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Announcements

Updates Oct 24, 2024, 07:00 (UTC+3) October 24, 2024 (Thu) Update Details

 

Hello, Adventurers.

 

Here are the updates made to Black Desert on October 24, 2024.

(Patch size: approx. 1.72 GB)
- Please note that the update for Steam may be larger than the size listed above.

 

※ Please read below for details.

 


Event

  • Event 1. [Republic Day] Item Drop Rate +100% and Combat/Skill Hot Time!
    • Event Period : Oct 24, 2024 (Thu) after maintenance - Oct 31, 2024 (Thu) before maintenance
[More details]

 

  • Event 2. [Republic Day] Special Gifts!
    • Event Period : Oct 24, 2024 (Thu) after maintenance - Oct 31, 2024 (Thu) before maintenance
[More details]

  • Event 3. A Heartfelt Letter💗 from Valentine and Lara!
    • Event Period : Oct 25, 2024 (Fri) 19:00 - Oct 27, 2024 (Sun) 23:59
[More details]

 

  • Event 4. Seal the Black Witch Isabella!
    • Event Period : Oct 24, 2024 (Thu) after maintenance - Nov 7, 2024 (Thu) before maintenance
[More details]

 


NEW & IMPROVEMENTS

CLASS CHANGES

CLASS CHANGES
Improved the conditions for changing Skill Presets.
  • Improved the conditions for changing Skill Presets as shown below.
    • Decreased the cooldown for changing Skill Presets: 10 min → 1 min
    • Improved to allow Skill Preset changes even outside Safe Zones.
      • As before, Skill Presets cannot be changed with skills on cooldown.
      • As before, if the Secret Book of Old Moon effects are not applied, Skill Presets can only be changed via Skill Instructors.
※ To prevent abuse during combat, changing skill presets now have a set casting time.
- If you are attacked or start moving before the cast is complete, you will cancel changing your skill preset.

 

BERSERKER
Awakening
Giant Leap
  • Fixed the issue where the skill would continue activating after landing from certain heights when performed continuously forward.
 
MUSA, MAEHWA
Common
Stub Arrow
  • Fixed the issue where the skill would be interrupted when comboed from Evasion when holding at least 2 arrows.
 
VALKYRIE
Succession
Black Spirit: Prime: Shining Dash
  • Fixed the issue where the Max HP buff wasn't applied when using the skill.
 
LAHN
Awakening
Tailspin
  • Matched the skill demo in the Skill (K) window to display the actual debuff effects.
 
Dosa
Awakening
Black Spirit's Rage Skills
  • Added Black Spirit's Rage skills.
    • Black Spirit's Rage 10% - Black Spirit: Fire: Blaze  
    • Black Spirit's Rage 25% - Black Spirit: Water: Current  
    • Black Spirit's Rage 50% - Black Spirit: Wood: Bend  
Black Spirit's Rage 10% - Black Spirit: Fire: Blaze
Preview Skill Description
Black Spirit's Rage 25% - Black Spirit: Water: Current
Preview Skill Description
Black Spirit's Rage 50% - Black Spirit: Wood: Bend
Preview Skill Description
 

Elements: Generate
We sincerely thank all adventurers who have been playing Awakening Dosa and sharing their feedback.
In this update, we've made some changes into how the Generative effect works in Awakening Dosa.
Previously, it was tricky to buff allies because the effect triggered based on the enemy's position. Now, it activates through the Elemental Circle. This means that the buffs from the caster, which could become overly strong, will only be applied via the Elemental Circle.
Since the buffs are now limited to the Elemental Circle, we've also expanded its range and increased the duration of ally buffs within it to make them more effective.
  • Changed the skill as follows.
    • Increased the area of buffs applied to allies for Generative effects by approx. 40%.
    • Increased the duration of buffs applied to allies for Generative effects: 5 sec → 10 sec
    • Changed the elemental skills used as the corresponding skill in Elemental Circles to now activate Generative effects.
      • Enemies must be within the Elemental Circle to be activated.
      • No additional Generative effects will be activated near your character.
      • Enemies within Elemental Circles will no longer be affected by elemental energies.
    • Changed so you are only affected by your own summoned Elemental Circles.
      • The duration of Elemental Circles maintained before Generative effects are activated have been changed: 12 sec → 10 sec
 
 
Nail Down
  • Changed the skill combo command to activate with the E key instead of only LMB.
 
Wood: Bend
  • Improved to combo smoothly from Nail Down.
 
Winged Kick
  • Fixed the issue where the "Recover MP" effect wasn't displayed in the skill description.
  • Fixed the issue where the Knockdown debuff didn't apply to targets to the left of your character.
 
Fire: Blaze
  • Fixed the issue where you couldn't combo smoothly into the skill when Misty Steps was on cooldown.
  • Fixed the issue where certain visual effects weren't being displayed.
  • Fixed the issue where motions appeared unnatural when comboing from Fire: Spread.
 
Earth: Reap
  • Added the "Recover 100 HP per hit" effect.
 
Earth: Till (I to IV)
  • Added the "Recover 75/100/125/150 per hit" effect.
 
Skystomp
  • Increased the "Recover HP" amount: 250 HP → 300 HP
 
Enlightened Haze
  • Fixed the issue where pressing the key command for the skill during Sundering Sweep activated Wood: Stake.
 
Metal: Alloy, Metal: Pour
  • Changed so pressing LMB after the former skill will combo into the latter.


CONTENTS

War of the Roses

The size of some Sanctum Guardians have been increased, making them easier to spot and attack during combat. Additionally, Musical Spirits, which help resurrect fallen horses in each sanctum, the effect showing their location now displays closer, making it easier to find them. We've also changed the color of the "Stable Keeper" label above their names, which used to blend in with the allies (blue color), so you can find them more easily.
Sanctum Guardian Monster Size Increase
  • Increased the size of the following monsters that appear upon conquering a sanctum during War of the Roses.
Kamasylvia Army O'dyllita Army
Fadus Shaman: +25% Ahib Dark Champion: +30%
Fadus Warrior +15% Dark Knight: +38%
Fadus Archer: +25% -
 
Stable Keeper Visibility
  • improved the visibility of the [Stable Keeper] Musical Spirit NPC present at each sanctum during the War of the Roses.  
    • The [Stable Keeper] Musical Spirit's size has been increased by 20%.
    • The arrow effect guiding the location of the [Stable Keeper] Musical Spirit has also been adjusted from being displayed too high.
    • The color of the [Stable Keeper] name tags have also been changed to better distinguish from army colors.
Before After
 

 
Season Pass - Enhancement Mission Completion
While upgrading your Season Character's Naru gear and then converting to PRI (I) Tuvala gear, many adventurers found it cumbersome to chat with the Black Spirit again to fulfill the Season Pass requirement of equipping after enhancement. This especially affected new adventurers who didn't know they could skip this by talking to the Black Spirit again. To make things smoother, now you just need to reach the right enhancement level during your upgrade to meet the Season Pass quest requirement.
  • Improved the objectives for gear-enhancing missions in the Season Pass.
    • Now you only need to enhance a required piece of gear to complete certain Season Pass missions.
    • However, for the Season Pass mission where you exchanged PEN (V) Naru gear for PRI (I) Tuvala gear, then equip the PRI (I) Tuvala gear, it will remain the same as before to ensure understanding of equipping higher-grade gear.

 


 

  • Improved the Worker’s Timber and Ore Packing skills to now affect all items in the Wood and Mineral Workshops.
    • The descriptions of packing skills, such as Timber and Ore Packing, have all been updated to reflect the changes above (ie. Ore Crate → Ore Packing).
  • Changed to prevent moving to the Guild Manor when under harmful effects that decrease Max HP.


MONSTER

[Dehkia's Lantern] Cadry Ruins
  • Improved the topography at [Dehkia's Lantern] Cadry Ruins monster zones for a smoother combat experience.
    • The area near the Cadry Cannon where Dehkia's Lantern can be activated has been expanded, and the terrain has also been leveled to reduce height differences.
Before After
Before After
 

 
  • Improved the monsters of the below areas to target the nearest enemy upon appearing.
    • [Dehkia's Lantern] Cadry Ruins
    • [Dehkia's Lantern] Crescent Shrine


QUEST & KNOWLEDGE

  • Added the quest "[Guild] For a Full Adventure" where Lara in Heidel will guide you on joining or creating a guild.
    • This quest will take you through the ropes of joining or creating a guild.
      • This quest can be completed once per Family. Upon completion, you will be rewarded with 20 million Silver.
 

 
Guaranteed PEN (V) Boss Gear Quests
While working on the guaranteed PEN (V) Boss Gear quests, we received many recovery requests on account of defense gear and weapon quest mix-ups. Therefore, we've made it so both quests can't be accepted at the same time and have changed the quest wording to be clearer.
  • Improved on the Guaranteed PEN (V) Boss Gear quests available from Old Moon Manager Jetina.
    • The quest order has been changed.
      • Now the Boss Defense Gear quests will be displayed above the Boss Weapon quests.
 
    • Improved the text for handing over Oquilla Pieces of the Old Moon to better identify which quests are in progress.
      • Hand over Oquilla Piece of the Old Moon" -> "[Defense Gear] Obtain Oquilla Earth Crystal" / "[Weapon] Obtain Oquilla Sky Crystal
    • Changed so if a Guaranteed PEN (V) Boss Weapon/Defense Gear quest is in progress, the other boss gear type quests are not shown.
      • Relevant details have been added to respective quest descriptions.
 

 
  • Changed the NPC for Ator's Shoes crafting and exchange quests as below.
Before After
Durgeff at Atessahra Atessahra Node Manager Barkala
(Use Find NPC to locate)
 
  • Changed to prevent summoning your mount to the island where the character is located upon completing the [Witch Awakening] Commune quest.
  • Changed so that the Black Spirit is not summoned immediately after defeating the bosses Red Nose and Giath during the Main questline in the Balenos region.
    • You can summon the Black Spirit via the quest widget to complete the quests after defeating Red Nose and Giath.
  • Changed the outfit box rewarded for completing each region's Main questline in Balenos, Serendia, and Calpheon.
Before After
Complete the Main questlines of Balenos, Serendia, and Calpheon to choose one from the following three for each completion
- [Balenos] Shiel's Outfit Box
- [Serendia] Cleia's Outfit Box
- [Calpheon] Elle's Outfit Box
Complete the Main questlines of Balenos, Serendia, and Calpheon to receive the following per region
- Balenos: [Balenos] Shiel's Outfit Box
- Serendia: [Serendia] Cleia's Outfit Box
- Calpheon: [Calpheon] Elle's Outfit Box
 

 
  • Changed the knowledge conditions for displaying the Abyssal Well in the Oquilla's Eye region on the World Map (M) as follows.
Before After
Acquired the "Abyssal Veins: Oquilla's Eye" knowledge by interacting with the Abyssal Veins: Oquilla's Eye inside Abyss One: The Magnus
Learn the "Serendia: Moretti Farm" knowledge
(Obtained from proceeding through the Abyss One; The Magnus Main questline)
 
  • Fixed an issue where the "[Dosa Awakening] True Do Wielder of Sangdo" quest did not let you obtain the "Awakening: Bring Out the Power Within" knowledge upon completion.
    • Adventurers who have already completed the above quest can talk to the Black Spirit (,) to learn this knowledge.

 

  • Changed the Black Shrine - Hwanghae (Party) weekly quest to boss specific quests.
    • If you are proceeding with the previous quests before the Oct 24 (Thu) maintenance, the following will occur:
      • Quest objectives complete, but not handed in: Quest rewards will be sent to your storage in Heidel
      • Quest objectives incomplete: Quest forfeited

 


NODE/CONQUEST WAR

Node War

For the current Node War, the format's upside is supposed to be easier participation and a chance to win even if your guild's power is somewhat lacking compared to opponents – due to the format's rule that the guild occupying the fort when the timer ends claims victory.

However, this also presents a downside: some guilds aim to only occupy the fort just before the timer ends to secure a win. This can be frustrating for guilds that have defended their fort for most of the war. As a result, guilds often avoid attacking and occupying forts if there's still plenty of time left.

To address this, we're adjusting the rules to allow guilds actively occupying a fort to win. In Node Wars with more than three guilds (or alliances) participating, if a single guild successfully holds a fort for 15 minutes, they can achieve final occupation even if there's time left on the clock.

Additionally, at the start of the Node War, it might be challenging to reclaim a fort immediately for tasks like receiving the Indomitable Flag or building a base. Therefore, once the Indomitable Flag Factory is completed, you can instantly receive one Indomitable Flag.

These changes aim to encourage more intense battles before the timer ends and reduce instances where a guild loses their fort at the last moment despite holding it for most of the war.
New Node War Rule
  • Improved the rules so that if the number of guilds (alliances) participating in Node War for each territory is more than 3, and a neutral fort is considered occupied if it is successfully defended for 15 min.
    • As before, if the timer ends before the above rule is applied, the guild occupying the fort will successfully occupy the fort.
For example, if guilds A, B, and C participate in Node War in Balenos, and guild A occupies a fort for 15 min, they will successfully occupy the fort.
- However, if guild A is occupying the fort and then loses it to another guild (B or C) and reoccupies it, occupation time does not accumulate, and the 15 min timer will start again.

This new rule applies to both normal forts with set timers and forts with question marks that have unknown timers.
Additionally, if the set time ends before the new rule is applied, the guild occupying the fort when the timer ends successfully occupies the fort as before.

 

Indomitable Flag & Indomitable Flag Factory

  • Changed to allow immediate collection of the Indomitable Flag once the Indomitable Flag Factory installed in Node War is completed.
  • Increased the time needed for the Indomitable Flag Factory installed in Node War to be completed by approx. 67%.
    • The production time to collect the Indomitable Flag at the completed Indomitable Flag Factory remains at approx. 3 min, same as before.
  • Increased the Max Durability of the Indomitable Flag Factory and Indomitable Flag by 30%.
 

 

Number of Node War Participants by Day Changes

With this update, the maximum number of participants for each territory group in Node Wars has been adjusted based on the day of the week. 

We've reviewed the participation data from adventurers across all regions since the Node War revamp and it turns out that most lack around 5 to 10 participants, and even guilds that can gather the maximum number of participants tend to miss the limit around 3 times per week.

Based on this, we've adjusted the system to allow the most number of adventurers to participate in Node Wars by day of the week.
We hope more guilds will take an interest and join in, and we'll continue to make adjustments through ongoing data analysis.
  • Changed the number of participants in each territory by day of the week as below.
Sunday, Tuesday, Thursday
Calpheon & Kamasylvia (Gear Score Limit 550) Max 30 Participants
Balenos & Serendia (Gear Score Limit 685) Max 50 Participants
Mediah & Valencia (No Gear Score Limit) Max 75 Participants
Monday, Wednesday, Friday
Calpheon & Kamasylvia (Gear Score Limit 550) Max 25 Participants
Balenos & Serendia (Gear Score Limit 685) Max 40 Participants
Mediah & Valencia (No Gear Score Limit) Max 55 Participants
 
  • Fixed the issue where the Hwacha and Flame Tower installed in the Balenos & Serendia Node War Territory Group could not be upgraded.

 


 

 

Conquest War, Node War

  • Changed Safe Zones to be removed so that all areas, except for the following major cities and towns, become combat zones during Node/Conquest Wars.
    • Forts and annexes cannot be installed in Safe Zones temporarily deemed Combat Zones during Node/Conquest War. 
    • Safe Zones during Node/Conquest Wars are as follows.
Safe Zones in each Node War Territories
Balenos Serendia
Velia
Olvia
Western Guard Camp
Ossuary
Heidel
Glish
Mediah Valencia
Altinova
Tarif
Kusha
Valencia City
Sand Grain Bazaar
Shakatu
Ancado Inner Harbor
Arehaza
Muiquun
Calpheon Kamasylvia
Calpheon City
Keplan
Florin
Port Epheria
Behr
Trent
Grána
Old Wisdom Tree
Lemoria Guard Post
Acher Guard Post
Tooth Fairy Cabin

 

  • Changed Forts and annex buildings to not be affected by harmful effects like DP Decrease during Node/Conquest Wars.
 
  • Changed the debuff effect of Flame Cannonball during Node/Conquest Wars as below.
Before After
HP -100 every 3 sec for 45 sec HP -300 every 3 sec for 15 sec
 
  • Changed the debuff effect of [Guild] Flame Cannonball during Node/Conquest Wars as below.
Before After
HP -15 every 3 sec for 45 sec when a character is in the flame area HP -45 every 3 sec for 15 sec when hit by a Flame Cannonball
 
  • Changed to no longer create a flame effect at the impact point when firing Flame Cannonball and [Guild] Flame Cannonball during Node/Conquest Wars.

 


NPC, BACKGROUND, SOUND

  • Seodo and Taegong have appeared in Nampo's Moodle Village to assist with Imperial Crafting and Fishing Deliveries.
"Imperial Crafting Delivery" Seodo "Imperial Fishing Delivery" Taegong

 


 

  • Added Liana, "Valentine's Apprentice," to help with daily quests including Imperial Delivery-related ones from Nampo's Moodle Village in Land of the Morning Light.
    • You can find Liana opposite Doodol the storage keeper and/or through the Find NPC function.

 


UI

  • Improved to display a related popup message when network delays persist during gameplay.
    • If the popup message appears, you can choose to close the game.
    • If you do not press the End Game button on the popup message, it will attempt to connect again.
※ If the popup message appears, please check your connection and network status.
 

CHANGES & FIXES

  • Fixed the issue where the "[The Magnus] Abyssal Revelation" quest didn't appear for Scholar in the Quest (O) window.
  • Fixed the issue where the Iron Aura during the Black Shrine - Hwanghae (Party) boss blitz with Bulgasal would suddenly decrease several sizes at once after being hit.
  • Fixed the issue where the Shiny Golden Seal - [Work Supervisor] item could be exchanged for some Fighting Spirit Horse Gear.
  • Corrected the unnatural display of price graphs for items not traded on the Central Market for a day.
  • Resolved the issue where some backgrounds appeared unnatural after the cutscene of the "[Calpheon] Hero of Calpheon" quest.
  • Adjusted the camera to show both Gang Hee and Koo Mieun during the "[Dosa Awakening] Echo of Sangdo School" quest.
  • Fixed some scenes to be more natural during the Awakening questline for Dosa.
  • Corrected the quest navigation for the "In Search of the Jade Ring" quest during the "[Tale] The Dokkebi Brothers" questline.
  • Fixed the quest navigation to correctly guide players to meet Patrigio during the "[Apex Changui] Booze 'n' Books" quest.
  • Made the camera viewpoint and names of some NPCs in Morning Light's Yukjo Street region more natural.
  • Fixed the issue preventing the purchase of restorative gukbap from "Little Auntie of Unjongga Street" Bokhee in the Morning Light Unjongga Street region.
  • Updated the description of the below quests to read more natural.
    • [Fishing] You Like Mudskippers? Queek!, [Kamasylvia] Dangerous Snowflake, [Balenos] Food Comes First
  • Changed the icon for the "[Gathering] A Necklace for My Doe" quest to match the required item for the quest.
  • [Valkyrie] Fixed the issue where the Tyrie Armor appeared unnatural from certain camera angles.
  • [Tamer] Fixed the issue where a white dot appeared above the character's head when zooming in the camera while wearing the BD9 Helmet N.
  • [Ranger] Fixed the issue where some customizations were unnatural when wearing Griffith Helmet B after changing the ear customization.
  • [Warrior] Fixed the issue where the lens and frame appeared disconnected when wearing the Ocean Shades.
  • Fixed the issue where guild members without a manor could not enter the internal building of the Guild Manor.
  • Fixed the issue where characters got stuck inside Gyeongbokgung Palace buildings at certain locations.
  • Fixed the issue where the number of participants for Marni's Realm was abnormal.
  • Fixed the issue where the Hit Detection Effects were shown even when deactivated if the Miss Effect option was activated.
  • Changed the description of the MOD Oog Mk III and MOD Mago Mk V Transformation Scroll items to accurately reflect the time it takes for the summoned mounts to vanish when not transformed (1 min).
  • Fixed the issue where the territory mark was displayed for guilds not occupying a territory in the Guild Rankings Window.
  • Fixed the issue where characters would collide with invisible objects at certain locations in the Pilgrim's Haven.
  • Fixed the issue where the Black Spirit's Navigate guide would appear for new adventurers even when the navigation setting was already on.
    • Black Spirit's Navigate guide will no longer appear if the navigation setting is on.
  • Fixed the issue where only the scroll button would move the scroll in notepad under certain situations.
  • Fixed the cursor to always be at the end of the content when opening the notepad for the first time.
  • Fixed the issue where Krogdalo's Sanctuary could not be used for gamepad UI mode.
  • Fixed the issue where certain functions of the Bartering window weren't available for gamepad UI mode.
  • Fixed the issue where the game would disconnect or see frame rate drop for certain circumstances.
  • Fixed the issue where exchanging Hunter's Token via NPC Lejenti would display the same dialog option multiple times.