouver/Kutum



Karanda



THUR



 



Karanda



Nouver



Kutum/Kzarka



Nouver/Kutum



Karanda/Kzarka



FRI



 



Karanda



Nouver



Kutum/Kzarka



Nouver/Kzarka



Kutum



SAT



 



Kzarka



Kutum/Kzarka



Nouver/Kutum



 



 



SUN



Karanda/Nouver



Nouver



Kutum



Kzarka/Karanda



Nouver/Karanda



Kutum/Kzarka




 



※ The new rules can be enjoyed with the Node War that will restart on July 22nd.



Please read on below to find the changes and additions made to our Node Wars and Conquest Wars.



 





● Now nodes will be classified into Normal Nodes and Conquest Nodes.






    • The Conquest Nodes will be classified into 3 different tiers with the higher tier giving more taxes to collect. Normal Nodes will give less amount of tax than Conquest Nodes. Conquest Nodes and Normal Nodes cannot be occupied at the same time.





 



● Node Wars will be available daily for guilds to participate so that adventurers can enjoy large-scale battles more regularly. As a result, the maximum number of node that one guild can occupy will be extended from 2 to 6 nodes.



 



● Instead, Guild Members who can participate in the Node Wars will be decided by the number of nodes occupied by the Guild.



 



● To summarize the revisions and additions, please read on below:



 






    • At max, a total of 6 nodes will be allowed for occupancy from a single Guild.

    • Guild Masters can assign a ‘Chance to Occupy’ to the Guild Members through Guild window (G).

    • The Chance to Occupy will decide how many Node Wars the relevant Guild Members will be allowed to participate in the relevant week.

    • The Chance to Occupy for Guild Members will reset at the end of Conquest War on Saturdays.

    • Normal Nodes and Conquest Nodes cannot be occupied at the same time by the same Guild.

    • You cannot participate to a Normal Node, then upon conquering the node participate to a Conquest Node. Upon conquering a Conquest Node, you cannot participate to a Normal Node.

    • Depending on the number of nodes occupied, maximum participants allowed for conquering additional nodes will be placed. Max participants allowed depending on number of nodes are as follows:





 





































# of Nodes occupied



Maximum Participants



0 Node



Max 100



1 Node



Max 80



2 Nodes



Max 60



3 Nodes



Max 40



4 Nodes



Max 20



5 Nodes



0 (Only construction of Forts allowed)




 






    • Guild Members-to-participate in the Node/Conquest War can be decided via the Chance to Occupy system. Guild Officers will use an exclusive UI window from Guild window (G) and grant at max 5 times the Chance to Occupy in Node/Conquest War for Guild Members.

    • You can place Chance to Occupy to 20 members at a time.

    • Regardless of actual participation of the guild member, the 1 Change to Occupy will be deducted every successful occupation of a node from a guild.

    • Guild Member who do not have any Chance to Occupy remaining will be classified as a non-participant and cannot take part in the Node War.

    • For example if there are total of 100 Guild Members in a Guild, the Guild Master can grant 20 members at a time the Chance to Occupy (from 1 to 5 times). This does mean all 100 Guild Members can be set to participate in the very first Node War.

    • If the 20 Guild Members who have been given 1 Chance to Occupy participates and successfully conquers to occupy a Node, that 20-member group can no longer participate in that week’s Node Wars. The rest 80 out of a 100-member Guild, if this 80 Guild Members had been given 2~5 Chance to Occupy, will be able to participate in the next Node War.





 




































Example of Chance to Occupy applied for a 100-member Guild



For the 1st Node



All Guild Members with 1~5 Chance to Occupy given can participate



For the 2nd Node (If 1 node is occupied)



Guild Members with 2~5 Chance to Occupy



For the 3rd Node (If 2 nodes are occupied)



Guild Members with 3~5 Chance to Occupy



For the 4th Node (If 3 nodes are occupied)



Guild Members with 4~5 Chance to Occupy



For the 5th Node (If 4 nodes are occupied)



Guild Members with 5 Chance to Occupy



For the 6th Node (If 5 nodes are occupied)



Only construction of Forts allowed




 






    • Chance to Occupy cannot be changed if Node War or Conquest War is in progress.

    • However, Conquest War allows at max 100 Guild Members to participate regardless of the number of nodes occupied by the Guild.





 



 



 





 



● Conquest Wars have received new rules.



 






    • From the number of Conquest Nodes excluding the Normal Nodes, Guilds with 2 or more nodes occupied can build Fort/Command Posts and participate in the Conquest Wars.

    • In order to construct Fort/Command Post/Field HQ, you need to occupy 2 or more Conquest Nodes excluding the Normal Nodes. You can start constructing a day after occupying 2 Conquest Nodes.

    • In order to cut down on resurrection cooldown and time needed to move to the relevant areas, a new Castle Gate resurrection points have been added to Calpheon and Mediah Conquest Wars to bring the action faster to you.

    • Castle Gate resurrection point for Offensive and Defensive are located in different locations.

    • The Offensive Guild must have destroyed the Castle Gate in order to resurrect near the Castle Gate.

    • It has been changed so that Cannons cannot be installed inside the castle in Conquest Wars.

    • If a Guild with more than 2 nodes occupied is participating in the Conquest War, 2% of the tax from the territory can be collected every 10 minutes the Fort/Command post is successfully defended.

    • Forts/Command Posts/Field HQs needed to participate in Conquest Wars can be built on the day of the Conquest War.

    • The tax obtainable at this point equals 2% of the amount expected to be collected excluding Security Budget.

    • This tax will be collected at the end of the Conquest War when the opposing side’s Fort/Command Post is destroyed.

    • Offensive side can obtain at max 20% of the territory tax.

    • If the Offensive side ultimately wins in the Conquest War, the tax obtained for successfully defending Fort/Command Post will not be counted in the calculation. Same as before, amount excluding Security Budget will be collected.

    • If the Defensive side ultimately wins in the Conquest War, total amount of tax excluding the tax already collected by the Offensive side and Security Budget will be given as the winning reward.

    • If there are several Guilds participating in the Offensive side, at max 20% of the tax collected for the Offensive side will be allocated by number of Guilds participating.

      • For example if there are 3 Guilds participating in the Offensive side, about 6.66% (of the 20%) will be given to each Guild. Please be informed that the max 20% tax collected for the Offensive side is given only in the case where the Offensive side loses and the Defensive side wins.



    • If there is a Guild who defeats other remaining Guilds in the Offensive side after the Fort/Command Post/Field HQ of the Defensive Guild is destroyed, the single Guild remaining will be declared the winner and take all the tax of the territory.

    • Other participating Guilds in the Offensive side who loses to this single Guild cannot be given a share of the 20% tax collectable during the Conquest War.

    • If there is no Guild declared as the winner of the Conquest War even after the Fort/Command Post/Field HQ of the Defensive Guild is destroyed and the Conquest War time ends, the territory will be liberated and no Offensive Guild will be able to obtain the tax.





 



 



● Other/Conquest War Balance



 






    • Damage of the Basic Attack, Horn Attack, Fore Chop, and Charge of the Elephant used on Castle Gates has been increased by 30%.

    • The number of target hits inflicted from Charge skill of the Elephant used on Castle Gate, Fort, Command Post, annexes and installments has decreased from 16 to 8 target hits.

    • Damage of the Basic Attack, Horn Attack, Fore Chop, and Charge of the Elephant used on other adventurers has been increased by 20%.

    • Damage of the Basic Attack, Horn Attack, Fore Chop, and Charge of the Elephant will now be applied on Cannons as well.

    • Damage from Cannons used on Castle Gates has been increased by 300%.

    • Damage from Cannons used on other adventurers has been increased by 400%.

    • Cannon’s DP has increased by 100%, and Durability has increased by 900%.

    • Cannons can be destroyed with ease if you utilize horses and Elephants.

    • Damage from horses used on Cannons has been increased by 700%.

    • Damage from horses used on Command Post/annexes and installments has been increased by 500%.

    • Siege Defense Tower’s DP has increased by 50% and Durability has increased by 900%.

    • Siege Defense Towers can be destroyed with ease if you utilize horses and Elephants.

    • Durability of Calpheon Castle’s, Mediah Castle’s Outer Gate and Inner Gate has decreased by 50%.

    • Wooden Fences and and Medium Siege Towers used in Conquest Wars has increased in height by 40%.

    • Moving Speed of Medium/Large Siege Towers has increased by 50%.

    • Medium/Large Siege Towers can be destroyed with ease if you utilize horses and Elephants.

    • Damage from Flame Towers used on other adventurers has been increased by 50%, and damage from Hwachas used on other adventurers has been increased by 20%.

    • Production time for the following items usable in Node/Conquest Wars has been reduced.

      • Medium Siege Tower Workshop 15 mins. → 10 mins.

      • Large Siege Tower Workshop 20 mins. → 15 mins.

      • Indomitable Flag Factory 30 mins. → 15 mins.










    • If the adventurer dies during Node/Conquest Wars, the corpse will disappear right away and Medical Kit or Resurrection skills will no longer be applicable.

    • In addition, a new view mode where you can observe the Node/Conquest War from the allies’ point-of-view called ‘Ally Viewpoint’ has been added. While using this function, press F5 to switch views amongst allies.

    • Due to the balance changes applied to Node/Conquest Wars, the price of the items sold by the Guild Military Supply has been changed.

      • [Guild] Siege Defense Tower 150,000 Silvers → 500,000 Silvers

      • [Guild] Wooden Fence 100,000 Silvers → 500,000 Silvers

      • [Guild] Barricade 25,000 Silvers → 50,000







 



 



SilversNode/Conquest War Schedule



 



● The same as before:




  • Sunday~Friday: Node War from 21:00 GMT+3 until up to 23:00 GMT+3




  • Saturday: Conquest War from 20:00 GMT+3 until up to 00:00 GMT+3



 



● Tax Collection






    • There will not be a separate process of collecting taxes and the tax stacked up for a week will be instantly sent as Guild Funds to the winning guild who successfully conquers and occupies a node/territory. Security Budget rules will remain the same.

    • Taxes will be classified among Normal Node < Conquest (Tier 1) < Conquest (Tier 2) < Conquest (Tier 3).





● Node Classification






    • Normal Nodes, Conquest Nodes


      • Normal

      • Conquest (Tier 1)

      • Conquest (Tier 2)

      • Conquest (Tier 3)







 






    • In all territories of Balenos, Serendia, Calpheon, Mediah, and Valencia, nodes will be divided up into Normal Nodes and Conquest Nodes (in 3 different Tiers).

    • The total number of nodes are 154 however, same as before.

      • Normal Nodes = 54

      • Conquest (Tier 1) = 65 Nodes

      • Conquest (Tier 2) = 20 Nodes

      • Conquest (Tier 3) = 15 Nodes







 






    • As there are tiers placed among Conquest Nodes now, you will obtain different amount of taxes depending on the tier of the Conquest Nodes.





 



 




































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































< Previous Node/Conquest War >



 



< New Node/Conquest War >



< Areas with Conquest (Tier 1) Nodes >



< Areas with Conquest (Tier 2) Nodes >



< Areas with Conquest (Tier 3) Nodes >



 



< Areas with Beginner Nodes >



< Areas with nodes of normal amount of tax >



< Areas with nodes of high amount of tax >



< Areas with Conquest Nodes >



Altar of Agris



Cron Castle Site



Western Guard Camp



 



Ehwaz Hill



Altar of Agris



Cron Castle



Western Guard Camp



Forest of Plunder



Imp Cave



Cron Castle



 



Toscani Farm



Cron Castle Site



Eastern Border



Glish Ruins



Ehwaz Hill



Ancient Stone Chamber



Eastern Border



 



Coastal Cave



Imp Cave



Northwestern Gateway



Mansha Forest



Toscani Farm



Northern Heidel Quarry



Glish Ruins



 



Ancient Stone Chamber



Heidel Pass



Moretti Plantation



Kamasylve Temple



Coastal Cave



Glish Swamp



Moretti Plantation



 



Elder’s Bridge



Foot of Terrmian Mountain



Serendia Shrine



Valencia Castle Site



Heidel Pass



Northwestern Gateway



Hexe Sanctuary



 



Wolf Hills



Terrmian Cliff



Olvia Coast



Forest of Plunder



Northern Guard Camp



Serendia Shrine



Northern Wheat Plantation



 



Balenos River Mouth



Mask Owl's Forest



Goblin Cave



Casta Farm



Northern Plain of Serendia



Castle Ruins



Trina Fort



 



Wale Farm



Epheria Ridge



Hexe Sanctuary



Northern Plain of Serendia



Southern Neutral Zone



Biraghi Den



Anti-Troll Fortification



 



Southern Neutral Zone



Florin Gateway



Northern Wheat Plantation



Southern Guard Camp



Southern Cienaga



Olvia Coast



Kamasylve Temple



 



Southern Cienaga



Northern Guard Camp



Trina Fort



Treant Forest



Central Guard Camp



Goblin Cave



Oze Pass



 



Central Guard Camp



Northern Heidel Quarry



Quint Hill



Witch's Chapel



Southern Guard Camp



Saunil Camp



Mansha Forest



 



Alejandro Farm



Glish Swamp



Omar Lava Cave



Abandoned Iron Mine



Eastern Gateway



Quint Hill



Sarma Outpost



 



Bloody Monastery



Eastern Gateway



Western Gateway



Soldier's Grave



Alejandro Farm



Delphe Outpost



Splashing Point



 



Watchtower



Costa Farm



Sarma Outpost



Waragon Nest



Costa Farm



Stonebeak Shore



Awakening Bell



 



Bradie Fortress



Castle Ruins



Elric Shrine



Roud Sulfur Works



Bloody Monastery



Abandoned Iron Mine



Rock Post



 



Southwestern Gateway



Biraghi Den



Splashing Point



 



Watchtower



Omar Lava Cave



Ibellab Oasis



 



Marni’s Lab



Orc Camp



Rock Post



 



Orc Camp



Tungrad Forest



Barhan Gateway



 



Bree Tree Ruins



Lynch Ranch



Ibellab Oasis



 



Bradie Fortress



Hasrah Cliff



Valencia Castle Site



 



Abandoned Land



Saunil Camp



Aakman



 



Southwestern Gateway



Epheria Sentry Post



Ancado Coast



 



Delphe Outpost



Primal Giant Post



Ancado Coast



 



Elder’s Bridge



Western Gateway



 



 



Contaminated Farm



Trina Beacon Towers



 



 



Foot of Terrmian Mountain



Rhutum Outstation



 



 



Khuruto Cave



Delphe Knights Castle



 



 



Terrmian Cliff



Oze's House



 



 



North Abandoned Quarry



Karanda Ridge



 



 



Lynch Ranch



Catfishman Camp



 



 



Oze Pass



Anti-Troll Fortification



 



 



Primal Giant Post



Phoniel’s Cabin



 



 



Beacon Entrance Post



Keplan Hill



 



 



Marni’s Lab



Marie Cave



 



 



Keplan Vicinity



Epheria Sentry Post



 



 



Trina Beacon Towers



Crioville



 



 



Oze's House



Abandoned Quarry



 



 



Bree Tree Ruins



Elric Shrine



 



 



Behr Riverhead



North Kaia Mountain



 



 



Abandoned Land



Mediah Northern Gateway



 



 



Tobare’s Cabin



Rhutum Outstation



 



 



Delphe Knights Castle



Mask Owl's Forest



 



 



Rhua Tree Stub



Epheria Valley



 



 



Karanda Ridge



Florin Gateway



 



 



Behr Downstream



Hexe Stone Wall



 



 



Contaminated Farm



Soldier's Grave



 



 



Longleaf Tree Forest



Catfishman Camp



 



 



Khuruto Cave



Gorgo Rock Belt



 



 



Mediah Northern Highlands



Lake Kaia



 



 



Mediah Northern Highlands



Cadry Ruins



 



 



Stonetail Wasteland



Longleaf Tree Sentry Post



 



 



Stonetail Wasteland



Capotia



 



 



Manes Hideout



Phoniel’s Cabin



 



 



Stonetail Horse Ranch



Aakman



 



 



Tungrad Forest



Marie Cave



 



 



Asula Highland



Crescent Shrine



 



 



Marni's 2nd Lab



Crioville



 



 



Canyon of Corruption



Gavinya Volcano Zone



 



 



Helms Post



Stonebeak Shore



 



 



Manes Hideout



Roud Sulfur Works



 



 



Ancient Ruins Excavation Site



Stonetail Horse Ranch



 



 



Wandering Rogue Den



Ivory Wasteland



 



 



Ahto Farm



Asula Highland



 



 



Alumn Rock Valley



 



 



 



Kasula Farm



Canyon of Corruption



 



 



North Abandoned Quarry



 



 



 



Bashim Base



Wandering Rogue Den



 



 



Keplan Hill



 



 



 



Veteran's Canyon



Hasrah Cliff



 



 



Abandoned Quarry



 



 



 



Valencia Western Highlands



Alumn Rock Valley



 



 



Treant Forest



 



 



 



Pujiya Canyon



Sausan Garrison



 



 



North Kaia Mountain



 



 



 



Deserted City of Runn



Kusha



 



 



Epheria Valley



 



 



 



Pilgrim's Sanctum: Obedience



Mediah Northern Gateway



 



 



Hexe Stone Wall



 



 



 



Pilgrim's Sanctum: Abstinence



Awakening Bell



 



 



Beacon Entrance Post



 



 



 



Pilgrim's Sanctum: Sincerity



Altinova Gateway



 



 



Keplan Vicinity



 



 



 



Pilgrim's Sanctum: Fast



Taphtar Plain



 



 



Behr Riverhead



 



 



 



Altas Farmland



Gorgo Rock Belt



 



 



Lake Kaia



 



 



 



Fohalam Farm



Cadry Ruins



 



 



Tobare’s Cabin



 



 



 



Ivory Wasteland



Capotia



 



 



Longleaf Tree Sentry Post



 



 



 



Ivero Cliff



Pilgrim's Haven



 



 



Rhua Tree Stub



 



 



 



 



Desert Naga Temple



 



 



Behr Downstream



 



 



 



 



Pilgrim's Sanctum: Humility



 



 



Witch's Chapel



 



 



 



 



Rakshan Observatory



 



 



Longleaf Tree Forest



 



 



 



 



Crescent Shrine



 



 



Sausan Garrison



 



 



 



 



Crescent Mountains



 



 



Marni's 2nd Lab



 



 



 



 



Barhan Gateway



 



 



Helms Post



 



 



 



 



Erdal Farm



 



 



Ancient Ruins Excavation Site



 



 



 



 



Valencia Plantation



 



 



Ahto Farm



 



 



 



 



Gavinya Volcano Zone



 



 



Kusha



 



 



 



 



Gavinya Great Crater



 



 



Kasula Farm



 



 



 



 



Gavinya Coastal Cliff



 



 



Wolf Hills



 



 



 



 



 



 



 



Balenos River Mouth



 



 



 



 



 



 



 



Epheria Ridge



 



 



 



 



 



 



 



Casta Farm



 



 



 



 



 



 



 



Wale Farm



 



 



 



 



 



 



 



Altinova Gateway



 



 



 



 



 



 



 



Bashim Base



 



 



 



 



 



 



 



Taphtar Plain



 



 



 



 



 



 



 



Veteran's Canyon



 



 



 



 



 



 



 



Valencia Western Highlands



 



 



 



 



 



 



 



Pujiya Canyon



 



 



 



 



 



 



 



Waragon Nest



 



 



 



 



 



 



 



Deserted City of Runn



 



 



 



 



 



 



 



Pilgrim's Haven



 



 



 



 



 



 



 



Desert Naga Temple



 



 



 



 



 



 



 



Pilgrim's Sanctum: Obedience



 



 



 



 



 



 



 



Pilgrim's Sanctum: Abstinence



 



 



 



 



 



 



 



Pilgrim's Sanctum: Sincerity



 



 



 



 



 



 



 



Pilgrim's Sanctum: Humility



 



 



 



 



 



 



 



Pilgrim's Sanctum: Fast



 



 



 



 



 



 



 



Rakshan Observatory



 



 



 



 



 



 



 



Crescent Mountains



 



 



 



 



 



 



 



Altas Farmland



 



 



 



 



 



 



 



Erdal Farm



 



 



 



 



 



 



 



Valencia Plantation



 



 



 



 



 



 



 



Fohalam Farm



 



 



 



 



 



 



 



Gavinya Great Crater



 



 



 



 



 



 



 



Gavinya Coastal Cliff



 



 



 



 



 



 



 



Ivero Cliff



 



 



 



 



 



 



 




 



 




  • Days of Node Wars per territory



 



















































































































































































































































































































































































































































































































































































































































































































































































< Areas with Normal Nodes >



< Areas with Conquest (Tier 1) Nodes >



< Areas with Conquest (Tier 2) Nodes >



< Areas with Conquest (Tier 3) Nodes >



Normal Nodes



Days



Conquest (Tier 1) Nodes



Days



Conquest (Tier 2) Nodes



Days



Conquest (Tier 3) Nodes



Days



Ehwaz Hill



FRI



Altar of Agris



MON



Cron Castle



SUN



Western Guard Camp



FRI



Toscani Farm



WED



Cron Castle Site



MON



Eastern Border



FRI



Glish Ruins



FRI



Coastal Cave



SUN



Imp Cave



TUES



Northwestern Gateway



SUN



Mansha Forest



FRI



Ancient Stone Chamber



THUR



Heidel Pass



THUR



Moretti Plantation



MON



Kamasylve Temple



FRI



Elder’s Bridge



MON



Foot of Terrmian Mountain



FRI



Serendia Shrine



THUR



Valencia Castle Site



FRI



Wolf Hills



FRI



Terrmian Cliff



SUN



Olvia Coast



MON



Forest of Plunder



WED



Balenos River Mouth



TUES



Mask Owl's Forest



TUES



Goblin Cave



TUES



Casta Farm



SUN



Wale Farm



THUR



Epheria Ridge



WED



Hexe Sanctuary



SUN



Northern Plain of Serendia



THUR



 



 



Florin Gateway



THUR



Northern Wheat Plantation



WED



Southern Guard Camp



TUES



 



 



 



 



Trina Fort



MON



Treant Forest



FRI



 



 



 



 



Quint Hill



FRI



Witch's Chapel



MON



Southern Neutral Zone



MON



Northern Guard Camp



WED



Omar Lava Cave



SUN



Abandoned Iron Mine



SUN



Southern Cienaga



THUR



Northern Heidel Quarry



MON



Western Gateway



WED



Soldier's Grave



MON



Central Guard Camp



TUES



Glish Swamp



WED



Sarma Outpost



TUES



Waragon Nest



WED



Alejandro Farm



SUN



Eastern Gateway



SUN



Elric Shrine



THUR



Roud Sulfur Works



SUN



Bloody Monastery



FRI



Costa Farm



MON



Splashing Point



FRI



 



 



Watchtower



FRI



Castle Ruins



WED



Rock Post



MON



 



 



Bradie Fortress



TUES



Biraghi Den



SUN



Ibellab Oasis



SUN



 



 



Southwestern Gateway



WED



Orc Camp



THUR



Aakman



TUES



 



 



 



 



Lynch Ranch



TUES



Ancado Coast



FRI



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



Marni’s Lab



TUES



Saunil Camp



THUR



 



 



 



 



Bree Tree Ruins



FRI



Primal Giant Post



FRI



 



 



 



 



Abandoned Land



WED



Trina Beacon Towers



SUN



 



 



 



 



Delphe Outpost



SUN



Delphe Knights Castle



TUES



 



 



 



 



Contaminated Farm



THUR



Karanda Ridge



THUR



 



 



 



 



Khuruto Cave



MON



Anti-Troll Fortification



SUN



 



 



 



 



North Abandoned Quarry



SUN



Keplan Hill



FRI



 



 



 



 



Oze Pass



TUES



Epheria Sentry Post



MON



 



 



 



 



Beacon Entrance Post



WED



Abandoned Quarry



WED



 



 



 



 



Keplan Vicinity



MON



North Kaia Mountain



TUES



 



 



 



 



Oze's House



THUR



Rhutum Outstation



MON



 



 



 



 



Behr Riverhead



MON



Epheria Valley



TUES



 



 



 



 



Tobare’s Cabin



THUR



Hexe Stone Wall



WED



 



 



 



 



Rhua Tree Stub



FRI



Catfishman Camp



SUN



 



 



 



 



Behr Downstream



TUES



Lake Kaia



WED



 



 



 



 



Longleaf Tree Forest



WED



Longleaf Tree Sentry Post



THUR



 



 



 



 



 



 



Phoniel’s Cabin



TUES



 



 



 



 



 



 



Marie Cave



THUR



 



 



 



 



 



 



Crioville



SUN



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



Mediah Northern Highlands



SUN



Stonebeak Shore



THUR



 



 



 



 



Stonetail Wasteland



THUR



Stonetail Horse Ranch



SUN



 



 



 



 



Manes Hideout



FRI



Asula Highland



MON



 



 



 



 



Tungrad Forest



SUN



Canyon of Corruption



TUES



 



 



 



 



Marni's 2nd Lab



MON



Wandering Rogue Den



THUR



 



 



 



 



Helms Post



WED



Hasrah Cliff



FRI



 



 



 



 



Ancient Ruins Excavation Site



MON



Alumn Rock Valley



TUES



 



 



 



 



Ahto Farm



TUES



Sausan Garrison



FRI



 



 



 



 



Kasula Farm



WED



Kusha



MON



 



 



 



 



 



 



Mediah Northern Gateway



WED



 



 



 



 



 



 



Awakening Bell



WED



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



 



Bashim Base



FRI



Altinova Gateway



SUN



 



 



 



 



Veteran's Canyon



WED



Taphtar Plain



TUES



 



 



 



 



Valencia Western Highlands



THUR



Gorgo Rock Belt



SUN



 



 



 



 



Pujiya Canyon



TUES



Cadry Ruins



THUR



 



 



 



 



Deserted City of Runn



FRI



Capotia



MON



 



 



 



 



Pilgrim's Sanctum: Obedience



TUES



Pilgrim's Haven



WED



 



 



 



 



Pilgrim's Sanctum: Abstinence



MON



Desert Naga Temple



FRI



 



 



 



 



Pilgrim's Sanctum: Sincerity



SUN



Pilgrim's Sanctum: Humility



MON



 



 



 



 



Pilgrim's Sanctum: Fast



SUN



Rakshan Observatory



THUR



 



 



 



 



Altas Farmland



WED



Crescent Shrine



FRI



 



 



 



 



Fohalam Farm



THUR



Crescent Mountains



WED



 



 



 



 



Ivory Wasteland



MON



Barhan Gateway



THUR



 



 



 



 



Ivero Cliff



WED



Erdal Farm



WED



 



 



 



 



 



 



Valencia Plantation



MON



 



 



 



 



 



 



Gavinya Volcano Zone



TUES



 



 



 



 



 



 



Gavinya Great Crater



FRI



 



 



 



 



 



 



Gavinya Coastal Cliff



THUR



 



 



 



 




 






    • Please keep in mind Guild Alliance is a new content that will be updated in the near future and you may see texts related to Guild Alliance while you progress the new Node/Conquest Wars. As for now, please neglect the texts as Guild Alliance is not available content as of maintenance of 7/19/2018.





 






    • On last note, a special event to commemorate the new changes introduced to Node/Conquest Wars is underway and will be announced later this week.

       





● 2 quests have been added.

- Black Spirit's Gift II quest has been added.

[ Click here for more details ]



- Advice of Valks quest has been added.




  • Advice of Valks (+10)

  • Advice of Valks II (+10)

  • Advice of Valks III (+10)

  • Advice of Valks IV (+15)

  • Advice of Valks V (+21)

  • Advice of Valks VI (+15)



➔ Those quests can be received through Black Spirit naturally when complete the main request of Calpheon and Media.

 



● A new Guild Boss ‘Ancient Puturum’ has been added to Valencia.







    • Ancient Puturum Summon Scroll can be obtained from the new guild mission Boss Subjugation.

    • New titles have been added for delivering the final blow to Ancient Puturum.












      • Puturum Slayer

      • Irresistible Eyes

      • Ornithologist

      • Naked












    • Titles will vary depending on the size of guild summoning Ancient Puturum.










● Items related to Cron Meals and Draughts have been added.






    • Ancient Cron Spice: An ingredient used in cooking. It can be bought from Cooking Merchant or Innkeeper NPCs.

    • Tears of the Falling Moon: An ingredient used to make Draughts. It can bought from Old Moon Manager NPCs.





 



● Cron Meals (a new type of food) and Draughts (a new type of elixir) have been added. You can get great buffs from them.






    • You can use Simple Cooking/Alchemy to make Cron Meals/Draughts.

    • All the effects of a Cron Meal or Draught will be shown on a single icon, allowing you to better check and manage your Character’s buffs.

    • The effects of Cron Meals and Draughts cannot be stacked with other food or elixirs.

    • If you consume a Cron Meal/Draught while the effects of another food/elixir is in effect, the old effects will disappear and the effects of the Cron Meal/Draught will be applied.

    • If you consume a food item while a Cron Meal is still in effect, the item will be consumed but the only effect you will get from it is Health EXP gain.

    • While a Draught is in effect the effects of elixirs will not be applied, excluding those of Perfume of Courage, Perfume of Swiftness, Elixir of Deep Sea, Khalk’s Elixir, Spirit Perfume Elixir, Whale Tendon Elixir or Tough Whale Tendon Elixir.

    • Cron Meals and Draughts can be used simultaneously. However if a Cron Meal/Draught is still in effect and another type of Cron Meal/Draught is consumed, then the effects of the original Cron Meal/Draught will be replaced with that of the newly consumed Cron Meal/Draught.

      • For example, if you first consume a Seafood Cron Meal and then consume an Exquisite Cron Meal, only the effects of Exquisite Cron Meal will be applied.



    • When crafting Cron Meals and Draughts, you can substitute ingredients with high grade ingredients. For example instead of Balenos Meal x3, you can use Special Balenos Meal x1.














































Item Name



Item Effects



Crafting Materials



Seafood Cron Meal



Cooking/Alchemy Time - 0.6 sec, Life EXP +10%, Processing Success Rate +10%, Gathering +2, Movement Speed +2, Fishing +2, Weight Limit +50LT



Balenos Meal x3, Calpheon Meal x3, Margoria Seafood Meal x1, Ancient Cron Spice x1



Simple Cron Meal



Extra AP against Monsters +13, Combat EXP +10%, Skill EXP +5%, Attack Speed +1, Casting Speed +1, Movement Speed +2, Critical Hit +2, Max HP +150



Mediah Meal x3, Valencia Meal x3, Knight Combat Rations x1, Ancient Cron Spice x1



Exquisite Cron Meal



All AP +8, All Accuracy +15, Movement Speed +2, Critical Hit +2, All Evasion +15, Max HP +150, All Resistance +4%, Ignore All Resistance +4%



Serendia Meal x3, Kamasylvia Meal x3, Special Arehaza Meal x1, Ancient Cron Spice x1



Verdure Draught



Cooking/Alchemy Time -1 sec, Life EXP +20%, Processing Success Rate +20%, Gathering +3, Movement Speed +3, Fishing +3, Weight Limit +200 LT



Worker’s Elixir x3, Elixir of Time x3, Elixir of Swiftness x3, Tears of the Falling Moon x1



Beast’s Draught



Extra AP against Monsters +15, Combat EXP +20%, Skill EXP +10%, HP Recovery per Hit +1, Damage from Monsters -10%, Critical Hit +3, Weight Limit +100LT



Grim Reaper's Elixir x3, EXP Elixir x3, Elixir of Will x3, Tears of the Falling Moon x1



Giant's Draught



All AP +10, Max HP +150, All Special Attack Extra Damage +10% , Movement Speed +3, Critical Hit +3, Max Stamina +200



Elixir of Fury x3, Elixir of Shock x3, Elixir of Penetration x3, Tears of the Falling Moon x1






 



Blacksmith’s Secret Book” item has been added.




  • “Blacksmith’s Secret Book” allows you to extract the amount of failstacks and create an Advice of Valks with the same amount of failstacks.

  • There are 4 versions of “Blacksmith’s Secret Book”; Blacksmith’s Secret Book -20, Blacksmith’s Secret Book -30, Blacksmith’s Secret Book -40, Blacksmith’s Secret Book -50. Each one only allows you to extract a number of failstacks below the amount of what it is listed on the item.

  • For example, Blacksmith’s Secret Book -30 can only be used to extract failstacks below 30 failstacks. And for extracting 31 failstacks, Blacksmith’s Secret Book -40 needs to be used to extract 31 failstacks to create an Advice of Valks (+31).

  • “Blacksmith’s Secret Book” can be purchased from the Blacksmith NPC or Armor Vendor NPC in each town.



● Max amount of Skill EXP obtainable for completing Guild Quests has been increased.

● New Titles have been added for defeating monsters for Hunting.

































Requirement



Title



Defeat Giant Elk



Light-Footed Hunter



Defeat Giant Boar



Stopped a Charging Boar



Defeat Giant Brown Bear



High-Fived a Giant Bear



Defeat Giant Wolf



Won a 1-on-17



Defeat Giant Fox



My Trick is Better than Yours




 



 



● New Transport route has been added between Sand Grain Bazaar and Altinova.



● It has been changed that when the Alchemy Stone can no longer go through Polishing if it has been fully upgraded.



 



 



【Characters】



Fixed the issue where the effect of the damage being inflicted for the followed skills was not being displayed under the perspective of both the one being attacked/observer:






    • Ranger: Tearing Arrow II

    • Maehwa: Petal Drill

    • Ninja/Kunoichi: Suicide Fall

    • Ninja: Flash Bondage

    • Dark Knight: Repeated Annihilation, Scarring Slash





Fixed the issue where Black Spirit’s Rage was not being recovered when defeating enemies using the following summoned creatures:






    • Wizard: Marg, Arne

    • Witch: Tett, Gorr

    • Tamer: Heilang

    • Mystic: Dragon’s Pit





 




  • Defeating enemies while mounting Seige weapons like Cannons, Hwachas, and Flame Towers will also increase Black Spirt’s Rage by 1%.



Fixed the graphical awkwardness upon wearing the Coco Hat.



 



【Ranger】



Fixed the awkward movement during the skill Pinpoint performed while moving left in Longbow combat mode.



Fixed the issue where the shape of the Giath’s Helmet would change in a specific part of customizing.



 



【Sorceress】



It has been made easier and more natural now to switch to Scythe combat mode after using the skill Midnight Stinger.



Fixed the issue where HP equaling the amount of damage inflicted was being recovered instead upon using the skill Sinister Omen.



 



【Witch & Wizard】



Fixed the issue where the skill Absolute: Fireball could not be used when used with Charge through Quick Slot.



 



【Witch】



Fixed the graphical awkwardness in the right shoulder upon wearing Pila Fe Outlaw outfit in a specific part of customizing.





[Ninja]



The following effect will be applied during Concealment from usage of the skills Ninjutsu: Concealment, Shadow Cloak, Ninjutsu: Oni Shadow, Shuriken: Moon Dive.






    • Constant consumption of Stamina -100 upon moving during Concealment.

    • Constant recovery of Stamina when on standby during Concealment.

    • Concealment will be nullified if Stamina falls below 150 during Concealment.





Defense effect of the skill Suicide Fall has changed from Invincible effect to Super Armor effect.

 



【Kunoichi】



● ● The following effect will be applied during Concealment from usage of the skills Ninjutsu: Concealment, Shadow Cloak, Ninjutsu: Oni Shadow, Tendon Cutter.






    • Constant consumption of Stamina -100 upon moving during Concealment.

    • Constant recovery of Stamina when on standby during Concealment.

    • Concealment will be nullified if Stamina falls below 150 during Concealment.





Defense effect of the skill Suicide Fall has changed from Invincible effect to Super Armor effect.

Fixed the graphical issue where the bikini part would appear on the outer part of the Cokro clothes when wearing a bikini and Cokro clothes together in a specific part of customizing.



 



[Dark Knight]



Fixed the issue where damage was not being applied properly upon using the skill Scarring Slash after performing Vedir’s Dogma.



 



【Striker】



Fixed the issue where the skill Spiral Cannon would be activated upon pressing Shift + RMB after using the skill Knee Hammer.



 



【Mystic】



Fixed the issue where the push effect of the skill Dragon’s Rip was not displayed to other adventurers.



Stiffness effect will now be applied only on the last hit of the skill Wolf’s Frenzy.



Fixed the graphical issue where the bikini part would appear on the outer part of the Karlstein outfit when wearing a bikini and Karlstein outfit together in a specific part of customizing.



The text ‘Available with Cestus’ has been removed from the skill tooltip of the skill Wolf’s Frenzy.





 



【Items】



● The 8 Life EXP transfer coupons can now be registered in the Marketplace.



● New food items have been added.

- Five-Grain Chicken Porridge

- Thick Five-Grain Chicken Porridge

- Ground Bird Meat

- Hot Grilled Bird Meat



● New Imperial Cooking box has been added.




  • Apprentice's Five-Grain Chicken Porridge Cooking Box.

  • Open to obtain 20 Five-Grain Chicken Porridges.



New Processing Ingredient has been added.




  • Ground Bird Meat (Obtain by Grinding)



 



【Monsters】

● Detection range and the distance that the monster would chase after has been reduced by 50% for the following monsters at Soldier's Grave.








      • Frenzied Skeleton

      • Frenzied Skeleton Rifleman

      • Frenzied Skeleton Axeman

      • Frenzied Skeleton Watchdog

      • Frenzied Black Sorcerer

      • Grudged Skeleton

         







 



【Quest, Knowledge】



●New Knowledge has been added.








      • Ground Bird Meat

      • Grilled Bird Meat

      • Five-Grain Chicken Porridge

      • Apprentice's Five-Grain Chicken Porridge Cooking Box







 



 



[NPC, Background]



● New NPC Mano has been added to Valencia City.



● The distance that Young Khuruto would chase after has been reduced by 40%.



● The Young Khuroto near NPC Karcenov in front of the Khuruto Cave has been relocated.

● It has been changed that the icon of Calpheon Marketplace Director NPC Elle Belucci would be displayed at Calpheon North Gate from World Map (M).



 



 



【UI】



● Conquest Status window UI has been improved.



● The button for Global Lab will be more visible.






    • ‘New’ icon has been added to Global Lab button.

    • Global Lab has been added to the Recommended Content located at the bottom of the new ESC menu.





● Fixed the issue where it was not possible to tick the checkbox to use Silvers in Storage when using Stable from a territory without a Storage.



● Clicking ‘X’ on the text box that appears with less than 3 days left until expiration on items like Value Pack, Blessing of Kamasylvia, Merv’s Palette will now stop the notice of expiration.

● Fixed the issue where clicking ‘Get All’ button would only receive items one by one when there were both items to send and to receive on the Transport list.

● It has been changed that Hotkeys on the item tooltip will also be changed when changing Hotkeys under Settings.



● Fixed the issue where the voice of the Black Spirit will still come out even when the alarm for the Black Spirit was switched off under Settings.

● Fixed the issue where the UI name would not be refreshed intermittently when opening Mount Inventory and/or Campsite Storage.

● Fixed the issue where the text was cut off upon selecting Transport>Destination>Transportation for major towns from the World Map (M).

● It has been updated so that Purchase would be possible right away from the Purchase window on the Stable even when not having items for Skill Change, Skill Removal, Skill Training under possession.

● Lv. UI of the character you want to switch to from the Change Character section on End Game window will now be placed from ‘above’ the Character Name to the ‘right of’ the Character Name.


 



 



【System】



● It has been fixed that a system message would be displayed when there is insufficient amount of Black Stones upon trying Force-Enhance.