Hello, Adventurers.
Here are the updates made to Black Desert on November 21, 2024.
(Patch size: approx. 1.85 GB)
- Please note that the update for Steam may be larger than the size listed above.
※ Please read below for details.
Event
- Event 1. Bundles of Treasure Items Galore!
- Event Period : Nov 21 (Thu) after maintenance - Dec 5, 2024 (Thu) before maintenance
- Event 2. More Powerful Stuffed Turkey! Targargo Or Targarga?
- Event Period : Nov 21, 2024 (Thu) after maintenance - Dec 5, 2024 (Thu) before maintenance
NEW & IMPROVEMENTS
CLASS CHANGES
Furthermore, in a previous update, it was changed so that if a skill is activated with the Serene Mind effect during cooldown, PvE damage is applied at a lower rate.
With this update, the damage applied during cooldown for Succession: Rising Storm: Blaze and Prime: Gale has been adjusted to further emphasize the effect of Serene Mind, highlighting Musa Succession's uniqueness.
- Changed the "Recover HP per hit" amount: 107 → 120
- Changed the cooldown: 15 sec → 9 sec
- Changed the cooldown: 15 sec → 10 sec
- Reduced the intensity of the effect where the character momentarily slowed down on attack hits.
- Changed the cooldown: 15 sec → 10 sec
- Improved to combo from certain skills with LMB.
- Improved so you can combo quickly from Prime: Cyclone Slash by holding LMB.
- Improved to combo faster into Carver.
- Changed so you can no longer press SHIFT during other skills to activate it.
- Improved to combo into Nemesis Slash after performing the skill forward.
- (Absolute) Changed the cooldown: 13 sec → 8 sec
- Increased the activation speed.
- Added the Forward Guard buff during the skill.
- Changed the Stiffness/Floating on hits debuff to be applied in PvE only.
- Changed so you can combo into other skills after applying the attack during the skill.
- Removed the "Push targets on hits (PvE only)" effect.
- Removed the cooldown.
- Increased the activation speed.
- Added the Forward Guard buff during the skill.
- Changed so you can combo into other skills after applying the attack during the skill.
- Changed the Recover HP per hit amount: 252 → 300
- Changed the skill as follows.
- Changed the Floating debuff to PvE only. Added Super Armor when using the skill.
- Changed the All DP decrease debuff: -15 → -20
- Changed the damage as follows.
Before | After |
Attack 1 damage 1820% x2 Attack 2 damage 1820% x2 Damage -55% in PvP only |
Attack 1 damage 3203% x2 Attack 2 damage 3203% x2 Damage -63% in PvP only |
- Changed the skill as follows.
- Changed the "Recover HP per hit" amount: 72 → 100
- Changed to now combo into other skills only after all attacks have been applied. Increased the defensive effect's duration, accordingly.
- Changed the damage as follows.
Before | After |
Attack damage 1908% x2, Damage -35% in PvP only Extra attack damage 2749% x3, Damage -40% in PvP only |
Attack damage 3574% x4, Damage -48% in PvP only |
- Changed the skill as follows.
- Changed attacks 1 and 2 into ranged attacks.
- Changed the cooldown: 15 sec → 10 sec
- Changed so Floating and Air Attack debuffs are applied during attacks 1 and 2.
- Adjusted the activation speed.
- Improved to combo smoothly into Carver, Blooming, and Prime: Gale
- Changed the damage as follows.
Before | After |
Attack damage 985% x2, Damage -40% in PvP only Extra attack damage 2618% x2, Extra attack damage -55% in PvP only |
Attack 1 damage 3168% x2 Attack 2 damage 3168% x2 Damage -55% in PvP only |
- Changed the damage as follows.
Skill Name | Before | After |
Prime: Divider (I to IV) | Attack damage 844% / 994% / 1169% / 1565% x2, max 2 hits Extra attack damage 1850% /2100% /2532% / 3274% x2 Damage -54.9% in PvP only |
Attack damage 1434% / 1689% / 1987% / 2660% x2, max 2 hits Extra attack damage 2775% / 3150% / 3798% / 4911% x2 Damage -71.2% in PvP only |
Prime: Rising Storm (I to IV) | Attack damage 2966% / 3566% / 4092% / 4918% x3 Damage -67.6% in PvP only |
Attack damage 3114% / 3744%/ 4297% / 5164% x3 Damage -69% in PvP only Damage during cooldown +24% in PvE only Damage during cooldown +20% in PvP only |
Blind Thrust (I to Absolute) | Attack damage 200% / 236% / 302% / 495% x2 Damage -0% in PvP only |
Attack damage 806% / 1152% / 1645% / 2350% x2 Damage -65% in PvP only |
Nemesis Slash | Attack damage 398% / 512% / 786% x2 Damage -0% in PvP only |
Attack damage 922% / 1537% / 2562% x2 Damage -70% in PvP only |
Ultimate: Nemesis Slash | Upon learning Nemesis Slash II Attack damage 584% x3 Damage -0% in PvP only Upon learning Absolute: Nemesis Slash Attack damage 820% x3 Damage -0% in PvP only |
Upon learning Nemesis Slash II Attack damage 1248% x3 Damage -70% in PvP only Upon learning Absolute: Nemesis Slash Attack damage 3120% x3 Damage -70% in PvP only |
Prime: Crust Crusher | Attack damage 5541% x2 Damage -49.1% in PvP only |
Attack damage 7536% x2 Damage -60% in PvP only |
Prime: Gale | Attack damage 4236% / 5043% / 6717% x2 Damage -70.4% in PvP only |
Attack damage 4787% / 5699% / 7590% x2 Damage -70.4% in PvP only Damage during cooldown +67.6% in PvE only Damage during cooldown +10.1% in PvP only |
- Added the Super Armor buff during the skill.
- Removed the increased Attack Speed buff. Added the All Evasion +6% for 10 sec buff.
- Added the "Recover 300 HP when using the skill" effect.
- Changed to receive the Movement Speed and Critical Hit Rate increase buffs from Martial Spirit skills.
- Changed the motion.
- The duration of the defensive effect has been changed, accordingly.
- Changed the Attack Speed increase buff duration: 10% → 20%
- Removed the Movement Speed decrease debuff on hits.
- Added the "Recover Martial Spirit x3 when using the skill" effect.
- Changed the debuff on hits: Bound → Knockback
- The skill damage and add-on damage effects have been adjusted, accordingly.
- Changed the cooldown: 25 sec → 1 min
- Changed the motion.
- The skill damage has been adjusted, accordingly.
- Changed the debuff on attack 1 hits: Stun → Stiffness
- Changed the defensive effect when using the skill: Invincible → Super Armor
- Changed to receive the Movement Speed and Critical Hit Rate increase buffs from Martial Spirit skills.
- Changed the skill effects.
- Changed the Stiffness on attack 1 hits debuff to PvE only. Added Super Armor when using the skill.
- Changed to be unavailable during cooldown.
- Changed so you can perform attacks 1 & 2 separately. Holding LMB after attack 1 will perform attack 2.
- Changed the attack area to match the motion.
- Changed the All DP decrease debuff: on attack 2 hits → on attack 1 & 2 hits
- Changed so Critical Hit Rate +30% applies for all skill levels.
- Improved to smoothly combo from evading backwards with Hidden Claw/Prime: Hidden Claw.
- Removed the "automatically consumes Martial Spirit" effect.
- Removed the cooldown.
- Added the "Stiffness on attack 1 hits" debuff.
- Removed the "moving backwards" motion when using the skill.
- Changed the Forward Guard buff to be applied for the entire skill.
- Changed the "Floating on attack 3 hits" debuff to PvE only.
- Removed the Movement Speed decrease debuff.
- Changed the cooldown: 13 sec → 10 sec on hits
- The skill's add-on tier has been changed to 2.
- Changed the damage as follows.
Skill Name | Before | After |
Unbridled Wrath | Attack damage 3748% x2 Damage -24.4% in PvP only |
Attack damage 5547% x2 Damage -47% in PvP only |
Nature's Wrath | Attack damage 2385% x2 Damage -13.6% in PvP only |
Attack damage 3578% x2 Damage -49.5% in PvP only |
Iron Fist Fury | Attack damage 1414% x2 Damage -13.6% in PvP only |
Attack damage 3252% x2 Damage -41.9% in PvP only |
Flow: Rib Crusher (I to Absolute) | Attack 1 damage 835% / 1043% / 1303% / 1657% x1 Attack 2 damage 835% / 1043% / 1303% / 1657% x2 Damage -44.3% in PvP only |
Attack 1 damage 1211% / 1512% / 1889% / 2403% x1 Attack 2 damage 1211% / 1512% / 1889% / 2403% x2 Damage -44.3% in PvP only |
Prime: Soul Basher (I to III) | Attack damage 1229% / 2088% / 2727% x1 Continuous attack damage 1229% / 2088% / 2727% x3 Last attack damage 1638% / 2784% / 3636% x2 Damage -69.8% in PvP only |
Attack damage 1352% / 2297% / 3000% x1 Continuous attack damage 1352% / 2297% / 3000% x3 Last attack damage 2048% / 3480% / 4545% x2 Damage -69.8% in PvP only |
Prime: Hidden Claw (I to IV) | Attack damage 1923% / 2826% / 3717% / 4419% x1 Continuous attack damage 1175% / 1727% / 2272% / 2701% x1, max 4 hits Last attack damage 1175% / 1727% / 2272% / 2701% x2 Damage -66.5% in PvP only |
Attack damage 1923% / 2826% / 3717% / 4419% x1 Continuous attack damage 1422% / 2090% / 2749% / 3268% x1, max 4 hits Last attack damage 1422% / 2090% / 2749% / 3268% x2 Damage -68.6% in PvP only |
Prime: Roaring Tiger | Attack damage 5313% x2 Damage -38.2% in PvP only Attack damage 9478% x2 when Martial Spirit Shards are consumed Damage -54.7% in PvP only |
Attack damage 5738% x2 Damage -42.7% in PvP only Attack damage 10236% x2 when Martial Spirit Shards are consumed Damage -58% in PvP only |
Prime: Rage Hammer | Attack damage 5286% x2 Damage -25% in PvP only Attack damage 10460% x2 when Martial Spirit Shards are consumed Damage -57.4% in PvP only |
Attack damage 5709% x2 Damage -30.5% in PvP only Attack damage 11297% x2 when Martial Spirit Shards are consumed Damage -60.5% in PvP only |
Prime: Sea Burial | Attack damage 3504% x2 Damage -44.7% in PvP only Attack damage 9054% x2 when Martial Spirit Shards are consumed Damage -65.4% in PvP only |
Attack damage 3924% x2 Damage -50.5% in PvP only Attack damage 10140% x2 when Martial Spirit Shards are consumed Damage -69% in PvP only |
- Prime: Sweeping Kick - Changed the attack area to match the motion.
- Prime: Tornado Kick - Changed the attack area to match the motion.
- Prime: Somersault - Improved to combo smoothly into Prime: Hidden Claw and Prime: Fist Fury.
- Prime: Thunder Pound, Prime: Rage Hammer - Fixed the issue where the visual effects made the actual attack area appear smaller when performing the skills while under the effects of Flow: Prey Hunt.
- Nature's Wrath, Flow: Mass Destruction - Removed the Accuracy Rate +6% when using the skill buff. Changed the Accuracy Rate of all skills: 19% → 25%
- Dragon's Pit - Changed the Accuracy Rate buff: +29% → +35%
- Crouching Wolf (with 3 Martial Spirits) - Increased the duration of the Attack Speed increase buff: 10 sec → 20 sec
- Rage Hammer (I to Absolute) - Changed the Bound debuff to only be applied in PvE.
- Dragon's Rip - Changed the Knockdown debuff to also be applied in PvP.
- Moved the visual effects to display the attack area properly in front of the character.
- Changed to rotate according to the camera direction up until the attack during the skill.
- Increased the activation speed.
- Changed the debuff: Bound → Knockdown
- Changed the "Recover HP when using the skill" amount as follows.
- (Before) Recovers 200 HP when using the skill (300 HP when consuming Martial Spirits)
- (After) Recovers 300 HP when using the skill (450 HP when consuming Martial Spirits)
- Added the "Recover 250 HP when struck while using the skill" effect.
- Added the Super Armor effect when using the skill. Changed the Knockdown on hits debuff to PvE only.
- Learning the Core version of the skill will grant the Knockdown on hits debuff in PvP.
- Changed to gain the Movement Speed and Critical Hit Rate increase buffs from Martial Spirit skills.
- Added the Super Armor effect when using the skill. Changed the Knockdown on hits debuff to PvE only.
- Changed so you can press LMB to activate the last attack during the skill.
- Changed the "Knockdown on explosion hits" debuff to now also apply in PvP.
- Removed the Down Smash debuff.
- Moved the All Accuracy Rate decrease on hits debuff to Rising Dragon.
- Added Movement Speed -20% for 5 sec on hits.
- Changed the cooldown: 20 sec → 13 sec
- Adjusted the damage as follows.
Skill Name | Before | After |
Dragon's Rip | Charged attack damage 420% x5 Explosion attack damage 1910 % x2 Damage -42.5% in PvP only |
Charged attack damage 1260% x5 Explosion attack damage 4584 % x2 Damage -57.7% in PvP only |
Tidal Burst (I to IV) | Attack damage 2547% / 3168% / 3776% / 4650% x1, max 3 hits Last attack damage 2547% / 3168% / 3776% / 4650% x2 Damage -76% in PvP only |
Attack damage 2751% / 3421% / 4078% / 5022% x1, max 3 hits Last attack damage 2751% / 3421% / 4078% / 5022% x2 Damage -76% in PvP only |
Rapid Stream (I to IV) | Attack damage 1563% / 1963% / 2285% / 2678% x1, max 6 hits Consecutive kick attack damage 1563% / 1963% / 2285% / 2678% x2 Damage -78% in PvP only |
Attack damage 1829% / 2297% / 2673% / 3133% x1, max 6 hits Consecutive kick attack damage 1829% / 2297% / 2673% / 3133% x2 Damage -78% in PvP only |
Sea Burial (I to III) | Attack damage 2490% / 3351% / 4395% x2 Damage -74% in PvP only (Sea Dragon effect) Attack damage 2490% / 3351% / 4395% x2 Damage -64% in PvP only |
Attack damage 2714% / 3653% / 4791% x2 Damage -76.5% in PvP only (Sea Dragon effect) Attack damage 2714% / 3653% / 4791% x2 Damage -65.8% in PvP only |
As a result, even if the displayed AP was higher than other characters, its impact felt relatively less significant.
To address this, adjustments were made to reduce DP Decrease effects while increasing skill damage amplification stats.
- Changed the "on hits" debuff: Magic DP -20 → All DP -20
- Improved to combo smoothly into Ator's Mark.
- Added the Critical Hit Rate +30% buff.
- Removed the All DP and Grapple Resistance increase buffs. Changed to grant Damage Reduction +30% during Super Armor.
- Increased the max range for targeting foes.
- Changed to now only deal damage to targeted foes and no longer to foes in the area around them.
- Adjusted the damage as follows.
Skill Name | Before | After |
Realm of Anguish (I to Absolute) | Attack damage 461% / 537% / 673% / 765% / 1025% x1, max 14 hits Damage -35% in PvP only |
Attack damage 738% / 859% / 1077% / 1224% / 1640% x1, max 14 hits Damage -56% in PvP only |
Prime: Ator's Mark (I to III) | Attack damage 5764% / 6728% / 7676% x2 Damage -65.3% in PvP only |
Attack damage 8127% / 9486% / 10823% x2 Damage -75% in PvP only |
Prime: Ator's Energy (I to IV) | Attack damage 8120% / 8990% / 9865% / 10760% x2 Damage -62.8% in PvP only |
Attack damage 9744% / 10788% / 11838% / 12912% x2 Damage -69% in PvP only |
Prime: Spatial Collapse (I to IV) | Attack damage 5415% / 6305% / 7100% / 8070% x2 Flow: Finishing Touch's damage 4332% / 5044% / 5680% / 6456% Damage -65.8% in PvP only |
Attack damage 7581%/ 8827% / 9940% / 11298% x2 Flow: Finishing Touch's damage 5198% / 6179% / 7100% / 8264% Damage -73.2% in PvP only |
Prime: Absolute: Void Gateways | Attack damage 9285% x2 Damage -71.8% in PvP only |
Attack damage 15042% x2 Damage -82% in PvP only |
Prime: Atomagia | Attack damage 4818% x1, max 10 hits Damage -58% in PvP only |
Attack damage 15418% x1, max 10 targets by proximity Damage -64.3% in PvP only |
Dimensional Compression | Attack 1 damage 4088% x3 Attack 2 damage 2788% x4 Attack 3 damage 2590% x2 Attacks 1 & 2 damage -53.3% in PvP only Attack 3 damage -55.6% in PvP only |
Attack 1 damage 3073% x3 Attack 2 damage 3073% x4 Attack 3 damage 4432% x2 Attacks 1 & 2 damage -54% in PvP only Attack 3 damage -62.3% in PvP only |
- Changed the All AP increase buff: +6/10/16 → +10/16/20
- Changed the All DP decrease on hits debuff: -20 → -30
- [Lahn] Core: Taunting Death - Fixed the issue where Flow: Mangler wouldn't activate with RMB while casting the skill.
- [Kunoichi] Prime: Ankle Cutter - Fixed the issue where the traveled distance was reduced.
- [Kunoichi] Penumbral Blade - Fixed the issue where the skill would not activate while holding SHIFT during Sprint.
- [Dosa] Nail Down - Fixed the issue where tier 1 skill add-on effects were being applied.
- [Dosa] Winged Kick - Fixed the issue where the cooldown was set to 10 sec.
- [Sorceress] Prime: Crow Flare - Fixed the issue where the Forward Guard effect's duration and motion was shorter when using the skill in place.
- [Ninja] Prime: Smokescreen - Fixed the issue where you couldn't combo into Ghost Slash.
- [Valkyrie] Prime: Shining Dash - Fixed the issue where you could recover Stamina while dashing during the skill.
- [Ranger] Absolute: Blasting Gust - Fixed the issue where performing the skill in place, then evading immediately after, would activate the skill as if performed during cooldown.
- [Berserker] Titan Blow - Fixed the issue where you would perform the skill in a different direction from the one your character was facing when having comboed from Evasion.
- [Kunoichi] Penumbral Blade - Fixed the issue where you couldn't combo into other skills after performing the skill with your main weapon.
CONTENTS
Royal Workshop
Additionally, rare materials obtained at a low probability during production can be used to craft rare processed goods for delivery.
Although the processed goods from the Royal Workshops are trade items, like Ancient Gold Coins, you don't have to lug them around on your back. Also, they are affected by distance bonuses and Trading level.
The approach is similar to sending workers to production nodes, making it an accessible additional income source for Adventurers.
Royal Workshops Open
- To get started with the Royal Workshop, invest 5 Contribution Points in the UI that pops up when you press the Seoul icon on the World Map. You can also access it via Menu (ESC) -> Life -> Royal Workshops.
Production and Processing of Goods
- The Royal Workshops are divided into two main nodes: Production and Processing.
- Use the workers and storage from Yukjo Street to handle the production and processing of goods in the Royal Workshops.
Production Nodes
- The Production Node is where you produce materials for processing.
- Each node houses 5 workshops.
② Press the area to assign workers and set the number of production cycles.
③ Choose which workshop will handle the task.
- Each workshop offers various materials, and one material is produced based on chance.
- If you are not satisfied with the currently selected item, hit the refresh button to try for a different one. The currently selected item will not be selected again.
- You get one free refresh per day, and you can hold a maximum of one refresh attempt. Spend 10 Pearls for extra refresh if needed.
- All workshops refresh their selected items automatically at 12 AM daily.
- Within the production workshop, there are goods that include some very powerful and special buff items. These buff items have a low chance of being selected during the refresh of production goods. Once produced, these items can either be sold at the Central Market or used directly.
④ If you have changed the workshop in ③, you can confirm the changes through this button.
⑤ Use this button to give tasks to your chosen worker.
⑥ This button opens the Yukjo Street storage.
Processing Nodes
- In the Processing Node, craft materials from the Production Node into finished goods.
- Sell your finished goods in two different ways, depending on their type.
- Goods processed here are specialties, not trade items, so no need to carry them around. (You can use the Magnus to travel to other cities.)
- Tagged characters can't sell processed goods.
- Select items from your list to process, and completed items will be sent to your Yukjo Street storage.
Worker Traits & Skills
- Workers assigned to tasks at the Royal Workshops will have the following traits and skills applied.
All | - Skills that enhance worker stats (Work Supervisor, Simple, Lucky Guy) |
Production | - The Shellfolk Worker's Production Increase trait (harvest amount +68.4%) - The worker's Luck stat affecting additionally obtained items (Some Farmer's/Miner's/Fisher's Sack) |
Processing | - The Thrifty A/B/C (chance to return 10% of one crafting material) skill |
Unlocking Workshops
- When you start the Royal Workshops, you'll have just one basic workshop. You can unlock more as you go.
- Every time you craft goods in the Royal Workshops, you'll earn "Morning's Gratitude Tokens." Gather enough of these tokens, and you can unlock more workshops through a specific NPC.
- Here's how many "Morning's Gratitude Tokens" you'll need for each workshop.
Node | Workshop | Tokens Required |
Gyeonghoeru Pavilion - Production | Hamhong Gate |
500
|
Infirmary - Production | Byeoljwa | |
Leftward Office - Production | Ministry of Law | |
Rightward Office - Production | Ministry of Treasury | |
Gyeonghoeru Pavilion - Production | Igyeon Gate |
1,000
|
Gyeonghoeru Pavilion - Production | Hahyangjeong Pavilion | |
Gyeonghoeru Pavilion - Production | Mansesan | |
Infirmary - Production | Hundo | |
Infirmary - Production | Bujeong | |
Infirmary - Production | Noksa | |
Leftward Office - Production | Ministry of Works | |
Leftward Office - Production | Training Institute | |
Leftward Office - Production | Armaments Office | |
Rightward Office - Production | Land Management Office | |
Rightward Office - Production | Civil Appointments Office | |
Rightward Office - Production | Staffing Office | |
Palace Kitchen - Processing | Inner Palace Kitchen | |
Palace Kitchen - Processing | Outer Palace Kitchen | |
Military - Processing | Armory | |
Military - Processing | Central Command HQ | |
Seonwonjeon Hall - Processing | Inner Chamber | |
Seonwonjeon Hall - Processing | Gyeongan Hall | |
History of Libraries - Processing | Gyujanggak Library | |
History of Libraries - Processing | Government Records Office |
-
- Each node has an NPC who can help you unlock workshops.
- To find the NPC, press the node in the Royal Workshops UI, then hit the arrow next to the NPC's name in the top left corner.
- Each node has an NPC who can help you unlock workshops.
Node | NPC |
Gyeonghoeru Pavilion - Production | Yeongman |
Rightward Office - Production | Park Gyusik |
Infirmary - Production | Choi Doyun |
Leftward Office - Production | Kim Munki |
Seonwonjeon Hall - Processing | Sangdeok |
Palace Kitchen - Processing | Park Sugyeong |
Military - Processing | Hyeokcheol |
History of Libraries - Processing | Seokdo |
we have improved the material supply for crafting stuffed furniture to be used alongside [Guild] Furniture for Guild Manor,
which was updated on the official server this week, allowing you to enjoy your adventures even more.
and is important content that allows adventurers to enjoy some leisure during their long journey.
Farming - Plant Breeding
This allows adventurers who enjoy Cooking to replenish their seeds more quickly, potentially increasing crop yields.
- Agris, the god of abundance, has blessed the lands of Black Desert, making all crops flourish like never before. With this blessing, you'll gather more seeds from your bountiful harvests, but watch out—those pesky moles are showing up more often in your garden!
- Increased the chance to acquire seeds of the same level when breeding crops in the fence.
Plant Breeding Level
|
Probability of obtaining 2 seeds | Probability of obtaining 3 seeds |
Normal | Increased by 1.07 times | - |
High-quality | Increased by 1.03 times | - |
Special | Increased by 1.25 times | Increased by 3.84 times |
Magical | Increased by 1.25 times | Increased by 3.84 times |
- Increased the chance to acquire higher-level seeds when breeding crops in the fence.
Plant Breeding Level
|
Breeding Probability |
Normal Seed → High-quality Seed | Increased by 2.5 times |
High-quality Seed → Special Seed | Increased by 3 times |
Special Seed → Magical Seed | Increased by 6 times |
- Removed the Farming level restriction for acquiring "Magical" seed when breeding special crops.
- Added an increase in mole appearance probability based on the Farming level.
Mole Appearance Probability
|
Mole Appearance Probability |
Beginner, Apprentice, Skilled, Professional | Increased by 1.2 times |
Artisan, Master | Increased by 1.5 times |
Guru | Increased by 2 times |
Hunting - Stuffed Furniture Items
By increasing the drop rate of stuffed items obtainable through normal Hunting, we aim to ensure a steady supply of these items while simultaneously boosting revenue.
Similarly, we have adjusted the availability of items deemed insufficient in supply, such as Breath of Narcion and Breath of Omua, to make them more obtainable.
- In the plains known as the Paradise of the Ancient Spirit Narc, "Narcion", Shadow Lions have expanded their territory. With their sharp claws and strong jaws, these lions have made the cautious Verdure Deer and Grass Rhinos hide away. The Shadow Wolves, once roaming in packs, have also retreated and some have vanished due to the arrival of O'dyllita's top predator.
- Added Shadow Lion packs to Narcion.
- Accordingly, the location of "Wild" Grass Rhinos, Shadow Wolves, and Verdure Deer herds has been partially changed or removed.
- Increased the chance to obtain "Breath of Narcion" and stuffed items when hunting the following monsters.
Item | Change | Hunting Monsters |
Stuffed Furniture Item
(Place in Residence or Manor to obtain buff effects) |
Increased by 2 times | Grass Rhino, Verdure Buck, Shadow Wolf, Shadow Lion Grass Rhino, Verdure Buck, Verdure Doe, Shadow Wolf, Shadow Lion |
Breath of Narcion (Used in crafting Special Stuffed items, increases furniture duration) |
Increased by 6 times | Verdure Buck |
Increased by 2 times | Grass Rhino, Verdure Buck, Shadow Wolf, Shadow Lion Grass Rhino, Verdure Buck, Verdure Doe, Shadow Wolf, Shadow Lion |
- Increased the chance to obtain "Breath of Omua" when hunting the following monsters.
Item | Change | Hunting Monsters |
Breath of Omua (Used in crafting Special Stuffed items, increases furniture duration) |
Increased by 2 times | Frost Wolf, Snowfield Ili Pika, Winter Bear, Snow Leopard, Snowfield Markhor, Snowfield Yak, Snowflake Stoneback Crab, Frost-tail Weasel, Snowfield Black Yak |
- Changed the Exit message that appears when pressing the ESC key during Black Shrine - Hwanghae (Party) to not operate with the ENTER key.
ITEM
- Changed the character to no longer cheer when the Kuadir Fragment item is obtained.
- Improved the description and details in the Choose Your Krogdalo's Feather Box.
- Improved using the Krogdalo's Feather: Acceleration/Turn/Brake/Speed items to now display a notification window.
- During the Nov 28, 2024 (Tue) maintenance, "J's Hammer of Precision" and related challenge will be removed from the game.
- Please use/claim the item from the Challenge (Y) before the removal date.
MONSTER
- Fixed the issue where it was possible to attack the Tungrad Visionary from a long distance.
- The Tungrad Visionary will no longer stop recovering HP if attacked while not being locked onto an adventurer.
- Reduced the range at which the world boss Uturi will chase after adventurers.
- Uturi will no longer chase after adventurers fleeing beyond the Martial God Tournament arena.
- Added a death animation to the Phantom Knight during the Balenos Main questline.
QUEST & KNOWLEDGE
- Changed the starting conditions for the Ulukita Main questline.
- Before: Complete the Valencia Main questline
- After: Complete the Mediah and Valencia Main questlines
- Changed the combination order for the Gem of Imbalance item during the "Abyss of Turasil" O'dyllita main quest into a vertical arrangement.
- Improved the movement convenience of the O'dyllita Main quest "[O'dyllita] Queen's Summon".
- While the quest is in progress, you can instantly move from the Salun's Border to Grándiha through chat.
- Improved the movement convenience when starting the Witch Story Main questline after completing all Calpheon Main quests.
- Increased the range where you can acquire the terrain knowledge of Seoul.
- Fixed the issue where 14 knowledge in "Old Moon Guild Travels I" could not be obtained.
- Changed Rulupee waiting at the Golden Toad Inn upon completing [Calpheon] Epilogue III to give a quest to acquire knowledge.
- Added the "Last Heir of Taehak" title for completing the Dosa's Awakening questline.
- Adventurers who have already completed the questline can talk to the Black Spirit to obtain the title.
NODE/CONQUEST WAR
we are considering a function where the occupying guild can set not only the method of progression but also some rules,
including the number of participants, according to the flow of play.
We will continue to strive to make the node wars a more enjoyable experience.
Node War Modes - Occupation Mode (Current) & Construction Mode (Previous)
Divided Node War into different modes, which is selected by the unlimited Conquest War occupying guild.Occupation mode is the current method, while Construction mode is the previous method.
- Changed Node War to be divided into Occupation mode and Construction mode.
Occupation Mode (current Node War method) |
Construction Mode (previous Node War method) |
|
Participation Application Conditions and Methods | Node War fort construction not required Apply via Node War UI |
Node War fort & annex construction required Apply through fort construction |
Participation Application Time | 1 hour after end of previous day's Node War - 1 hour before start of Node War |
1 hour after end of previous day's Node War - 1 hour before start of Node War
※ On Sundays, forts can be built from 02:00 after the mode announcement period ends until 1 hour before the Node War starts. |
Participating Region | Participation region changes according to the applied territory group Participate in the entire territory corresponding to the applied territory group |
Participating region changes according day Participate in Node War within the area where the fort is built |
Participants | Varies by territory group and day | Varies according to the Node War area designated for each day |
Victory Conditions | If the fort is being temporarily occupied by your guild when the timer ends, it is then occupied and victory is achieved |
Destroy all other guilds' forts within the area and defend you fort to win |
Defeat/Liberation Conditions | If your guild is not temporarily occupying the fort when the timer ends, you are defeated If no guild is temporarily occupying the fort when the timer ends, war ends in liberation |
"If your guild's fort is destroyed, you are defeated If multiple forts remain after the Node War duration ends, war ends in liberation |
Other Details | 10 minutes before start, move to major towns with "Assemble!" Cannons can be purchased and installed without a Cannon Observatory Indomitable Flag can be collected immediately upon completion of Indomitable Flag Factory Indomitable Flag crafting time approx. 3 min Additional Guild Funds consumed when constructing defensive annexes |
Move to allied fort through "Assemble!" after Node War starts Cannons can be installed after building the Cannon Observatory and collecting cannons Indomitable Flag can be collected after completion of Indomitable Flag Factory and crafting the flag. Indomitable Flag crafting time approx. 10 min No additional Guild Funds consumed when constructing defensive annexes |
Participation Reward Obtain Condition | When the total K/D count of allies (guild/alliance) is 100 or more and occupied a temp fort at least once | When the fort of allies (guild/alliance) is not destroyed within 10 min after start, while allies (guild/alliance) destroy opponent's fort, or the total K/D count of allies (guild/alliance) is 100 or more |
Participation Opportunities Return Condition | When the total K/D count of allies (guild/alliance) is 100 or more or occupied a temp fort at least once | |
Revival Cooldown | Default Revival Cooldown: 10 sec Max Revival Cooldown: 30 sec Revival Cooldown increases by 1 sec per 1 min of match duration Revival Cooldown increases by 1 sec per death count |
Default Revival Cooldown: 10 sec Max Revival Cooldown: 60 sec Revival Cooldown increases by 1 sec per 1 min of match duration Revival Cooldown increases by 1 sec per death count Cooldown for reviving at Fort/Command Post -6 sec per Recovery Center |
Opponent's Fort Location Reveal | Always shows the location of neutral forts created after the start | Shows the location of enemy forts on the World Map 30 min after start |
Common | Rewards: Node War buff effects (Extra AP Against Monsters, etc.), double Node investment benefits, Node War rewards content unchanged Start Time and Duration: 21:00-22:00, 1-hour duration remains unchanged Occupying Guild's Participation: Max 6 times per week, regardless of victory/defeat/liberation War Hero Hire: Max 3, regardless of Territory or fort tier * For territories with the lowest gear score limits (Calpheon & Kamasylvia), Occupation mode Node War rules apply |
Unlimited Conquest War Occupying Guild's Node War Mode Selection
- Improved to allow the direct selection of the Node War mode for one week after occupying a Territory without gear score limits in Conquest War.
- After becoming the occupying guild of an unlimited Conquest War, you can announce the Node War mode for the following week to the Black Desert world for approximately 2 hours.
Announcement Period |
[Announcement Period: Approx. 2 hours after end of Conquest War]
The Node War mode announced by the occupying guild of the unlimited Conquest War will proceed
from Sunday following the announcement until the next Conquest War (Sun-Fri). ※ If the Node War mode is not designated, Occupation mode is the default mode.
|
Node Area Change
With there being two Node War modes, the area of each node has been changed.
This is because the existing Node War area may be too small for Construction mode, so each node area had to be adjusted.
With the expansion of Node War areas, nodes per territory will change from 15 to 9.
Accordingly, tier 1 and 2 forts, which weren't being built in Occupation mode, have been removed and the location of neutral forts in each area has also been adjusted.
- Expanded the node area displayed in the World Map (M) Node War filter to reflect the two Node War modes.
- Changed the number of nodes in each region from 15 to 9.
Example of Node Area Change (Node War area expanded for Construction mode) |
[Occupation Mode Node War]
- In Occupation mode, it is the same as the current Node War except for the changes below.
- The fort tier in each territory has been changed from a total of five to three.
- With the expansion of node areas, positions of neutral forts have been moved to fit the expanded region.
- The max number of War Heroes available for hire is now 3, regardless of Territory.
[Construction Mode Node War] How to Participate - Guild Participation (Fort Construction)
- Construction mode Node War follows the below process.
Check Node War Tier | On the World Map (M), check the Node War Information through the Node War filter at the top right to find the Node War you wish to participate in. |
Purchase Fort and Annexes | Purchase a fort suitable for the Territory you want to join through the Guild Military Supply Manager NPC in towns. (ex: To participate in the Node War in Mediah, purchase a Node War fort for Mediah.) You can also purchase Annex Assembly Tools. |
Construct Fort
(Guild applies for Node War participation) |
To construct a fort, move to the server where the Node War is taking place, apply the Node War filter at the top right of the World Map (M), press the icon for the tier you wish to participate in, enter Remote Fort Installation mode, and install the fort. Alternatively, you can move directly to the Node War area and use the purchased fort to install it. |
Construct Annexes | Once the fort is installed, you can pre-build annex buildings around it. |
※ No additional Guild Funds are required when installing annex buildings in Construction mode.
※ In Construction mode, the number of forts constructed in the Node War area will be shown on the World Map 1 hour before the Node War begins.
[Construction Mode] Participation Method - Guild Participation
Guild Member Node War Participation |
Once the fort is installed, guild (alliance) members can move to the server and click the Join Node War button.
(Guild Information (G) - Guild Member Status - Change to Participate status)
|
Assemble! |
When Node War starts, the "Assemble!" button will appear at the top right of the screen.
Clicking this button will move you to the location of your guild's fort. |
[Construction Mode] Tier and No. of Participants by Node
Sunday | Monday | Tuesday | Wednesday | Thursday | Friday | |
Calpheon & Kamasylvia
(Gear Score Limit: 550) |
Occupation Node War | |||||
Balenos
(Gear Score Limit: 685) |
Forest of Plunder (Tier 5, 55 participants) |
Ancient Stone Chamber (Tier 4, 35 participants) |
Bartali Farm (Tier 5, 50 participants) |
Western Guard Camp (Tier 4, 45 participants) |
Altar of Agris (Tier 4, 35 participants) |
Cron Castle (Tier 5, 55 participants) |
Wolf Hills (Tier 3, 45 participants) |
- | Casta Farm (Tier 3, 40 participants) |
- | - | Terrmian Cliff (Tier 3, 40 participants) |
|
Serendia
(Gear Score Limit: 685) |
Costa Farm (Tier 5, 50 participants) |
Eastern Border (Tier 4, 45 participants) |
Bloody Monastery (Tier 3, 40 participants) |
Serendia Shrine (Tier 5, 55 participants) |
Glish Swamp (Tier 4, 45 participants) |
Castle Ruins (Tier 5, 50 participants) |
Orc Camp (Tier 3, 40 participants) |
- | - | Alejandro Farm (Tier 4, 35 participants) |
- | Biraghi Den (Tier 3, 35 participants) |
|
Mediah
(No Gear Score Limit) |
Sausan Garrison (Tier 5, 80 participants) |
Helms Post (Tier 4, 45 participants) |
Mediah Northern Highlands (Tier 5, 65 participants) |
Omar Lava Cave (Tier 4, 60 participants) |
Manes Hideout (Tier 4, 70 participants) |
Canyon of Corruption (Tier 5, 75 participants) |
Tungrad Forest (Tier 3, 55 participants) |
- | Abandoned Iron Mine (Tier 3, 50 participants) |
- | - | Wandering Rogue Den (Tier 3, 60 participants) |
|
Valencia
(No Gear Score Limit) |
Areha Palm Forest (Tier 5, 65 participants) |
Roud Sulfur Mine (Tier 4, 55 participants) |
Ancado Coast (Tier 4, 55 participants) |
Valencia Castle (Tier 5, 75 participants) |
Roud Sulfur Works (Tier 4, 45 participants) |
Altas Farmland (Tier 5, 65 participants) |
Ivory Wasteland (Tier 3, 45 participants) |
- | - | Rakshan Observatory (Tier 3, 50 participants) |
- | Kmach Canyon (Tier 3, 55 participants) |
Other Changes
- Increased the Durability of the following annex buildings in all Node War tiers for Occupation mode by 30%.
- Flame Tower
- Enhanced Flame Tower
- Hwacha
- Big Hwacha
- In Construction mode, the durability of the following annex buildings are the same as the durability of Occupation mode.
- Fort, Elephant Nursery, Flame Tower, Hwacha, Enhanced Flame Tower, Big Hwacha, Supply Depot, Indomitable Flag Factory, Indomitable Flag
- The durability of the following annex buildings, additionally utilized in Construction mode, have been increased by 30% to match other annex buildings.
- Barricade, Iron Barricade, Flimsy Barricade, Recovery Center, Cannon Observatory, Wooden Fence Gate
- As previously announced, occupation information for Node/Conquest War has been Reset during today's maintenance.
UI
- Improved the Promote Guild function to allow its use not only in Server chat but also in World chat.
- The Promote Guild Function can be accessed through the "Promote Guild" button in Guild (G) - Guild Information - Register Guild Intro.
- A Megaphone is still required when using World chat.
- Separated the Reject Invites settings for party and guild.
- Changed the existing "Reject Invites" option to "Reject Party Invite".
- Added the "Reject Guild Invite" option. This option is deactivated by default.
- Changed the pet talent "Death Penalty Decrease" to be clearly categorized by color for each tier.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
- Added a button to turn the Current Gear List on/off at the Stable/Wharf.
- The on/off status of the Current Gear List is saved, so the same value is maintained.
- Added effects for when Faelight Fragment or Lumentrace is obtained through the delivery of regular horses or Imperial Steeds for Imperial Delivery.
SYSTEM
- Optimized the HP bar UI.
TRANSLATION
- Changed and unified the following in English.
- [Event] Chillaxed Taxidermied Turkey → [Event] Stuffed Chillaxin' Turkey
- [Event] Cunning Taxidermied Turkey → [Event] Stuffed Cunning Turkey
- [Event] Greedy Taxidermied Turkey → [Event] Stuffed Greedy Turkey
- [Event] Lethal Taxidermied Turkey → [Event] Stuffed Lethal Turkey
- [Event] Overhyped Taxidermied Turkey → [Event] Stuffed Overhyped Turkey
- [Event] Threatening Taxidermied Turkey → [Event] Stuffed Threatening Turkey
- [Event] Lethal Taxidermied Brown Bear → [Event] Stuffed Lethal Brown Bear
- [Event] Overhyped Taxidermied Brown Bear → [Event] Stuffed Overhyped Brown Bear
- [Event] Greedy Taxidermied Brown Bear → [Event] Stuffed Greedy Brown Bear
- [Event] Chillaxed Taxidermied Brown Bear → [Event] Stuffed Chillaxin' Brown Bear
- [Event] Cunning Taxidermied Brown Bear → [Event] Stuffed Cunning Brown Bear
- [Event] Threatening Taxidermied Brown Bear → [Event] Stuffed Threatening Brown Bear
- [Level 5] Taxidermied Morpho Butterfly → [Level 5] Stuffed Morpho Butterfly
- [Level 5] Taxidermied White Caterpillar → [Level 5] Stuffed White Caterpillar
- Desert Fox Taxidermy → Stuffed Desert Fox
- Marni's → Marnis
- Changed and unified the following in Turkish.
- seledon, seledom, seladom → seladon
- Marni'nin → Marnis
CHANGES & FIXES
- Fixed the issue where the name of Samsin was displayed incorrectly.
- Fixed the issue where certain aspects were not functioning properly when using the Gamepad UI.
- Fixed the issue where some levels in the Barter window could not be selected.
- Fixed the issue where the tab movement in the Conquest Status UI was unnatural.
- Fixed the issue where the emphasis effect was sometimes not displayed when hovering the mouse over the banner in the News UI.
- Fixed the issue where the Mythical Arduanatt exclusive horse gear appearance could not be equipped when left at the stable.
- Fixed the issue where the popup message displayed when the ESC key is pressed during certain cutscenes was unnatural.
- Improved the ability for adventurers not under the effect of the Value Pack to more clearly recognize the expiration date of the effect when using the Central Market in the Black Desert+ app.
- Fixed the issue where some UI hotkeys were not functioning inside Abyss One: The Magnus.
- Fixed the issue where the appearance of certain NPCs was unnatural.
- Fixed the issue where the name of the Unjongga Gatekeeper in the Morning Light Unjongga area was incorrect.
- Fixed the dialog order of certain NPCs during the Balenos Main questline to be more natural.
- Fixed the how to obtain in the description of the [Guild] Calpheon Special Steel Ingot Bundle to match the actual source.
- Fixed the issue where wall decorations were abnormally placed when used inside manors.
- Removed certain recipes from Crafting Notes to prevent exposure of those that cannot be crafted.
- Fixed the issue where the Epheria Carrack could not be stopped by entering S or R keys immediately after starting moving.
- Fixed the issue where 100 portions at once could not be done when crafting cooking/medicine box for Imperial Delivery using certain materials.
- Changed the color of [Title] Shining Knight to match the actual color of the title.
- [Dosa] Fixed the issue where unique standby actions were not displayed when wearing certain outfits while in Awakening mode.
- Fixed the issue where the appearance of the Oquilla Dream Horse Gear was unnatural during certain horse movements.
- Fixed the issue where the price was occasionally unnatural when the selling price of trade items was high.
- Fixed the issue where items that became unavailable for Equip/Use after Remove Copy remained in the Inventory in certain situations until reconnection.
- Fixed the Purchase window to automatically close when changing selected items in packages after pressing the Purchase button.
- Changed the setting of Hide UI when Struck to be deactivated by default.
- Fixed the issue where the camera would display elsewhere when speaking to NPC Dani with a character that completed the Tale of Chunhyang.
- Fixed the issue where the Kkebifire summoned at Duoksini's attack location was unnatural.
- Fixed the issue where the button in the message was unnatural when buying a residence with Contribution Points.
- Fixed the issue where skill points were displayed at the top left of the screen during Combat Focus Mode.
- Fixed the issue where items like Rainbow Petal Coin and Rainbow Fish Bone Coin were not being caught in the Papua Crinea region.
- Fixed the issue where fishes that should be caught in the distant sea were being caught in the following regions:
- Papua Crinea
- O'dyllita coast
- Fixed the issue where the Always Reject UI overlapped with other UI when sending a party invite.
- Improved the Crafting Notes to display the Flame of the Primordial and Raisin Bread icons.
Thank you.