Hello, Adventurers.
Here are the updates made to Black Desert on March 13, 2024.
(Patch size: approx. 1.37 GB)
- Please note that the update for Steam may be larger than the size listed above.
※ Please read below for details.
Event
- Event 1. Old Moon Guild: Classes are in Session!
- Event Period : Mar 13, 2024 (Wed) after maintenance - Apr 17, 2024 (Wed) before maintenance
- Event 2. March 14 is Pi Day!
- Event Period : Mar 14, 2024 (Thu) 00:00 - Mar 19 (Tue) 23:59
- Event 3. [OOTD] Daily Style for Spring!
- Event Period : Mar 13, 2024 (Wed) after maintenance - Mar 27, 2024 (Wed) before maintenance
- Event 4. [Ramadan] A Hot Time of Strength!
- Event Period : March 13, 2024 (Wed) after maintenance - April 3, 2024 (Wed) before maintenance
NEW & IMPROVEMENTS
CLASS CHANGES
- Changed the following for Warrior.
- Changed the remaining hits of Counter (I to Absolute) activated by uppercut to trigger Air Attack if the first hit incurs Floating.
- This change also applies when using Force Slash.
- Unified the attack area applied when using Counter (III to Absolute) after learning Force Slash to the widest area.
- Accordingly, Floating is only applied once when activating Counter (III to Absolute) with Force Slash.
- Removed the fixed damage of Piercing Spear (I to Absolute) and adjusted the number of hits and damage.
- Fixed the issue where Stiffness was applied twice in a specific attack area of Piercing Spear (I to Absolute).
- Changed All Accuracy Rate -10% for 10 sec to Melee DP -10 for 10 sec on Grapple with Prime: Take Down.
- Improved the combo from Prime: Pulverize to Prime: Heavy Strike, Prime: Spinning Slash, or Prime: Counter to be smoother.
- Fixed the issue where Down Smash was triggered on all hits from the last attack of Prime: Pulverize.
- Added Down Smash on last attack to Prime: Heavy Strike.
- Removed the effect that converts a certain percentage of your max HP into extra damage from Spinning Slash IV.
- Reduced the damage of Shield Charge (I to II) in PvP.
- Changed so that Push is not applied during forward attacks of Scars of Dusk (I to Absolute).
- Changed the remaining hits of Counter (I to Absolute) activated by uppercut to trigger Air Attack if the first hit incurs Floating.
- [Character] Changed the description of Ignore Resistance Increase to match the expression of other effects.
- [Warrior] Fixed and added descriptions to the below skills to match their actual effects.
- Skills with added descriptions: Absolute: Shield Charge, Kick, Shield Push, Black Spirit: Spinning Slash (I to Absolute), Black Spirit: Prime: Spinning Slash, Charging Slash (I to Absolute)
- Skills with fixed descriptions: Shield Strike III, Shield Assault, Frenzied Spear, War Cry (II to III), Flow: Tempest, Prime: Take Down
- Skills with fixed key guide descriptions: Prime: Counter
- [Warrior] Fixed the issue where the effects of Chopping Kick (III and Absolute) was applied abnormally when used consecutively.
- [Warrior] Fixed the issue where HP recovery was not applied on the second hit when using Heavy Strike (II to Absolute) after certain skills.
- [Warrior] Fixed the issue where HP recovery on hit of Deep Thrust (I to Absolute) was not applied per hit.
- [Warrior] Fixed the issue where the effect that converts a certain percentage of your max HP into extra damage was applied to Absolute: Spinning Slash.
- [Warrior] Fixed the issue where abnormal hits were applied when Ground Roar (III to Absolute) was used in a combo after jumping.
- [Warrior] Fixed the issue where Air Attack was applied on the second hit and Bound was applied twice on the third hit of Greatsword Training.
- [Warrior] Fixed the issue where the effects of Heavy Strike (I to Absolute), Prime: Heavy Strike (I to III), Deep Thrust, and Spinning Slash were applied abnormally while mounted.
- [Warrior] Fixed the issue where Down Attack was not applied in certain actions when Prime: Spinning Slash was used consecutively.
- [Warrior] Fixed the issue where it was impossible to combo into Shield Push after Shield Charge when Prime: Shield Strike was learned.
- [Berserker] Fixed the issue where the activation speed of Flow: Windstorm was changed when in Succession mode.
- [Kunoichi] Fixed the issue where the travel distance of Prime: Ankle Cutter was shorter than intended.
- Added information about damage reduction in PvP to the description of Absolute: Shield Charge.
CONTENTS
War of the Roses
As the preseason of the War of the Roses unfolds across all regions, we are grateful for the feedback from our adventurers. On average, the war lasts about 90 minutes, with the time spent defeating the commander accounting for about 20 minutes.
To keep the action flowing, we've reduced the time spent in the final commander battle and increased the intensity of earlier skirmishes. Previously, all sanctums offered the same level of buffs. Now, central sanctums offer a lower-level buff, while the ultimate first sanctum provides the most potent buff. This shift in power dynamics aims to slow the pace of the battlefield, sparking more skirmishes and strategic play.
As the first sanctum's buff has become more significant, so too has its guardian's strength. Both HP and AP (including attack patterns) have been enhanced, making the first sanctum a formidable final line of defense. We expect this to provide strategic opportunities for counterattacks while utilizing the guardians' defense capabilities when the last front line is at the first sanctum.
We look forward to your continued engagement and feedback as we strive to make the War of the Roses an even more thrilling experience.
Sanctum 1 of each faction now serves as the pivotal outpost for defense against opposing faction.
The guardians of Sanctum 1 deal increased damage to adventurers, particularly inflicting significant damage on mounts like chariots and elephants.
They also possess fatal attacks that effectively counter the opposing faction's advances.
- Changed the Sanctum 1 (N1, S1) of each faction to start in a neutral state at the start of the war.
- If you destroy the Faded Relic of the respective sanctum, you can occupy the sanctum.
- Changed the guardians of Sanctum 1 and Sanctum 2 of the O'dyllita faction.
Before | After |
Sanctum 1: Dark Knight Sanctum 2: Olun's Golem |
Sanctum 1: Olun's Golem Sanctum 2: Dark Knight |
- Improved the HP of Urugon and Olun's Golem, which appear when occupying Sanctum 1 of each faction, by 30%.
- Increased the damage dealt by Urugon, which appears in Sanctum 1 of the Kamasylvia faction, to adventurers by 1.25 times.
- Increased the damage dealt by Olun's Golem, which appears in Sanctum 1 of the O'dyllita faction, to adventurers by 1.5 times.
- Added a fatal attack in the following situations by the guardians of Sanctum 1 of each faction.
- Powerful attack once when HP is at 70%, 50%, 30%.
- Powerful attack every 3 min when HP is below 15%.
- Changed Urugon and Olun's Golem, which appear in Sanctum 1 of each faction, to inflict significant damage on mounts.
- Caution is required when riding ancient chariots, elephants, cannons, horses, and other mounts.
When victory is in sight after winning the battle up to Sanctum 1, the commander's HP is adjusted to accelerate the combat pace within the castle.
- Reduced the HP of the commanders (Narchillan, Sephir) of each faction by 50%.
During defense scenarios within the castle, adventurers can now respawn in safer locations.
- Added Rose Legion Sentinels near the final respawn area inside the castle of each faction.
- These monsters are very powerful and can inflict fatal damage if approached.
- Caution is required when riding ancient chariots, elephants, cannons, horses, and other mounts.
- Added additional respawn points in O'dyllita Castle and Kamasylvia Castle during the war, in addition to the existing respawn points behind Sephir and Narchillan.
Sanctum Passives Adjustment
The benefits from sanctum passives obtained during the early and mid-stages of the war are reduced.
However, when victory is highly likely by occupying up to Sanctum 1, you can obtain powerful sanctum passives for quick late-stage progression.
- Changed the buff effects obtained when occupying each sanctum.
- Powerful effects such as All AP, Max HP, and All Damage Reduction are no longer obtainable from sanctums S2-S9 / N2-N9, and are now obtainable when successfully occupying the first sanctum (S1/N1) of the opposing faction.
- With the powerful passives moving to the first sanctum (S1/N1), some of the passives of each sanctum have been changed or distributed to other sanctums.
e.g., Before: All Resistance +5% obtained when occupying N9
After: All Resistance +3% obtained when occupying N6, All Resistance +2% obtained when occupying N10
Before |
After |
The visibility of the Stable Keeper appearing at each sanctum is improved.
Color is added to the name of the Musical Spirit, and through the arrow-shaped effect located above its head, you can easily find the Stable Keeper even from afar.
- Improved the visibility of the Stable Keeper Musical Spirit located at each sanctum.
- Added color to the name of the Stable Keeper Musical Spirit and the effect above its head.
The "Immobilize Guardians", which was difficult to recognize when applied, now has improved visual effects and its duration has been adjusted to be used more strategically.
- Improved the effect of the Immobilize Guardians to be more recognizable.
- Changed the duration of the Immobilize Guardians to half of the original.
- Immobilize Guardians: Freezes the guardians at the designated location, making them unable to be attacked for 1 min → 30 sec. The allied guardian monsters affected by this skill recover 20% of their HP. (Cooldown: 10 min)
ITEM
- Added new furniture, Kzarka Statue and Karanda Statue.
- By defeating World Bosses, Kzarka and Karanda, you can obtain Kzarka's Bloodstone and Karanda's Talon at a very low chance, which can be used for crafting.
- By placing furniture in your residence and interacting with it, you can obtain buffs at the expense of its durability.
Kzarka Statue
|
|
Effects and Durability | Materials |
Max Durability: 10 Effect: All AP +15, Max HP +100 for 2 hours |
▼ Manufacture (L) the below materials Kzarka's Bloodstone x3 Blood Ruby x50 Fire Horn x100 Concentrated Boss's Aura x1 Trace of Violence x500 |
Karanda Statue
|
|
Effects and Durability | Materials |
Max Durability: 10
Effect: All AP +15, Max Stamina +100 for 2 hours |
▼ Manufacture (L) the below materials Karanda's Talon x3 Forest Emerald x50 Swaying Wind Shard x100 Concentrated Boss's Aura x1 Trace of Violence x500 |
- Kzarka Statue and Karanda Statue can be upgraded to Breath-imbued Kzarka Statue and Breath-imbued Karanda Statue respectively, through a quest from Red Tarantula in O'dyllita.
- Breath-imbued statues have their effect duration increased from 2 hours to 5 hours.
- However, only statues with max durability can be used during the quest.
- Added Usage and How to Obtain information to the description of Nouver's Hide, Nouver Statue, Ancient Kutum's Fragment, and Kutum Lamp.
- Added Usage and How to Obtain information to the description of furniture craftable at the following furniture workshops.
- Added Usage and How to Obtain information to the description of furniture craftable at the following Old Moon furniture workshops.
MONSTER
- Changed the quantity of junk items that can be obtained upon defeating Gigagord from the distortion phenomenon.
Quint Hill [Elvia], Hexe Sanctuary [Elvia] | Junk item x50 → x122 obtained |
Primal Giant Post [Elvia], Rhutum Outstation [Elvia] | Junk item x40 → x80 obtained |
Saunil Camp [Elvia] | Junk item x30 → x50 obtained |
- Changed so that Agris Fever is no longer applied upon defeating the following monsters.
- [Shadow of Nightmares] Gigagord, [Shadow of Nightmares] Ogre, [Shadow of Nightmares] Cyclops
- [Shadow of Nightmares] Kitskala, [Shadow of Nightmares] Calestra, [Shadow of Nightmares] Charpene
Quint Hill [Elvia]
- Changed so that the drop rate of Black Distortion Earring increases when defeating the following monsters from the distortion phenomenon.
Distortion Phenomenon in Quint Hill [Elvia]
- Gigagord, Ogre, Cyclops |
Increased Black Distortion Earring drop rate
by 2 times |
- Changed the quantity of junk items that can be obtained.
[Tainted by the Ancient Seal] Ancient Troll Warrior, Ancient Troll Shaman, Ancient Troll Elite Warrior | Junk item (Fiery Troll Hide) x24-26 → x34-40 obtained |
All Trolls, [Risen] Trolls | Junk item (Fiery Troll Hide) x3-5 → x4-6 obtained |
- Changed so that the drop rate of Black Distortion Earring increases when defeating the following monsters from the distortion phenomenon.
Distortion Phenomenon in Hexe Sanctuary [Elvia]
- Gigagord, Ogre, Cyclops |
Increased Black Distortion Earring drop rate
by 2 times |
- Changed the quantity of junk items that can be obtained.
Skeleton, Skeleton Archer, Skeleton Warrior, Skeleton Wolf, Skeleton Lizard |
Junk item (Howling Bone Fragment)
x1-2 → x1-3 obtained |
- Changed so that the drop rate of Deboreka Earring increases when the following monsters are defeated.
Kalqueesh, Tanco, Vodkhan, Tutuka, Tukar Balten, Elten
(Excluding [Voidtouched Extermination Weapon] Elten (Large Elten)) |
Increased Deboreka Earring drop rate
by 2 times |
- Doubled the respawn time of Tutuka in the Hystria Ruins [Dehkia's Lantern].
- Increased the duration of the beneficial effects that can be obtained by defeating Tutuka in the Hystria Ruins [Dehkia's Lantern] to 30 sec.
- The spirits of the Great Ocean have begun to move, captivated by Hollow Maretta's song.
- Following the direction of the moving spirits, you can discover Hollow Maretta, who is seducing adventurers with the mysterious melody.
- Improved the Guild Boss Giant Mudster to fight more naturally even when it takes fatal damage in a short time.
- Added the followings to some monster zones in the Monster Zone Info window.
- Added the "Marni's Realm" tag to the tags of Aakman Temple and Hystria Ruins.
- Changed the Region Quests and Marni's Realm icons to be displayed in Aakman Temple and Hystria Ruins shown in the Monster Zone list.
- Changed so that Imperfect Lightstone of Fire is no longer displayed in Aakman Temple [Dehkia's Lantern] and Hystria Ruins [Dehkia's Lantern] info.
- Changed Iridescent Lightstone to be displayed in Jade Starlight Forest, Murrowak's Labyrinth, Winter Tree Fossil, and Erethea's Limbo info.
MOUNT
- Fixed the issue where auto move (T) from Port Epheria to Iliya Island while boarding an Improved Guild Galley was obstructed by terrain while the below settings were used.
- Ocean Navigation Setting - Quick Route
- Navigation Path Setting - Smooth
QUEST & KNOWLEDGE
- Changed the completion requirement of the [Atoraxxion] Warm Up quest in Atoraxxion: Yolunakea to be clearer.
- Highlighted the description of Soaring Hatred Tear, which is required to open the blocked barrier, for better understanding.
- Added the obtainable location info for [Event] Unknown Herb to the quest summary of [Repeat] [Event] Dalishain's Research Materials that can be accepted during the event period.
UI
- Improved the clarity of selected presets when saving skill presets.
- Added guides and buttons to check the probability info of each content.
- Added a probability info button that links to the "Random Chance Items & Probabilities List" at the bottom right of the Pearl Shop (F3).
- Added a display of the chance of getting illness in desert and Everfrost regions in the geographical information of the minimap.
-
- Changed the Enhancement window to display up to the fourth decimal place when the decimal of the enhancement probability and fairy sprouting probability is an infinite decimal.
Equipment Enhancement | Fairy Sprouting |
-
- Added a button displaying the probability of the type of Dream Horse upon Awakening.
- Changed the Enhancement window to not show decimal places of the Enhancement Chance when it is 0.
- For instance, a 47.00% chance will be displayed as 47%.
- Improved the message displayed at the top of the screen when each treasure item is obtained.
- Fixed the Auto-move to Storage function to distinguish between tax-free and taxable items in the Central Market.
- Added examples to the description of items with Item Drop Rate effect to guide on how the effect is applied.
- Added 1 loading screen image.
SYSTEM
- Adjusted certain World Bosses' spawn times and Conquest War/War of the Roses schedules during the Ramadan period.
- Affected Period: Mar 13, 2024 (Wed) after maintenance - Apr 10, 2024 (Wed) before maintenance
※ Please refer to the [Changed Schedule for Ramadan] notice.
WEB
- Added the following guides to the Adventurer's Guide on the official website:
- Sealed Fairy Wings Probability
- Worker Promotion Probability
- Desert/Everfrost Illness Probability
- Dream Horse Awakening: Probability of Each Type Appearing
- Skill Learning Probability upon Pet Registration
TRANSLATION
- Changed and unified the following in English:
- Breath Imbued → Breath-imbued
CHANGES & FIXES
- [Maegu] Fixed the issue where the illusory double summoned through Prime: Foxspirit: Deceiver was displayed in a different color on the minimap in the Arena of Solare and War of the Roses.
- Fixed the issue where no popup message was displayed when clicking on an empty equipment slot of a Guild Galley.
- Changed the system so that the Board function cannot be used while underwater gathering near a ship.
- Improved the presentation of some trees and water in Oasis of Dreams to appear more natural.
- Fixed the issue where some objects were invisible at certain locations near Grána.
- Improved the description of Ferrica and Ferrina in Milden's Hunting Journal to be more natural.
- Fixed the issue where the Group Command text in the Maid/Butler window overlapped with the Gamepad UI.
- Fixed the issue where titles for the Conquest War kill count were unavailable in certain situations.
- Fixed the issue where the "Reward" button was not displayed if you did not reconnect after joining the guild as a War Hero.
- Fixed the issue where the ship left at a specific wharf was moved to Grána after the War of the Roses ended.
- [Dark Knight, Nova, Lahn] Fixed the issue where the arm part of Rose Noire was abnormal when equipped with the Awakening weapon and out of combat.
- Fixed the system message to not be displayed during War of the Roses when the character is revived while the horse is not killed.
- Fixed the specific spot in the Old Moon Grand Prix to be unclimbable.
- Fixed the issue where the number of Restore Crystals attempts available was sometimes incorrect.
- Fixed the issue where some characters in Mail (B) letters were sometimes abnormal.
- Fixed the following issues with the Gamepad UI.
- Fixed the issue where the View Total Stats button in the Monster Zone Info UI did not respond beyond the second click.
- Fixed the issue where the effects of Millennial Wild Ginseng were not displayed in My Information - Buff window.
- Fixed the issue where you could not view the Total Stats in the Monster Zone Info UI.
- Fixed the issue where you could not move to the Mount Information UI on the right when the Stable Sort UI was open.
- Fixed the issue where the input cursor for Find My Item moved during consecutive water scooping in certain situations.
Thank you.
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[Update] March 27, 2024 (Wed) Update Details Added Pila Ku Jail [Dehkia's Lantern], Manage Currency UI, and more Mar 27, 2024 (UTC+3)
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[Update] March 20, 2024 (Wed) Update Details Improved residence Cooking/Alchemy, tiers of some mounts, and more Mar 20, 2024 (UTC+3)
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[Update] March 7, 2024 (Thu) Temporary Maintenance Update Details Mar 7, 2024 (UTC+3)
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[Update] March 7, 2024 (Thu) Web Update Details Mar 7, 2024 (UTC+3)